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Ridenhour, Jim R.; Woodward, Ernest – Mathematics Teacher, 1984
The probability of winning the contest was analyzed, with the mathematical solution and a computer simulation given. A flowchart and computer program are both included. (MNS)
Descriptors: Computer Programs, Computer Simulation, Flow Charts, Games
Learning, 1983
Thirty-five outstanding educational programs were identified by a panel composed of educators, parents, and students. Computer programs are listed in the areas of reading and language arts, mathematics, general problem solving, science, social studies, creative arts, foreign languages, and computer literacy. (PP)
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Literacy, Computer Programs
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Slesnick, Twila – Simulation and Games, 1983
Describes a computer curriculum for 7- to 12-year-old children which is designed to integrate the computer into multiple subject areas and stimulate the development and sharpening of critical-thinking skills. The course is divided into eight conceptual units, each containing educational computer games or simulations and some related off-line…
Descriptors: Computer Assisted Instruction, Computer Literacy, Critical Thinking, Discovery Learning
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Van de Walle, John A.; Thompson, Charles S. – School Science and Mathematics, 1981
Problem-solving activities of one form or another are encouraged at all times, with problem-solving lessons recommended at least every 10 to 12 days throughout the year. A number of ways to carry out such a heavy schedule are outlined. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Instructional Materials, Learning Activities
Alvino, James – Instructor, 1982
Included are 13 enrichment activities for gifted elementary school students in the subjects of mathematics, classroom seating arrangements, logic, language arts, and science. (CJ)
Descriptors: Class Organization, Educational Games, Elementary Education, Elementary School Mathematics
Willoughby, Stephen S. – Momentum, 1981
Advocates elementary math instruction that uses realistic problems or examples and that teaches children to think. Suggests methods for accomplishing these objectives, including the use of mathematical games. (SJL)
Descriptors: Basic Skills, Educational Games, Elementary Education, Elementary School Mathematics
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Jex, S. – Mathematics in School, 1980
Activities designed to help pupils develop spatial abilities with cubes and right angles are presented. Instructions for manufacturing the special three-dimensional objects described are included. (MP)
Descriptors: Educational Games, Geometric Concepts, Instructional Materials, Learning Activities
Wakefield, Alice P. – Phi Delta Kappan, 1997
Children who come to school without numerical game-playing experience have trouble with math relationships in direct-instruction situations. This article explores the varied roles of active thinking, social interaction, previous knowledge, and child-initiated choice in children's development of math concepts. Self-esteem cannot be built by doing…
Descriptors: Active Learning, Concept Formation, Developmental Tasks, Elementary Education
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Mathematics in School, 1990
Four surface covering games are presented. These activities are designed to help children learn to develop mathematical theories. Directions for each activity and reproducible game boards are provided. Suggestions for the use of these games are given. (CW)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Instructional Materials
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Driver, Dennis A.; English, Richard – Mathematics in School, 1991
Presented is the solution to the problem of calculating the probability of winning or losing a game played by moving a counter from the center of a hexagonal grid according to the number shown after the toss of a die. The exercise is an example of an interesting mathematical investigation. (MDH)
Descriptors: Discovery Learning, Educational Games, Enrichment Activities, Learning Activities
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Castle, Kathryn; Wilson, Elaine – Dimensions of Early Childhood, 1992
Discusses the effect of children's outdoor play on their learning, the promotion of children's development by their playing of games which they have invented, and suggestions for adults to encourage children to invent outdoor games. (BC)
Descriptors: Child Development, Children, Childrens Games, Cognitive Development
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Fernie, David E.; DeVries, Rheta – Early Childhood Research Quarterly, 1990
A total of 87 children, 3- to 7-years old, were examined in a study of children's play and reasoning in games of mathematical logic and social logic. Children's sophistication in reasoning was positively related for two games, suggesting a common three-level progression from mastery of procedures to a competitive attitude to advanced strategy. (SH)
Descriptors: Abstract Reasoning, Age Differences, Childrens Games, Cognitive Processes
Furlong, Lisa – Zip Lines: The Voice for Adventure Education, 1998
Describes Adventures in Peacemaking, an after-school program that teaches conflict-resolution skills to children ages 5-12 through the use of noncompetitive games and play. Sidebars depict a conflict escalator and a win-win grid. (TD)
Descriptors: Adventure Education, After School Programs, Conflict Resolution, Educational Games
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Barron, Marlene – Young Children, 1999
Documented strategies preschool children used in completing complex, multipiece puzzles, which included focus on color, design, or shape. Found that all children could benefit and enjoy working on larger puzzles in the classroom and that the activity encouraged social literacy, completing a long-term project, scaffolding, and child development.…
Descriptors: Ability, Classroom Techniques, Developmental Tasks, Difficulty Level
Larcher, Bob – Horizons, 2001
When working on tasks or projects, teams typically go through four phases: initiation, creation, elaboration, and completion. Each phase is explained, and two examples illustrate how the model is used after an orienteering exercise to help corporate management teams understand their way of functioning and identify strengths and development points.…
Descriptors: Corporate Education, Decision Making, Group Dynamics, Management Games
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