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Krulik, Stephen – Mathematics Teacher, 1977
Strategy games are used to expose teachers and their students to the techniques and strategies involved in true problem solving. (JT)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Game Theory, Instruction
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de Quincy, Paul – CALICO Journal, 1986
Describes six types of software (manipulative, problem-solving, text reconstruction, text construction, simulation, and adventure) and the possible roles of each in computer-assisted language learning. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, English (Second Language)
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Johnson, James E. – Arithmetic Teacher, 1987
The focus is on the ability to create and relinquish hypotheses in problem solving. Given are activities that illustrate how to stress the importance of producing and evaluating new ideas. A hidden rule game, microcomputer software, and an attribute game are described. (MNS)
Descriptors: Cognitive Processes, Computer Software, Educational Games, Elementary Education
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Buchanan, Nina K. – College Teaching, 1986
An exercise designed to provide students with an opportunity to take responsibility for learning an assigned reading and to share ideas with their colleagues is described. The exercise also provides a safe atmosphere in which to practice communication skills, critical thinking, and decision making. (MLW)
Descriptors: College Instruction, Discussion Groups, Educational Games, Higher Education
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Thompson, Charles S.; Van de Walle, John – Arithmetic Teacher, 1984
Activities are given for solving verbal subtraction problems. Take-away and comparison situations are described, and three levels of activities to model the situations are given: one involving concrete materials and verbal descriptions; the second with these plus written symbols; and the third encouraging mental images. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Manipulative Materials
Kreidler, William J. – Instructor, 1984
Techniques are presented that can help teachers resolve conflicts that arise in the classroom. Strategies are outlined for working out differences among students or between the teachers and a student and for fostering cooperative attitudes among the children. (PP)
Descriptors: Classroom Techniques, Conflict Resolution, Cooperation, Educational Games
Turner, Thomas M. – National Middle School Association (NJ3), 2006
Good teachers are storytellers. They use stories to promote interest in the classroom; to help students understand and remember events, places, people, and ideas; to provide context for teaching abstract concepts and systematic processes such as math and research skills; and to promote understanding of other cultures and people. Storytelling can…
Descriptors: Cultural Background, Comprehension, Research Skills, Story Telling
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Krulik, Stephen; Rudnick, Jesse A. – Arithmetic Teacher, 1983
Teachers should consider using strategy games to introduce students to problem solving in an enjoyable way. Advantages of games, criteria, games and variations to use, and classroom organization are each discussed. (MNS)
Descriptors: Class Activities, Class Organization, Educational Games, Elementary Education
Hines, Sandra N. – Educational Computer, 1983
Describes a study conducted with six pupils using Apple II Plus microcomputers and LOGO to determine whether five year olds can perform simple computer programing. This report describes the introductory educational games and activities, the pre- and posttests, some general findings, and possible implications for the teaching of problem-solving…
Descriptors: Computer Graphics, Early Childhood Education, Educational Games, Instructional Materials
Morris, Lynne Clemmons; Morris, Judson Henry, Jr. – Human Services in the Rural Environment, 1981
Defines rurbanization (change process wherein small communities/rural areas build upon their social/cultural heritages in coping with impacts of rapid growth) and rurban practice. Itemizes skills needed for rurban human service work. Offers simulations to enhance rurban practice skills, incorporating sequential use of experiential learning tools…
Descriptors: Community Change, Definitions, Experiential Learning, Human Services
deDearden, Carmen Diana – Wilson Library Bulletin, 1979
Describes a six-month experimental library program carried out in Venezuela that sought to develop a home alternative to regular preschool education by providing parents and other adults in the family with the means of teaching children academic and problem-solving skills required by school. (Author/JD)
Descriptors: Developing Nations, Family Involvement, Games, Home Instruction
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Chappell, Michaele F.; Thompson, Denisse R. – Mathematics Teaching in the Middle School, 2000
Describes a project incorporating movies, literature, games, and other resources into mathematics instruction. Focuses on cultural differences. (Contains 10 references.) (YDS)
Descriptors: Academic Achievement, Algebra, Cultural Differences, Films
Snowball, Diane – Teaching Pre K-8, 1994
Describes classroom word games and reading activities that encourage students to think for themselves. These include word substitution drills, reassembling sentences, and spelling-related words. Notes that encouraging students to analyze, synthesize, and apply their knowledge teaches them the skills needed to succeed as independent learners. (MDM)
Descriptors: Associative Learning, Class Activities, Classroom Techniques, Elementary Education
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Lowrie, Tom – Journal of Mathematical Behavior, 2005
This investigation describes the way in which a case study participant (aged 7) represented, posed and solved problems in a technology game-based environment. The out-of-school problem-solving context placed numeracy demands on the participant that were more complex and sophisticated than the type of mathematics experiences he encountered in…
Descriptors: Maps, Problem Solving, Educational Technology, Numeracy
Olmstead, Joseph A.; Elder, B. Leon – 1978
A research project was undertaken to provide a foundation for future research on the efficacy of games and simulations for use in training and assessing junior company-grade officers working in administrative, nontactical support, and staff jobs. Based on survey interviews with nineteen incumbents of Finance, Adjutant General, and Quartermaster…
Descriptors: Administrative Problems, Administrator Education, Catalogs, Competency Based Education
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