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Demb, Ada Barbara – 1974
A survey of computer use was conducted in 1974 in a small, nonrandom sample of Massachusetts colleges and universities. Allowing for inflation, but adjusting for the increase in computer power per dollar, it is clear that significantly more computer power is being devoted to instruction--both "with" and "about" the computer.…
Descriptors: Business, College Curriculum, Colleges, Computer Assisted Instruction
Hunt, Gary T.; Redmond, Mary W. – 1971
A case for the use of simulation in speech education is built, and the teacher is encouraged to experiment with this strategy in various learning environments. The simulation model is described in the Planning Stage, the Developing Stage, the Implementing Stage, and the Evaluating Stage. It is concluded that as a teaching strategy, simulation…
Descriptors: Classroom Communication, Creative Expression, Decision Making, Game Theory
Handy, Rollo; Harwood, E. C. – 1973
This book discusses modern scientific inquiry and examines the procedures of inquiry into human behavior used in the behavioral science disciplines. Psychologists look at the individual's adjustive procedures and the evolution of those adjustments within a species. Anthropologists inquire into the behavioral similarities and differences of human…
Descriptors: Anthropology, Behavioral Sciences, Bibliographies, Cybernetics
Classroom Computer Learning, 1986
Presents practical teaching suggestions selected from commercially available materials and also submitted by readers that can be easily adapted to different grade levels. Includes seven computer-based activities on topics such as map-making, word games, database logic, concatenation, and one-line programs. (ML)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Simulation, Computer Uses in Education
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Ernest, Paul – Mathematics in School, 1986
Why games should be used in mathematics classes is discussed. Their advantages and use in teaching mathematics effectively are emphasized: to practice skills, to develop concepts, to build problem-solving strategies, and to motivate. (MNS)
Descriptors: Educational Games, Educational Philosophy, Educational Research, Elementary School Mathematics
Boehm, Steven S., Ed. – Child Welfare League of America (NJ3), 2006
The Child Welfare League of America is the nation's oldest and largest membership-based child welfare organization committed to engaging people everywhere in promoting the well-being of children, youth, and their families and protecting every child from harm. By publishing a diverse range of views on a wide array of topics, "Children's Voice"…
Descriptors: Access to Health Care, Problem Solving, Disabilities, Immigrants
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McCormack, Alan J. – American Biology Teacher, 1982
Scientific challenges are presented to motivate secondary and college students in creative thinking and scientific problem solving. Student solutions to the "Create-a-Creature" challenge are presented and six new challenges are issued. (PEB)
Descriptors: Biology, College Science, Creative Activities, Creative Thinking
Taylor, Greg; And Others – Learning & Leading with Technology, 1997
Teachers can use the World Wide Web to create multimedia foreign language activities without expensive software. Describes and includes a lesson plan for a mystery game suitable for high school advanced placement or intermediate university Spanish students requiring students to work together solving clues and writing short compositions. Includes…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Games, Higher Education
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Reys, Barbara J.; Wasman, Deanna G. – Mathematics Teaching in the Middle School, 1998
Describes a mathematics fair prepared by the University of Missouri Mathematics Teachers Organization (UM2TO) which includes games involving numbers and computation, logic puzzles, geometry and spatial-visualization exploration, and probability and statistics activities. Presents tips for developing a mathematics fair. (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Geometry
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Reimer, Wilbert – Mathematics Teacher, 1989
Domino games are used to illustrate problem-solving techniques in a college principles-of-mathematics course. Students develop tables and use Pascal's triangle to find the total number of pips and the sum of numbers on the pieces. (DC)
Descriptors: Class Activities, College Mathematics, Critical Thinking, Discovery Learning
Hung, Shuang-chu Chen – 1983
Teaching activities useful in enriching the classroom teaching of English as a second language are compiled from the relevant literature. Many are adapted from sources concerned with the teaching of languages other than English. Separate sections present suggestions of specific group activities or games involving audiovisual materials, discussion…
Descriptors: Audiovisual Instruction, Class Activities, Classroom Communication, Classroom Techniques
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Edwards, Michael Todd – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2006
In this paper are discussed recent efforts to provide preservice mathematics teachers with opportunities to connect elementary teaching methods and content with the content and methods of secondary school mathematics. Through an in-depth exploration of the game, Shut the Box, preservice elementary and secondary mathematics teachers thoughtfully…
Descriptors: Preservice Teachers, Mathematics Teachers, Elementary School Teachers, Secondary School Teachers
Hoffer, Shirley Ann, Ed. – 1975
The Mathematics Resource Project has as its goal the production of topical resources for teachers, drawn from the vast amounts of available material. This experimental edition on Ratio, Proportion, and Scaling, contains a teaching emphasis section, a classroom materials section, and teacher commentaries. The teaching emphasis section stresses…
Descriptors: Calculators, Elementary Secondary Education, Games, Instructional Materials
Holmes, Cary W.; Tedesco, Paul H. – 1975
The document consists of a role-playing game and related teacher's guide designed to illustrate decision-making processes leading to the building of the Middlesex Canal in Massachusetts in 1793. The primary educational objective is to involve students in the decision-making process through role play. The game is designed to facilitate…
Descriptors: Class Activities, Decision Making, Economic Factors, Educational Games
Michigan Univ., Ann Arbor. Extension Service. – 1973
The contents of this list are organized into nine sections. These sections include games developed by gamers at the University of Michigan; games developed by Academic Games Associates Inc.; games developed by Berkeley Gaming Project; games distributed through Instructional Simulations, Inc.; games distributed through Psychology Today; games…
Descriptors: Catalogs, City Government, Ecology, Futures (of Society)
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