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Meirovitz, Marco; Jacobs, Paul I. – 1984
A program for teaching children and adults the thinking skills most important in everyday life is described. This program, which has been tried out and evaluated in the United States, France, Germany, England, Australia, Japan, and Israel, is needed in every school and community as a "gymnasium for the mind," to help people fully use their natural…
Descriptors: Adult Education, Communication Skills, Community Education, Creative Thinking
Suydam, Marilyn N., Ed.; Kasten, Margaret L., Ed. – 1980
Fourteen research reports related to mathematics education are abstracted and analyzed. Two of the reports deal with teacher education, two with problem solving, three with basic operations, and one each with learning disabled students, rational numbers, proportional reasoning, counting, teacher effectiveness, group cooperation on mathematical…
Descriptors: Algorithms, Elementary Secondary Education, Games, Learning Disabilities
Koeninger, Jimmy G.
The need for classroom materials which encourage total student involvement served as the basis for the manual. Four games related to the development of human relations skills are presented. In the first game, participants compete as members of a team in performing a task under three types of communication situations: (1) one-way communication, (2)…
Descriptors: Administrator Education, Communication Skills, Decision Making Skills, Group Activities
Swets, John A.; And Others – 1970
Progress is reported on four research tasks. An experiment tested the effectiveness of a computer-based phonology instructional system for second-language learning. In research on models of human-computer interactions, experiments were performed demonstrating that the provision of certain incentives to the users of a time-sharing system can have…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Game Theory, Information Processing
Holloway, William H. – 1973
The need for planning in educational systems may be interpreted as the need to identify, prepare, and devise new or revised procedures through which explicit systemic goals may be realized. Usually such efforts have a specific time orientation. Planning is further related to policy in the sense that policy is a legitimized procedure or course of…
Descriptors: Administrator Education, Computers, Educational Administration, Educational Media
Boocock, Sarane S. – 1969
This game, a simulation of the way the labor market, educational opportunities, and marriage and leisure patterns operate in our society, is designed for high school and college students in classroom situations, and has been extensively tested at that level. It can be used with any number of students, for any amount of time. Participants walk…
Descriptors: Career Awareness, Career Education, Decision Making, Educational Games
Keislar, Evan R.; Blumenfeld, Phyllis – 1972
An instructional game is presented. The instructional goal of the game was to help the learner, one of the players, understand and use seven different prepositions with which, on the basis of a pretest, he was unfamiliar. The game was arranged so that instruction would occur simply as a result of communication to the learner from his partner who,…
Descriptors: Control Groups, Educational Games, Experimental Groups, Language Instruction
Peer reviewedEperson, D. B. – Mathematics in School, 1987
Presents five puzzles or problems that may be used for mathematics enrichment. Ideas include magic squares, tests for divisibility, geometry, palindromic numbers, and a jigsaw puzzle. Solutions are included. (PK)
Descriptors: Class Activities, Elementary School Mathematics, Elementary Secondary Education, Enrichment Activities
Peer reviewedCatterall, P.; Lewis, R. – Journal of Computer Assisted Learning, 1985
Documents the educational use of spreadsheets through a description of exploratory work which utilizes spreadsheets to achieve the objectives of Conway's Game of Life, a scientific method game for the development of problem-solving techniques. The implementation and classroom use of the spreadsheet programs are discussed. (MBR)
Descriptors: Computer Software, Educational Games, Elementary Secondary Education, Literature Reviews
Kimble-Ellis, Sonya – 1997
Puzzles, games, and activities provide perfect opportunities for students to work in groups, interact, communicate with each other, and discuss strategies. The activities, games, and puzzles contained in this book are designed to help students learn mathematics in a fun yet challenging way. The activities are designed to encourage students to…
Descriptors: Arithmetic, Computation, Cross Cultural Training, Educational Games
Peer reviewedHurwitz, Sally C. – Childhood Education, 2003
Asserts that play is an important medium for young children's learning, one that contributes to the child's cognitive, physical, emotional, and social development. Discusses the qualities that distinguish play from other activities, the skills children develop from exposure to a variety of play experiences at home and in the classroom, and…
Descriptors: Childrens Games, Cognitive Development, Dramatic Play, Early Childhood Education
Peer reviewedCope, Karen E. – Social Studies Journal, 1989
Describes a four week simulation of the U.S. Constitutional Convention in which ninth grade students use problem-solving and decision-making skills to debate the issues of the convention. Students are assigned identities and interest areas to stimulate the writing of a class constitution which is then compared with the U.S. Constitution. (LS)
Descriptors: Constitutional History, Debate, Decision Making, Educational Games
Peer reviewedPanov, Alexey – Quantum, 1992
The game "Pythagoras" is an adaptation of the tangram puzzle. Describes the process of finding all the possible convex polygons with seven sides to prove that the solution to a given puzzle shape of seven sides difficult to find was not possible. (MDH)
Descriptors: Cognitive Processes, Cognitive Style, Discovery Processes, Educational Games
Peer reviewedFalba, Christy J.; Weiss, Maria J. – Mathematics Teacher, 1991
Presented is an activity which shows how mathematics is used in real life and helps to establish a need for mathematics in students' futures. Adapted from a scavenger-hunt idea, this activity helps students to discover that almost every career makes use of mathematics. (KR)
Descriptors: Career Awareness, Educational Games, Intermediate Grades, Junior High Schools
Peer reviewedSammons, Kay B.; Kobett, Beth – Arithmetic Teacher, 1992
Presents activities that relate the Olympic Games to measurement. Includes descriptions of and worksheets for 5 activities involving estimation, nonstandard units of measure, linear measure, and time measurement for grade levels K-2, 2-4, and 5-8. (MDH)
Descriptors: Elementary Secondary Education, Enrichment Activities, Estimation (Mathematics), Integrated Activities


