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Sheehan, Bernard S. – 1982
Ideas that have been developed in the decision support systems (DSS) literature that seem particularly relevant to institutional research, planning, and analysis (IRPA) are reviewed. In addition, a survey of practitioners in Canadian universities that provides new information on the rapidly changing current state of information technology,…
Descriptors: College Administration, College Planning, Computer Oriented Programs, Decision Making
Sherwood, Robert D. – 1984
Designed to focus on student learning and to illustrate techniques that might be used with computers to facilitate that process, this paper discusses five types of computer use in educational settings: (1) learning ABOUT computers; (2) learning WITH computers; (3) learning FROM computers; (4) learning ABOUT THINKING with computers; and (5)…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction, Computer Simulation
STREUFERT, SIEGFRIED; AND OTHERS – 1967
TO DETERMINE THE THEORETICAL IMPORT OF TWO KINDS OF LEADERS, SIMPLE AND COMPLEX, A GAME EXPERIMENT SIMULATING INTERNATIONAL NEGOTIATIONS WAS CONDUCTED WITH 20 DYAD NEGOTIATION TEAMS (10 HAVING MEMBERS WITH SIMPLE CONCEPTUAL STRUCTURE AND 10 HAVING MEMBERS WITH COMPLEX CONCEPTUAL STRUCTURE) SELECTED FROM 350 MALE UNDERGRADUATE STUDENTS IN AN…
Descriptors: Analysis of Variance, Behavior Theories, Collective Bargaining, Conceptual Schemes
Laktasic, Stanley G. – 1976
Simulation is the duplication of the essential characteristics of a task or situation. It represents three elements of the teaching-learning process: (1) stimulus situation; (2) response; and (3) feedback. The uses of simulation may fall into one of three general categories: research--the generation of information about an operational or proposed…
Descriptors: Administrator Education, Critical Incidents Method, Decision Making, Educational Media
Reid, Avis – 1974
This book contains game-planning ideas which will help instructors and students design games to fit the needs of their own particular schools and communities. The strategies and plans are recommended for classes of social problems, human relations, psychology, and can also be used with summer camp groups, chambers of commerce, clubs, and church…
Descriptors: Adult Education, Community Education, Curriculum Development, Educational Games
Musella, Donald F.; Joyce, H. Donald – 1973
The simulation materials in this booklet are presented in the form of "in" basket items that represent some problems encountered by secondary school principals in actual situations. These exercises are directed toward improving those skills related to the administrative processes of decisionmaking, supervision, planning, and problem…
Descriptors: Administrator Education, Administrator Role, Decision Making, Educational Administration
International Federation for Information Processing, Geneva (Switzerland). Working Group on Secondary School Education. – 1972
Society and education are changing rapidly, and since computers are playing a significant role in these changes it is imperative that secondary school teachers become more fully informed about computers. Computers are of interest to learners because they have led to new theoretical developments, such as automata theory, have many practical…
Descriptors: Bulletins, Computer Assisted Instruction, Computer Oriented Programs, Computer Science
Dede, Christopher – Educational Communication and Technology Journal, 1987
Discusses the use of artificial intelligence to improve occupational instruction in complex subjects with high performance goals, such as those required for high-technology jobs. Highlights include intelligent computer assisted instruction, examples in space technology training, intelligent simulation environments, and the need for adult training…
Descriptors: Adult Learning, Aerospace Education, Artificial Intelligence, Behavioral Objectives
Ahlers, Robert H., Ed.; And Others – Journal of Computer-Based Instruction, 1986
Features articles on topics related to use of expert systems for training: machine intelligence effectiveness in military systems applications; automated maneuvering board training system; intelligent tutoring system for electronic troubleshooting; technology development for intelligent maintenance advisors; design of intelligent computer assisted…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Simulation, Decision Support Systems
Peer reviewedMinton, Anne – NASSP Bulletin, 1986
An assistant principal from Alabama describes her application of one of the skill dimensions derived from the Springfield Simulation--problem analysis--to a low-achievement problem among her fifth graders. Before she was through, she had exercised all the other skill dimensions as well: judgment, sensitivity, leadership, decisiveness, and…
Descriptors: Administrator Attitudes, Administrator Education, Administrator Evaluation, Administrator Qualifications
Georgiou, Andreas – Online Submission, 2005
This study is part of a larger research agenda, which includes future doctoral study, aiming to investigate the psychological processes of thought experiments. How do thought-experimenters establish relations between their imaginary worlds and the physical one? How does a technique devoid of new sensory input result to new empirical knowledge? In…
Descriptors: Problem Solving, Intuition, Physics, Simulation
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Peer reviewedLilly, Sherril L. – Science Teacher, 1989
Describes a two-day forensic science course that is offered to eighth grade students enrolled in Science, Mathematics, and Technology Magnet Schools. Provides sample student activity sheets for the course. (Author/RT)
Descriptors: Chemistry, Data Analysis, Data Collection, Data Interpretation
Peer reviewedFarynaiarz, Joseph V.; Lockwood, Linda G. – Journal of Research in Science Teaching, 1992
Utilizes a quasiexperimental design to examine the impact of microcomputer simulations on environmental problem solving by community college students. The experimental group of students (n=34) showed a highly significant improvement in problem-solving skills after being exposed to three simulation models that focused on lake pollution analysis,…
Descriptors: Community Colleges, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education


