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Shillor, Irith; Egan, Bridget – Educational Studies in Mathematics, 1993
The paper describes the details and use with primary school teachers of a problem-solving activity known as the King Alfred's College Maths Game. The game demonstrates to teachers that problem solving needs to be approached through structured learning experiences that provide material for reflection and questioning. (Author/MDH)
Descriptors: Educational Games, Elementary Education, Elementary School Teachers, Heuristics
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Bjorklund, David F.; Hubertz, Martha J.; Reubens, Andrea C. – International Journal of Behavioral Development, 2004
We examined the relationship between parents' behaviour and children's use of simple arithmetic strategies while playing a board game in contrast to solving arithmetic problems. In a microgenetic study spanning 3 weeks, 5-year-old children who were just beginning kindergarten played a modified game of "Chutes and Ladders" with one of…
Descriptors: Sociocultural Patterns, Mathematics Education, Games, Social Environment
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Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
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Keller, Suzanne M. – 1992
The four reports contained in this document examine the effects of the Nintendo Entertainment System (NES), which entered the lives of many children in the United States in 1986. The first report discusses a study of children's interaction with the game hardware. The study of fourth- and fifth-grade students indicated that children's interaction…
Descriptors: Age Differences, Critical Thinking, Elementary Secondary Education, Eye Hand Coordination
Banks, Janet Caudill – 1996
This book is divided into eight sections. Section One, "A New Look at Mathematics: Rationale and Strategies for Reforming Mathematics", includes: An Overview of Mathematics Reform; Management for Computation Skills; Math Strategies for Individualized or Small Group Instruction; Math Strands Planning Activity; and Performance Assessment. Section…
Descriptors: Cooperative Learning, Educational Change, Educational Games, Educational Strategies
Haas-Foletta, Karen; Cogley, Michele – 1990
This guide describes activities for school-age children in after-school day care programs. These activities may also be used in other settings. An introductory section discusses program philosophy, room arrangement, multicultural curriculum, program scheduling, summer programs and holiday care, field trips and special programs, age grouping,…
Descriptors: After School Programs, Childrens Games, Class Activities, Cooking Instruction
Schmidt, Bernard – 1982
Educational objectives and course outlines for beginning, intermediate, and advanced chess instruction in elementary and secondary schools are provided. Objectives are that students will develop analytical, synthetic, and decision-making skills, learn to engage in thorough chess research that will enhance their ability to do any research, and gain…
Descriptors: Competition, Course Descriptions, Critical Thinking, Decision Making
Aten, Jerry – 1981
This booklet provides activities to enrich the core of basic mathematics instruction in the intermediate grades. Several learning center ideas are presented throughout the book, with general suggestions for the teacher in planning for and managing learning centers. The use of contracts with students is also discussed. Bulletin board ideas are…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Instructional Materials
del Regato, John C.; And Others – 1986
The Mathematics Pentathlon is a tournament of mathematics games held each spring since 1979 to promote the development of mathematical concepts and skills while fostering interaction among the educational community. There are five games in each of four divisions, for grades K-1, 2-3, 4-5, and 6-7. The focus is on active problem solving and…
Descriptors: Critical Thinking, Educational Games, Elementary School Mathematics, Geometric Concepts
Freeman, Andrew R. – 1981
In outlining futures techniques that can be used by school administrators for creative planning, this paper discusses several small group exercises. These include the "Six by Six" technique, in which a large group breaks up into six small groups for six minute discussions; the "PNT Approach," in which the length of each…
Descriptors: Case Studies, Educational Planning, Futures (of Society), Group Activities
Nelson, Doreen G. – 1974
The program outlined in this manual is an interdisciplinary method of teaching required curriculum (plus additional skills) to elementary students within the framework of a series of activities that relate subject matter to real-life situations. The activities of the program are divided into four slightly overlapping phases or topic areas, each…
Descriptors: Creative Development, Creative Thinking, Curriculum Guides, Educational Games
Hummel, Thomas J. – 1976
"Algorithmic counseling" is an attempt to apply recent instructional regulation techniques to graduate counselor training and research. This paper seeks to explain what algorithms are, why they could be useful, and how they can be constructed. A central motivation for studying algorithms is their utility in showing students how to accomplish a…
Descriptors: Algorithms, Computer Programs, Counseling, Counselor Training
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Julien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
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Gublo, Kristin I. – Journal of Chemical Education, 2003
Presents an online trivia game on laboratory safety. (YDS)
Descriptors: Chemistry, Educational Games, Educational Strategies, Educational Technology
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Affisco, John F.; Chanin, Michael N. – Simulation and Games, 1990
Presents two models of group decision making that integrate mathematical, multicriteria models with behavioral problem-solving concepts. The results of an empirical test that used the Business Management Laboratory simulation game are reported, and the performance of the two integrated models is compared with the performance of a nonintegrated…
Descriptors: Business Administration Education, Comparative Analysis, Correlation, Decision Making
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