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Kohli, Japjee Kaur – Asian Journal of Education and Training, 2019
Fashion design education has grown by leaps and bounds across world in recent years. It aims to prepare students with knowledge, skills and attitudes (l{SA) to work in fashion industry and be employable. To empower students with much needed l{SA, fashion design programs have industrial internship as a mandatory requirement that enables students to…
Descriptors: Clothing, Design, Teaching Methods, Student Empowerment
Larson, Lindsay R. L.; Mullen, Linda G.; Sleep, Stefan; Thomas, Michael – International Journal for Business Education, 2019
Experiential instruction has been implemented in classrooms as a method of learning and reinforcing complicated material. This study introduces a design-thinking project taken from a University Art & Design Program and adapted for a sales course. 'Pre' and 'post' comprehension testing of students on the SPIN selling approach was completed to…
Descriptors: Design, Teaching Methods, Business Administration Education, Salesmanship
Welsh, M. Ann; Dehler, Gordon E. – Journal of Management Education, 2013
In this article, we argue for advancing grounded curricula, which explicitly link theory and pedagogy, and executing them in authentic and multidisciplinary settings as a means to facilitate student growth into integrative learners. We describe the development of a student-centered learning experience that combines elements of critical management…
Descriptors: Critical Thinking, Teaching Methods, Theory Practice Relationship, Criticism
Franchetti, Matthew – Journal of Pre-College Engineering Education Research, 2012
This paper summarizes the findings of a five-year study aimed at improving the retention rates of female students pursuing careers in engineering. The study analyzed a series of programs implemented at the University of Toledo. The programs involve hands-on design projects, research experiences, communication tools geared towards females,…
Descriptors: Undergraduate Students, Females, Engineering Education, School Holding Power
Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Wake, Susan J. – Applied Environmental Education and Communication, 2007
During a fieldstudy of children's gardens in the United States in 2005, the author became aware that possibilities for providing learning experiences in children's gardens are bountiful and different styles are emerging. Anecdotally this appears to be a contested area with some within the discipline favoring a narrower definition of children's…
Descriptors: Foreign Countries, Gardening, Models, Classification
Peer reviewedGrogan, William R.; And Others – New Directions for Teaching and Learning, 1988
The background of the Worcester Polytechnic Institute experiential program, how it was established, and how it currently operates are described. The Major Qualifying Project and the Interactive Qualifying Project, faculty roles and administrative structures, the humanities and evaluation of the program are discussed. (MLW)
Descriptors: College Faculty, College Students, Design, Engineering Education

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