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del Regato, John C.; And Others – 1986
The Mathematics Pentathlon is a tournament of mathematics games held each spring since 1979 to promote the development of mathematical concepts and skills while fostering interaction among the educational community. There are five games in each of four divisions, for grades K-1, 2-3, 4-5, and 6-7. The focus is on active problem solving and…
Descriptors: Critical Thinking, Division, Educational Games, Elementary School Mathematics
Shulte, Albert P., Ed.; Smart, James R., Ed. – 1981
This 1981 yearbook of the National Council of Teachers of Mathematics (NCTM) offers classroom ideas for teaching statistics and probability, viewed as important topics in the school mathematics curriculum. Statistics and probability are seen as appropriate because they: (1) provide meaningful applications of mathematics at all levels; (2) provide…
Descriptors: Discovery Learning, Educational Games, Experiential Learning, Instructional Materials
Peer reviewedShepherd, Ifan D. H. – Journal of Geography in Higher Education, 1985
How the computer can be used to support and improve the following teaching and study methods in geography is discussed: lectures, reading, tutoring, small group teaching, simulation, educational games, model building, problem solving, field work, written work, and exploratory data analysis. Educational problems involved in each application are…
Descriptors: Computer Assisted Instruction, Computers, Data Analysis, Educational Games
Ahl, David H. – Creative Computing Software Buyer's Guide, 1983
Reviews educational computer games, tutorials, and drill/practice programs for Atari and Apple microcomputers. Includes: games/nursery rhymes for pre-schoolers; graphics, word scramble, and vocabulary programs; mathematics programs (fractions, reading/solving mathematics problems, estimating angles/lengths); science (chemistry, weather, astronomy,…
Descriptors: Astronomy, Chemistry, Computer Assisted Instruction, Computer Graphics
Fleer, Marilyn – 1989
This booklet examines the educational value of jigsaw puzzles and gives practical suggestions on how to select and make them for use by children ages 1 through 8. It asserts that jigsaw puzzles provide children with the opportunity to develop problem-solving strategies, and discusses a theory of adult-child interaction that encourages the…
Descriptors: Adult Child Relationship, Early Childhood Education, Educational Games, Eye Hand Coordination
Putnam, Linda L.; Bullis, Connie – 1983
A preliminary study investigating the perceptions of intergroup relations in the bargaining process supports Kenneth Burke's concepts of order and mystery. Questionnaires, interviews, and direct observations of teachers' and school boards' teams involved in contract negotiations show that people closest to the bargaining saw more order in the…
Descriptors: Arbitration, Boards of Education, Collective Bargaining, Communication Research
Prutzman, Priscilla; And Others – 1978
These learning activities are intended to help elementary school children learn how to communicate, cooperate, and prevent or solve conflicts through creative thinking. There are 17 chapters. The first five chapters provide background information for teachers, discussing the Children's Creative Response to Conflict (CCRC) Program, ways to create a…
Descriptors: Class Activities, Conflict Resolution, Creative Thinking, Creativity
Baird, William E.; And Others – 1989
The Test of Integrated Process Skills (TIPS) was administered to 667 students in grades 9-12 who were registering to participate in a regional science Olympiad on a southern university campus in February 1988. Each student's score on the test was correlated with subsequent performance in one or more of the 11 Olympiad events. Of the 667 students…
Descriptors: Educational Games, Problem Solving, Process Education, Science Activities
Suydam, Marilyn N., Ed. – 1981
Four bulletins are presented, each addressing concerns that have arisen as teachers consider the use of calculators or begin to use calculators in their classrooms. Bulletin eight, prepared by Krist, begins with pragmatic suggestions and comments with regard to using calculators as an aid to student learning of secondary mathematics, and describes…
Descriptors: Administrator Education, Calculators, Educational Games, Educational Technology
TURNEY, DAVID – 1967
SINCE THE CULTURALLY DISADVANTAGED STUDENT OFTEN MANIFESTS AN AVERSION TOWARD THE ACADEMIC AND HIGHLY INSTITUTIONALIZED EDUCATIONAL PROCESS WHICH NOW EXISTS, EDUCATORS MUST EXPLORE THE POSSIBILITIES INHERENT IN EDUCATIONAL TECHNOLOGY TO MAKE THIS PROCESS LESS FORMAL. PROGRAMED MATERIALS AND OTHER SELF-TUTORING DEVICES ADAPTED TO THE LEARNING NEEDS…
Descriptors: Administrative Change, Class Activities, Community Role, Disadvantaged Youth
Stolurow, Lawrence M. – 1968
Computer-assisted instruction (CAI) attacks one of the greatest problems of education--how to get sufficient variety in educational materials to teach each individual without requiring a group of trained personnel to prepare all possible variations. CAI permits individualization electronically. CAI can be used to train problem solving, for drill…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Costs, Game Theory
Schaefermeyer, Shanna – Educational Technology, 1990
Identifies desirable features that should be included in software for effective instructional computing use. Highlights include design of learning activities; curriculum role; modes of instruction, including drill and practice, tutorials, games, simulation, and problem solving; branching; menu driven programs; screen displays; graphics; teacher…
Descriptors: Branching, Computer Assisted Instruction, Computer Games, Computer Graphics
Peer reviewedHatfield, Larry L. – Mathematics Teacher, 1992
Presents a gamelike context that provides general-mathematics students the opportunity to explore situations involving chance and develop reasoning about probability. Provides three worksheets for activities that promote components of the NCTM's Curriculum and Evaluation Standards for School Mathematics. (MDH)
Descriptors: Class Activities, Cooperative Learning, Discovery Learning, Educational Games
Mayer, Richard E.; Schustack, Miriam W.; Blanton, William E. – Educational Technology, 1999
Examines what children learn from using educational technology in an informal, collaborative environment. Explores how mastering educational computer programs can promote problem-solving transfer. Studies at three after-school computer clubs reveal children who use educational software may learn content knowledge about computer literacy,…
Descriptors: After School Programs, Children, Computer Games, Computer Literacy
Clements, Douglas H.; Sarama, Julie – Early Childhood Today, 2006
Math can help children understand and think about the many aspects of their world through its connections to them. Teachers who see, and help children see, those connections enrich children's learning and development. Teachers know that building children's vocabularies helps them understand stories they hear and later will read. But by taking a…
Descriptors: Mathematical Concepts, Mathematics Instruction, Literacy, Correlation

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