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Showing all 12 results Save | Export
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Ito, Hiroshi; Igano, Chisato – Journal of Geography in Higher Education, 2021
The current study examined the impacts of a Japanese university's international fieldwork programs on developing the higher-order thinking skills and attributes of the students who participated in the programs in the Philippines and India. Through students' self-evaluation questionnaires, the study compared the reported scores of these skills and…
Descriptors: Geography Instruction, Field Experience Programs, Universities, Program Effectiveness
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Larson, Lindsay R. L.; Mullen, Linda G.; Sleep, Stefan; Thomas, Michael – International Journal for Business Education, 2019
Experiential instruction has been implemented in classrooms as a method of learning and reinforcing complicated material. This study introduces a design-thinking project taken from a University Art & Design Program and adapted for a sales course. 'Pre' and 'post' comprehension testing of students on the SPIN selling approach was completed to…
Descriptors: Design, Teaching Methods, Business Administration Education, Salesmanship
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Bell, David Raymond – Educational Philosophy and Theory, 2017
This article discusses how museum settings can provide opportunities for sensory and aesthetic encounters and learning. It draws on research into museum education programmes that included examinations of curatorial construction and display, observations of teaching and open-ended interviews with museum educators. The examples selected here focus…
Descriptors: Sensory Experience, Aesthetic Education, Museums, Program Descriptions
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Gibbons, Jill; Gray, Mel – Journal of Teaching in Social Work, 2004
The paper examines the role of critical thinking in an experience-based model of social work education. Within this model, the development of a critical approach to our own understanding of, as well as to existing knowledge about, the world is fundamental for students and educators alike. Critical thinking is defined as more than a rational,…
Descriptors: Rewards, Critical Thinking, Social Work, Thinking Skills
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Wojcik, Thomas T. – New Directions for Higher Education, 1996
Hoechst Celanese, one of the world's largest pharmaceutical and chemical companies, used an Innovation Model as a framework for integrating the technology, business, and human factors needed to solve problems and create business successes. The model involved three elements (expertise, skills, and motivation). An experiential course in principles…
Descriptors: Chemical Industry, Critical Thinking, Experiential Learning, Industry
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Thompson, Anne L. – Afterschool Matters, 2005
Fabulous Fashions is a program established in 2000 for fifth through eighth graders attending high-need school, M.S. 127, in the Castle Hill section of the Bronx. Within the program, fashion design is offered three times a week; students who enroll are required to attend all three sessions. Students may participate in as many seasons of fashion as…
Descriptors: Middle School Students, Females, Disadvantaged Schools, Urban Schools
Alberta Dept. of Education, Edmonton. – 1990
This document describes a programs designed to help students attain the scientific awareness needed to function as effective members of society. The Senior High Science Programs (Alberta, Canada) will focus on students learning the big interconnecting ideas and principles of science; place an increased emphasis on developing methods of inquiry…
Descriptors: Biology, Chemistry, Course Content, Curriculum Guides
Alberta Dept. of Education, Edmonton. – 1990
An integrated program is presented that focuses on helping students understand the scientific principles behind the natural events they experience and the technologies they use daily in their lives. Students' abilities are developed to ask questions, investigate and experiment, gather, analyze and assess scientific laws and principles and their…
Descriptors: Biology, Chemistry, Course Content, Curriculum Guides
Roberts, Nina S., Ed.; Galloway, Shayne, Ed. – Association for Experiential Education (NJ1), 2005
In an effort to persist with providing members--and interested others--with the content of workshops from the 32nd Annual Conference held in Norfolk, the Association for Experiential Education (AEE) has decided to develop a hybrid publication that has materialized in two parts. Part I includes 11 papers: (1) Adventure Coaching (Doug Gray); (2)…
Descriptors: Foreign Countries, High Risk Students, Drills (Practice), Workshops
Garey, Robert W. – 1992
The Randolph, New Jersey Intermediate School updated its industrial arts program to reflect the challenges and work force of the Twentieth Century in which students apply a design/problem-solving process to solve real-world problems. In the laboratory portion of the program, students circulate between workstations to define problems, complete…
Descriptors: Computer Assisted Instruction, Curriculum Development, Curriculum Evaluation, Educational Objectives
Jutras, Phillip F. – 1994
Regis College (Massachusetts) has expanded student learning skills through through changes in the management program toward increasing integration of management and liberal arts disciplines and increased opportunities for cooperative and experiential learning. The program stresses making conceptual connections and part/whole relations in…
Descriptors: Business Administration Education, College Faculty, College Instruction, College Students