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Nesbitt, William A. – 1973
The Alpha Crisis Game, a simulation for secondary students about the outbreak of World War I, is intended as an introduction to a case study of the July 1917 crisis. Playing in teams while deciding among the action choices to solve the crisis situation, students act as heads of state and ministers of five mythical European countries, when an…
Descriptors: Conflict Resolution, European History, Games, History Instruction
Houtz, John C.; Feldhusen, John F. – 1974
Effects of a new type of problem-solving instructional material and a reinforcement method called Premack on problem-solving skills of elementary school children is investigated. The problems provided were an extension of the materials developed for the Purdue Elementary Problem-Solving Inventory. The Premack Principle of behavior modification…
Descriptors: Behavior Change, Elementary School Students, Evaluation, Games
Undergraduate Student Task Group Approach to Complex Problem Solving Employing Computer Programming.
Brooks, LeRoy D. – 1973
A project formulated a computer simulation game for use as an instructional device to improve financial decision making. The author constructed a hypothetical firm, specifying its environment, variables, and a maximization problem. Students, assisted by a professor and computer consultants and having access to B5500 and B6700 facilities, held 16…
Descriptors: Business Administration, Business Education, Computer Assisted Instruction, Computer Programs
Smith, Robert M. – 1973
Simulation, defined as a representational model of a particular theory, has been the subject of some research in the communication field, but there has been little material published on the uses of simulation as a research tool. Simulations are considered helpful in closing gaps between field studies and laboratory research, serving to increase…
Descriptors: Communication (Thought Transfer), Decision Making Skills, Game Theory, Information Theory
Ruble, Diane N.; Nakamura, Charles Y. – 1971
This study examined how relevant cues given by an experimenter might differentially affect the performance of task versus socially oriented children on two games. On the basis of past research, two independent variables were chosen: field dependence-independence and sex. It was expected that field-dependent children and girls would tend to be more…
Descriptors: Analysis of Variance, Cues, Early Childhood Education, Experimental Programs
Peer reviewedKiltinen, John O.; Tasson, Dennis – School Science and Mathematics, 1978
A BASIC computer program based on a game that involves picking the appropriate weighings to find an odd base from among 13 balls in three tries is discussed. A sample run is included. (MN)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Instructional Materials
Peer reviewedPhillips, Martin K. – CALICO Journal, 1986
Argues that a framework is needed for computer-assisted language learning (CALL) which would provide criteria for decisions about priorities and emphases. A comparison of two different types of CALL programs is made for the insights they may offer into developmental principles. (SED)
Descriptors: Classroom Techniques, Cognitive Style, Comparative Analysis, Computer Assisted Instruction
Williams, J. S.; Linchevski, L. – 1997
This paper further develops an instructional method called here "process-object linking and embedding". The idea is to link the familiar mathematical processes to objects in a familiar situation, then re-embed the new link through mathematical symbols into their mathematical construction. It makes use of children's extra-mathematical,…
Descriptors: Cognitive Processes, Comprehension, Constructivism (Learning), Educational Games
Peer reviewedTornkvist, Soren – Physics Education, 1981
Provides rationale for and examples of a game (Mastermind) which fosters the development of a systematic approach to problem solving. Includes a brief summary of an experiment with 50 high school students indicating value of the game. (JN)
Descriptors: College Science, Educational Games, Higher Education, Learning Activities
Peer reviewedPribble, Donald A. – Science and Children, 1979
Described in this article is an energy conservation simulation game in which students participate in a space mission to Mars. Activities such as decision making, valuing, and problem solving occur during the game. (SA)
Descriptors: Classroom Games, Decision Making, Elementary Education, Elementary School Science
Peer reviewedWoodward, John; Baxter, Juliet – Exceptional Children, 1997
A year-long study of an innovative approach to mathematics, which emphasized in-depth problem solving and achievement of automaticity through math games, found such methods to be viable for students with average and above average academic abilities, but students with learning disabilities or at-risk students need much greater assistance if they…
Descriptors: Educational Games, High Risk Students, Inclusive Schools, Instructional Effectiveness
Peer reviewedConderman, Gregory; Tompkins, Bonita J. – TEACHING Exceptional Children, 1995
A teacher-developed board game, designed for upper elementary and middle school students with mild disabilities, promotes student familiarity with their home state and applies problem-solving and map-reading skills in a cooperative-learning format. (DB)
Descriptors: Cooperative Learning, Educational Games, Geography, Intermediate Grades
Peer reviewedYelland, Nicola – Early Child Development and Care, 1995
Explored the performance of primary school children in Logo programming tasks while they worked in one of three gender pairs (girl, boy, or boy-girl). Found no considerable differences in performance based on gender. Results suggest that what distinguished performance was the application of metastrategic processes--the most effective solutions…
Descriptors: Computer Software, Computer Uses in Education, Cooperative Learning, Discovery Learning
Peer reviewedChancellor, Dinah, Ed. – Arithmetic Teacher, 1992
Presents activities in problem solving for levels K-2, 3-5, and 6-8 for each week of the month of March. Activities include open-ended problems and games that engage students' intellect and interest while working individually and cooperatively. (MDH)
Descriptors: Educational Games, Elementary Secondary Education, Enrichment Activities, Learning Activities
Peer reviewedDelclos, Victor R.; Harrington, Christine – Journal of Educational Psychology, 1991
Nineteen fifth and 11 sixth graders given preliminary instruction about a computer-based problem-solving game received additional problem-solving training, problem-solving and self-monitoring training, or no further training. The beneficial impact of the monitoring training is discussed as evidence of the importance of the monitoring strategy in…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Elementary School Students


