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Showing 121 to 135 of 289 results Save | Export
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Pavlova, Iglika V.; Lewis, Kayla C. – American Biology Teacher, 2013
Science is a complex process, and we must not teach our students overly simplified versions of "the" scientific method. We propose that students can uncover the complex realities of scientific thinking by exploring the similarities and differences between solving the familiar crossword puzzles and scientific "puzzles."…
Descriptors: Science Instruction, Biology, Teaching Methods, Puzzles
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Melero, Javier; Hernandez-Leo, Davinia – Educational Technology & Society, 2014
Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students' performance and motivation. Educational games can be completely virtual or can combine the use of physical objects or spaces in the real world. However, the potential effectiveness of these approaches…
Descriptors: Educational Technology, Educational Games, Puzzles, Teaching Methods
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Joag, Sushama D. – Journal of Chemical Education, 2014
A simple method to introduce the modern periodic table of elements at the high school level as a game of solving a crossword puzzle is presented here. A survey to test the effectiveness of this new method relative to the conventional method, involving use of a wall-mounted chart of the periodic table, was conducted on a convenience sample. This…
Descriptors: Puzzles, Secondary School Science, Chemistry, Teaching Methods
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Evans, Ryan; Lindner, Brett; Shi, Yixun – International Journal of Mathematical Education in Science and Technology, 2011
This article presents a few methods for generating Sudoku puzzles. These methods are developed based on the concepts of matrix, permutation, and modular functions, and therefore can be used to form application examples or student projects when teaching various mathematics courses. Mathematical properties of these methods are studied, connections…
Descriptors: Student Projects, Student Interests, Puzzles, Mathematics Instruction
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Hammond, Stuart I.; Muller, Ulrich; Carpendale, Jeremy I. M.; Bibok, Maximilian B.; Liebermann-Finestone, Dana P. – Developmental Psychology, 2012
The present study explores the effects of parental scaffolding of children's problem solving on the development of executive function (EF). Eighty-two children were assessed at 2, 3, and 4 years of age on a variety of EF tasks and, at ages 2 and 3, on a problem-solving puzzle with which parents offered structured assistance (i.e., scaffolding).…
Descriptors: Verbal Ability, Cognitive Development, Parent Child Relationship, Scaffolding (Teaching Technique)
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Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating
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Carruthers, Sarah; Stege, Ulrike – Journal of Problem Solving, 2013
This article is concerned with how computer science, and more exactly computational complexity theory, can inform cognitive science. In particular, we suggest factors to be taken into account when investigating how people deal with computational hardness. This discussion will address the two upper levels of Marr's Level Theory: the computational…
Descriptors: Problem Solving, Computation, Difficulty Level, Computer Science
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Tengah, Khairul A. – Journal of Mathematics Education at Teachers College, 2011
As part of promoting and improving pattern discovery skills among school children, a Sudoku puzzle can be used as example of a problem solving task. A simplified version of the puzzle will be used first to explain the aim and reinforce the rules of solving the puzzle. Three strategies--"Strategy of Obvious Missing Number, Strategy of…
Descriptors: Mathematics Instruction, Teaching Methods, Puzzles, Problem Solving
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Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan – International Journal of Game-Based Learning, 2011
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…
Descriptors: Educational Games, Computation, Thinking Skills, Programming
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Ihantola, Petri; Karavirta, Ville – Journal of Information Technology Education, 2011
Parson's programming puzzles are a family of code construction assignments where lines of code are given, and the task is to form the solution by sorting and possibly selecting the correct code lines. We introduce a novel family of Parson's puzzles where the lines of code need to be sorted in two dimensions. The vertical dimension is used to order…
Descriptors: Expertise, Assignments, Investigations, Racial Differences
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Thompson, R. Bruce; Cothran, Thomas; McCall, Daniel – Journal of Child Language, 2012
This study explored preschool age and gender differences in help-seeking within the theoretical framework of scaffolded problem-solving and self-regulation (Bruner, 1986; Rogoff, 1990; Vygotsky, 1978; 1986). Within-subject analyses tracked changes in help-seeking among 62 preschoolers (34 boys, 28 girls, mean age 4.22 years) solving a challenging…
Descriptors: Age Differences, Cognitive Development, Educational Practices, Gender Differences
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Snyder, Brian A. – PRIMUS, 2010
In this article we show how the Sudoku puzzle and the three simple rules determining its solution can be used as an introduction to proof-based mathematics. In the completion of the puzzle, students can construct multi-step solutions that involve sequencing of steps, use methods such as backtracking and proof by cases, and proof by contradiction…
Descriptors: Mathematics Instruction, Mathematical Concepts, Mathematical Logic, Validity
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Balcomb, Frances; Newcombe, Nora S.; Ferrara, Katrina – Journal of Cognition and Development, 2011
The relationship between emergent spatial understanding in different cognitive domains, including navigation and language, has rarely been studied using methods that allow for the examination of individual differences. In this study the authors explored emergent place learning and its relationship to early spatial language, namely prepositions, in…
Descriptors: Toddlers, Navigation, Orientation, Child Development
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Zucker, Marc – College Mathematics Journal, 2009
We introduce a simple game made up of a board of coins on a triangular lattice. We then study the possibility of turning the board from one pattern of heads and tails to some other pattern. Given that a solution exists we find a precise answer to the number of solutions possible. We then generalize this to more complex boards with coins of many…
Descriptors: Mathematics Instruction, College Mathematics, Educational Games, Problem Solving
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Chatham, Doug – College Mathematics Journal, 2009
The "N" queens problem is a classic puzzle. It asks for an arrangement of "N" mutually non-attacking queens on an "N" x "N" chessboard. We discuss a recent variation called the "N" + "k" queens problem, where pawns are added to the chessboard to allow a greater number of non-attacking queens to be placed on it. We describe some of what is known…
Descriptors: Puzzles, Mathematics Instruction, Teaching Methods, Games
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