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Stoltman, Joseph P.; Keach, Everett T., Jr. – 1970
This economics simulation game complements the third grade Gold Mining Unit developed by Project Social Studies at the University of Minnesota. The simulation is designed for three purposes: 1) to reinforce the prior learning which occurs in the gold mining camp unit; 2) to involve eight-year-olds in the process of solving simulated economic…
Descriptors: Class Activities, Consumer Economics, Economics Education, Educational Games
Thomson, Carole; And Others – 1972
In this working paper which is being revised as part of a curriculum manual for later publication, the prevention and treatment of some classroom problems are summarized. Some guidelines are provided for teachers of preschool classes, dealing with the importance of consistent routines, of allowing the child a choice in his classroom work, and of…
Descriptors: Behavior Development, Behavior Problems, Class Activities, Educational Games
Krulik, Stephen; Wilderman, Ann – Teacher, 1977
Some dos and don'ts and whys and hows for math games in the classroom. (Editor)
Descriptors: Basic Skills, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Hiatt, Arthur A. – Arithmetic Teacher, 1987
Ten activities that give learners in grades 5-8 a chance to explore mathematics with calculators are provided. The activity cards involve such topics as odd addends, magic squares, strange projects, and conjecturing rules. (MNS)
Descriptors: Calculators, Computation, Educational Games, Elementary School Mathematics
Peer reviewed Peer reviewed
Mydlarski, Donna – Canadian Modern Language Review, 1985
Elements of communicative language instruction theories that can be realized with computers are identified; limitations are discussed; and the place and acceptability of computerized exercises within a communicative language learning environment are examined. (MSE)
Descriptors: Authoring Aids (Programing), Class Activities, Classroom Techniques, Communicative Competence (Languages)
Shen, Chun-Yi; O'Neil, Harold – Online Submission, 2006
Researches indicate that worked examples could effectively facilitate problem solving by reducing cognitive load during learning. However, there is no study using worked examples in a game-based environment. The purpose of this study was to examine the effectiveness of worked examples on problem solving in a game-based environment. In this study,…
Descriptors: Transfer of Training, Control Groups, Problem Solving, Computers
Edwards, Lois – AEDS Monitor, 1983
Discusses use of computer courseware in gifted programs, provides an overview of possibilities for using computers with gifted students, and reviews available courseware for drill and practice, tutorials, simulations, problem solving, and educational games, with particular reference to application for teaching higher level thinking skills.…
Descriptors: Academically Gifted, Computer Assisted Instruction, Computer Literacy, Computer Programs
Keller, Joan; Shanahan, Dolores – Computing Teacher, 1983
Describes work with kindergarten children to improve their development of estimation, decision making, divergent thinking, directionality, numerical concepts, and creative problem solving skills through learning to program and control the robot Big Trak, a truck which moves along the floor in response to their commands. (EAO)
Descriptors: Artificial Intelligence, Bionics, Decision Making, Divergent Thinking
Willoughby, Stephen S. – Instructor, 1983
The president of the National Council of Teachers of Mathematics argues that many mathematics textbooks feature unrealistic problems that do not teach problem solving or mathematical thinking. Realistic activities and games which will teach children to think are described, as are methods for teaching essential mathematics skills. (PP)
Descriptors: Educational Games, Educational Needs, Elementary Education, Learning Activities
Peer reviewed Peer reviewed
Marshall, Stewart – Physics Education, 1981
An engineering case study is used as the focal point of a communications course. Communications theory and practical exercises are structured around the case study described, an adaptation and extension of the power station game developed in the early 1970s. Includes outline of and sample student activities. (JN)
Descriptors: College Science, Communications, Decision Making, Educational Games
Buxton, Laurie – Mathematics Teaching, 1980
The author discusses mathematics problems given to a group of primary teachers studying properties of numbers. Using a milk crate and bottles as a problem, the teachers diverted to exploring extrapolations. (MP)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Games, Mathematics Education
Foreman, Jo Ann – Balance Sheet, 1978
Four exercises to help students get ready for class activities are presented. The exercises are designed to develop skills in listening and following directions, awareness and retention, giving directions, and office problem solving. The exercises involve paper and pencil, newspaper articles, and office problem situations. (MF)
Descriptors: Class Activities, Classroom Techniques, Discussion (Teaching Technique), Educational Games
Peer reviewed Peer reviewed
Blechman, Elaine A.; And Others – Journal of Consulting and Clinical Psychology, 1976
A cooperatively played board game (the Family Contract Game) was designed to enable a family to autonomously resolve problems raised by family members and to write contingency contracts. The game's use is illustrated. Problem-solving behavior improved significantly the first time the clients played the game and remained constant throughout…
Descriptors: Behavior Change, Case Studies, Communication (Thought Transfer), Contingency Management
Peer reviewed Peer reviewed
Maida, Paula J. – Mathematics Teacher, 1997
Describes a game used in precalculus that builds interest and confidence in the uses of inverse functions. The game is preceded by a worksheet that enables students to discover that f(x) and f-1(x) are mirror images of the line y=x. (DDR)
Descriptors: Algebra, Calculus, Concept Formation, Curriculum
Peer reviewed Peer reviewed
Usnick, Virginia E.; Lamphere, Patricia M. – Arithmetic Teacher, 1990
Three activities which require a calculator with integer division capabilities are presented. In each activity, procedures and questions for discussion are included. Game boards, samples, and answers are included where appropriate. (CW)
Descriptors: Arithmetic, Calculators, Educational Games, Educational Technology
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