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Glass, John F. – 1976
A simulation game of strategy relating to alternate confession choices of two prisoners is described. The game, Prisoner's Dilemma, is designed to help participants learn about trust, cooperation, competition, intergroup dynamics, and their own life role and feelings. Three choices are offered at the beginning of the game to two prisoners, held…
Descriptors: Affective Objectives, Case Studies, Class Activities, Decision Making
Peer reviewedLanguage Arts, 1988
Two articles point out the importance of students' collaboration in the computer lab. The first describes two students' use of the word processor to write a story collaboratively. The second analyzes the dialogue of two students playing a computer game, showing that such games help students become better at planning and decision making. (ARH)
Descriptors: Classroom Communication, Classroom Environment, Collaborative Writing, Computer Games
Meira, Luciano; Correia, Monica – International Group for the Psychology of Mathematics Education, 2003
While the influence of individuals' participation in practices of economic subsistence on the development of mathematical knowledge has been widely reported in the literature, there are not as many studies about the relationship between cultural life and mathematical cognition in the context of recreational practices. This article reports a study…
Descriptors: Mathematics Education, Foreign Countries, Arithmetic, Mathematics Instruction
Smith, James; Sullivan, Monty – 1997
A study was conducted to determine whether chess instruction would change the measure of a student's field-dependence or field-independence as determined by the Group Embedded Figures Test (GEFT) in the direction of stronger field independence. Field dependence/independence is a psychological construct referring to a global versus an analytical…
Descriptors: Black Students, Change, Cognitive Psychology, Educational Games
Peer reviewedNuessel, Frank; Cicogna, Caterina – Italica, 1994
Discusses strategies for enhancing vocabulary acquisition in first- and second-year Italian courses. The first part reviews the research on vocabulary acquisition; the second incorporates the implications of Danesi's model of neurological bimodality; the third part focuses on techniques for vocabulary elicitation; and the fourth presents examples…
Descriptors: Brain Hemisphere Functions, Educational Games, Idioms, Italian
Peer reviewedBlood, Gordon W. – Language, Speech, and Hearing Services in Schools, 1995
This article describes a cognitive-behavioral treatment package for relapse management in adolescents who stutter. The package includes game-based training techniques in problem solving, communication skills, and assertiveness; coping responses for stuttering episodes; and realistic expectations for fluency and relapse. Follow-up results with…
Descriptors: Adolescents, Behavior Modification, Cognitive Restructuring, Communication Skills
Peer reviewedDuffield, Judith A. – Educational Technology, Research and Development, 1991
Discusses factors that might influence the effectiveness of computer software designed to teach problem solving. Topics discussed include the structure of knowledge; transfer of training; computers and problem solving instruction; human-computer interactions; and types of software, including drill and practice programs, tutorials, instructional…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware
Peer reviewedWheatley, Grayson, H.; Clements, Douglas H. – Arithmetic Teacher, 1990
The use of calculators in helping students to construct their own learning is discussed. Two games which illustrate this concept are presented. The features of a constructivist lesson which uses calculators are listed. (CW)
Descriptors: Calculators, Cognitive Development, Educational Games, Elementary School Mathematics
Peer reviewedBolt, Brian R. – Journal of Teaching in Physical Education, 1998
Investigated whether cognitive growth would occur among preservice physical educators in an elementary educational games class that used case discussions as a teaching method. Data from interviews, transcripts of case discussions, and participants' written reflections on lesson episodes revealed cognitive growth via an improved general propensity…
Descriptors: Case Method (Teaching Technique), Case Studies, Cognitive Development, Discussion (Teaching Technique)
Block, Cathy Collins, Ed.; Parris, Sheri R., Ed. – Guilford Publications, 2008
Now in a substantially revised and updated second edition, this comprehensive professional resource and text is based on cutting-edge research. In each chapter, leading scholars provide an overview of a particular aspect of comprehension, offer best-practice instructional guidelines and policy recommendations, present key research questions still…
Descriptors: Constructivism (Learning), Reading Comprehension, Reading Research, Global Approach
Anderson, Carolyn; Haller, Jackie – 1975
This collection of activities is designed to help students develop critical thinking skills. The activities are non-graded and can be used from upper elementary to high school. Reading levels vary from no reading required to very little reading required and can be used effectively with students who are poor readers, bilingual, or at a special…
Descriptors: Critical Thinking, Educational Games, Educational Strategies, Elementary Secondary Education
Anderson, Carolyn; Haller, Jackie – 1977
This collection of activities is designed to help students develop critical thinking skills. The activities are non-graded and can be used from upper elementary to high school. The reading levels vary from no reading required to very little reading required and can be used effectively with students who are poor readers, bilingual, or at a special…
Descriptors: Critical Thinking, Educational Games, Educational Strategies, Elementary Secondary Education
Fox, Helen; And Others – 1991
This Peace Corps Nonformal Education (NFE) training module provides training ideas for volunteers. This module contains 10 sessions, each designed to fit into a 3-hour period: (1) What is NFE? (2) adult learning; (3) helping people identify their needs; (4) facilitation skills--part 1; (5) facilitation skills--part 2; (6) NFE materials…
Descriptors: Adult Learning, Culture, Developing Nations, Experiential Learning
Petrimoulx, John – 1986
Thirteen classroom activities designed to provide active language practice for students of English as a second language are described. Some highlight a targeted grammatical structure, and others require that students work together to solve a problem. Each is designated by level of difficulty (beginning, intermediate, or advanced), skill focus…
Descriptors: Cartoons, Class Activities, Classroom Techniques, Courts
National Council of Teachers of Mathematics, Inc., Reston, VA. – 1987
Since 1982, the National Council of Teachers of Mathematics has published a student periodical five times a year. Each four-page issue focuses on a single theme, developing it from a simple opening-page activity through more challenging extensions at a higher level of understanding. In this document each four-page issue published from September,…
Descriptors: Algebra, Arithmetic, Elementary School Mathematics, Elementary Secondary Education

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