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Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
Veirs, Val; And Others – 1984
The expository and creaive writing of Native American high school students enrolled in a summer program at Colorado College sponsored by TRIBES (Tribal Resource Institute in Business, Engineering, and Science) is featured in this document. Part 1 presents a simulation problem in energy and resource management followed by reports submitted by 28…
Descriptors: American Indian Culture, American Indian Education, American Indians, Community Influence
BYARS, LLOYD L.; NUNN, GEOFFREY E. – 1967
THIS ARTICLE OUTLINED THE CURRENT STATUS OF QUANTITATIVE METHODS AND OPERATIONS RESEARCH (OR), SKETCHED THE STRENGTHS OF TRAINING EFFORTS AND ISOLATED WEAKNESSES, AND FORMULATED WORKABLE CRITERIA FOR EVALUATING SUCCESS OF OPERATIONS RESEARCH TRAINING PROGRAMS. A SURVEY OF 105 COMPANIES REVEALED THAT PERT, INVENTORY CONTROL THEORY AND LINEAR…
Descriptors: Business Education, Cognitive Processes, Educational Problems, Employer Attitudes
Gall, Joyce P.; And Others – 1971
Numerous problems face the nation's schools. These problems differ widely in their content, in their scope, in the types of people to whom they are important, and in the intensity with which people complain about them. Many schools try to pinpoint the causes of these problems and to look for solutions before the problems themselves are well…
Descriptors: Communication (Thought Transfer), Cost Effectiveness, Decision Making, Educational Objectives
Musella, Donald F.; Joyce, H. Donald – 1973
The materials in this booklet simulate some of the problems that intermediate (junior high, middle, and senior elementary) school principals could face under actual working conditions. Taken from the real-life problems of some intermediate school principals, the exercises are presented in the form of in-basket items -- letters, memos, phone…
Descriptors: Administrative Problems, Administrator Education, Board Administrator Relationship, Decision Making
Peer reviewed Peer reviewed
Streibel, Michael; And Others – Machine-Mediated Learning, 1987
Describes an advice-giving computer system being developed for genetics education called MENDEL that is based on research in learning, genetics problem solving, and expert systems. The value of MENDEL as a design tool and the tutorial function are stressed. Hypothesis testing, graphics, and experiential learning are also discussed. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Design
Peer reviewed Peer reviewed
Parish, Charles R.; And Others – School Science and Mathematics, 1987
Promotes the use of computers in teaching not only to solve problems but also to help students be better at analyzing problems and developing procedures for their solution. Outlines several problems where a computer-assisted analysis can help give students a thorough understanding of the topic. (TW)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Literacy, Computer Simulation
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design
Peer reviewed Peer reviewed
Laney, James D.; Moseley, Patricia A. – Social Studies and the Young Learner, 1990
Argues the archaeologist/anthropologist approach motivates and engages students, and teaches interpretive and problem-solving skills. Outlines a role play for intermediate grades in which students observe, describe, and make inferences about the contents of a suitcase packed by someone known to the students. Lists objectives, materials,…
Descriptors: Anthropology, Archaeology, Cooperative Learning, Inferences
Peer reviewed Peer reviewed
Coomber, Jan; Evans, Rosemary – History and Social Science Teacher, 1989
Presents 18 secondary level student activities that focus on women in twentieth-century Canadian history. Designed to challenge students to question their assumptions and sharpen critical thinking skills, these strategies use role playing, simulation, and research skills to explore the enfranchisement, socialization and historical role of women.…
Descriptors: Class Activities, Critical Thinking, Debate, Females
Classroom Computer Learning, 1989
Reviews three software programs: (1) "Cartooners"--develops creative arts and animation, grades 1-6, Apple IIGS; (2) "PC Globe+"--social studies, geography, grades 4-12, IBM(384K); (3) "Wood Car Rally"--physical science, scientific method, grades 3-9, Apple II. (MVL)
Descriptors: Animation, Computer Graphics, Computer Simulation, Computer Software Reviews
Peer reviewed Peer reviewed
Derry, Sharon; And Others – Teaching of Psychology, 1995
Maintains that literacy and informed decision making in an uncertain world require the ability to reason statistically. Describes a course designed to help students use statistical concepts as tools for social reasoning within simulations of real-world problems. Describes four types of instructional activities used. (CFR)
Descriptors: Cognitive Processes, Course Content, Course Descriptions, Critical Thinking
Peer reviewed Peer reviewed
O'Reilly, Kevin – Social Education, 1998
Outlines a series of simulation activities using historical incidents to illustrate the importance of the decision-making process. Students act out historical roles as the leaders of Austria-Hungary, Germany, and Russia in the days leading up to World War I and as the Tsar of Russia after the Bloody Sunday massacre. (MJP)
Descriptors: Conflict, Constructivism (Learning), Decision Making, Diplomatic History
Cumming, James A., Ed. – 1994
The four games in this booklet are designed to stimulate critical thinking about the effects of structural and cultural issues on society and on the process of social change. The first and original game, "The Growth Game," gives participants a hands-on experience with the basic theoretical constructs of a Marxian critique of the mainstream tenets…
Descriptors: Critical Thinking, Developing Nations, Disadvantaged Environment, Economically Disadvantaged
Telese, James A.; Jordan, Kathy – 1993
The Ocean Drilling Project brings together scientists and governments from 20 countries to explore the earth's structure and history as it is revealed beneath the oceans' basins. Scientific expeditions examine rock and sediment cores obtained from the ocean floor to learn about the earth's basic processes. The series of activities in this…
Descriptors: Class Activities, Cooperative Learning, Environmental Education, Geology
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