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Lai, Chih-Hung; Chen, Fei-Ching; Yang, Jie-Chi – International Journal of Distance Education Technologies, 2014
The purpose of this study was to analyze how mobile technologies were incorporated and implemented in an outdoor learning activity. Two classes of primary school students participated in the experiment. Using activity theory as an analytical framework, it is found that underlying tensions provided rich insights into system dynamics and that…
Descriptors: Conflict, Handheld Devices, Electronic Learning, Field Trips
Borgese, Anthony – Journal of Instructional Pedagogies, 2011
Entrepreneurship education is ripe for utilizing experiential learning methods. Experiential methods are best learned when there is constant immersion into the subject matter. One such transformative learning methodology is Virtual Enterprise (VE). Virtual Enterprise is a multi-faceted, experiential learning methodology disseminated by the City…
Descriptors: College Students, Entrepreneurship, Business Administration Education, Experiential Learning
Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits
Giambona, G.; Birchall, D. W. – Educational Media International, 2011
Small- and medium-sized enterprises (SMEs) play an important role in creating a dynamic and successful European economy. Time-poor managers in these organisations generally have fewer opportunities for training and development than their counterparts in larger organisations. As a result, different requirements are placed on training. The aim of…
Descriptors: Foreign Countries, Research Needs, Experiential Learning, Evidence
Conrad, Dianne – Open Learning, 2010
Although the recognition of learners' experiential learning toward postsecondary credentials holds the promise of increased flexibility and opportunity for many, especially in the current climate of labour shortage, Canadian universities have been slow to adopt recognition of prior learning (RPL) systems. This case study of one Canadian…
Descriptors: Educational Policy, Credentials, Prior Learning, Experiential Learning
Wallace, Paul – EDUCAUSE Quarterly, 2011
This article describes a project integrating mobile learning games into the author's course at Appalachian State University, in collaboration with a community partner and for the community as a whole. The process of constructing educational mobile games can be as beneficial as the act of playing. Therefore, the author's beliefs about integrating…
Descriptors: Experiential Learning, Cooperation, Course Content, Curriculum Implementation
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Doering, Aaron; Miller, Charles; Veletsianos, George – Quarterly Review of Distance Education, 2008
Adventure learning (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments. Within hybrid environments, designers habitually attempt to replicate traditional classroom pedagogy resulting in experiences that…
Descriptors: Electronic Learning, Distance Education, Transformative Learning, Educational Technology
Dowling, David G. – European Journal of Engineering Education, 2006
This paper describes the pedagogical principles that underpin the design of the Master of Engineering Practice, a distance education program offered by the University of Southern Queensland. This innovative program enables experienced engineering technologists to use their workplace learning to assemble portfolios that demonstrate their…
Descriptors: Educational Principles, Portfolios (Background Materials), Program Descriptions, Online Courses

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