Publication Date
| In 2026 | 0 |
| Since 2025 | 63 |
| Since 2022 (last 5 years) | 239 |
| Since 2017 (last 10 years) | 536 |
| Since 2007 (last 20 years) | 862 |
Descriptor
| Problem Solving | 1518 |
| Educational Games | 852 |
| Teaching Methods | 464 |
| Games | 333 |
| Foreign Countries | 327 |
| Mathematics Instruction | 301 |
| Game Based Learning | 215 |
| Learning Activities | 206 |
| Educational Technology | 191 |
| Computer Games | 187 |
| Simulation | 185 |
| More ▼ | |
Source
Author
| Simonson, Michael, Ed. | 11 |
| Ke, Fengfeng | 10 |
| Erin Ottmar | 9 |
| Gwo-Jen Hwang | 8 |
| Hwang, Gwo-Jen | 8 |
| Ji-Eun Lee | 8 |
| Allen, Layman E. | 7 |
| Jenny Yun-Chen Chan | 7 |
| Liu, Min | 7 |
| Putri, Ratu Ilma Indra | 7 |
| Akcaoglu, Mete | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 220 |
| Teachers | 151 |
| Students | 21 |
| Researchers | 20 |
| Parents | 10 |
| Administrators | 6 |
| Community | 2 |
| Counselors | 2 |
| Policymakers | 2 |
| Support Staff | 2 |
| Media Staff | 1 |
| More ▼ | |
Location
| Taiwan | 35 |
| Turkey | 35 |
| Australia | 34 |
| Indonesia | 22 |
| Spain | 22 |
| United States | 20 |
| Brazil | 17 |
| Greece | 17 |
| Germany | 16 |
| California | 15 |
| China | 15 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 1 |
| Elementary and Secondary… | 1 |
| Rehabilitation Act 1973 | 1 |
| United States Constitution | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
| Does not meet standards | 1 |
Pope, Clive C. – Physical Education and Sport Pedagogy, 2005
Certainly, the process of decision-making and problem-solving in a shifting playing environment lies at the core of the Teaching Games for Understanding (TGfU) model. What is not clear is how, at the time of decision-making, players' feelings or affective factors and their subsequent influence on thinking, influence these processes. Affect has a…
Descriptors: Physical Education, Models, Decision Making, Problem Solving
Brumbaugh, Linda – 1994
This resource book contains mathematical games, tricks, and quick activities for the classroom. Categories include computation and calculator practice, manipulative challenges, puzzlers, picky puzzlers, patterns, measurement, money, time tricks, calendar quips, crazy computing, and riddles. Twenty-nine games, tricks, and activities are found in…
Descriptors: Critical Thinking, Educational Games, Elementary Secondary Education, Learning Activities
Meadows, Dennis L.; Van der Waals, Barbara – 1989
This booklet contains a collection of educational games that can be used by teachers to convey ideas and create discussion related to environmental protection and sustainable development. The games accommodate participants of all ages and require little preparation by the teacher, up to 30-40 players with only one operator, minimal materials (many…
Descriptors: Class Activities, Conservation (Environment), Educational Games, Environmental Education
Wasserman, Pamela; Scullard, Anne – 1994
This activity book serves as a primer on population dynamics and environmental impacts. It is designed to show young students their connections to other people, all living things, and the environment that surrounds them. While the kit is designed for use with students in grades 1-6, many of the activities are more appropriate for upper elementary…
Descriptors: Cooperative Learning, Educational Games, Elementary Education, Elementary School Curriculum
Crompton, Rob, Ed. – 1989
This book is a comprehensive and practical guide to the use of computers across a wide age range. Extensive use is made of photographs, illustrations, cartoons, and samples of children's work to demonstrate the versatility of computer use in schools. An introduction by Rob Crompton placing computer use within the educational context of the United…
Descriptors: Art Education, Computer Assisted Instruction, Computer Simulation, Educational Games
Mardell, Benjamin – 1991
Using a teacher-researcher perspective, a study assessed a preschool storytelling program designed to promote children's narrative development. The program included workshops, child-teacher conferences, and adult and child performances. A preschool class of 17 four-year-olds listened to adult-told stories, rehearsed their own stories with a…
Descriptors: Case Studies, Educational Games, Narration, Preschool Children
Bernstein, Bob – 1988
In this booklet are 43 mathematical games and activities to stimulate creative thinking in grades 2-7. The goal of teaching divergent thinking is stressed, as well as the need to encourage positive self-image, motivation, and creativity. For each activity, the mathematical skills addressed in the activity are listed; topics span the elementary…
Descriptors: Creative Thinking, Elementary Education, Elementary School Mathematics, Games
Bartalos, Dorothy; Meyer, Ania – 1985
This facilitators' handbook is intended primarily for use in workshops for parents and teachers involved in cooperative preschools. The handbook provides practical resources for anyone working in a group setting, and is designed with the aim of developing learners' skills in leadership and group activities. After introductory information, chapter…
Descriptors: Communication (Thought Transfer), Conflict Resolution, Games, Group Dynamics
McTavish, Jeanne – 1976
This paper begins by reviewing previous research concerning the external validity of mixed-motive games as models of international conflict, interpersonal behavior, and behavior in large-scale social dilemmas. Two further experiments are then described, both of which cast further doubt upon the usefulness of such games as models of any real-world…
Descriptors: Behavior Theories, Correlation, Game Theory, Group Activities
Culbertson, Jack A.; And Others – 1968
This report describes an amendment to a simulation program for the training of practicing and prospective educational administrators. The amendment was designed to operationalize and test game theory formats that provide students with feedback on decisions made in the gamed simulations. Game theory instruments used in the amendment are described…
Descriptors: Administrative Problems, Conflict Resolution, Decision Making, Educational Administration
Wiles, David K. – 1976
The mathematical exercise of the the Prisoner's Dilemma is used to explore the issue of whether present models or paradigms of policy analysis cover the complete range of rational decision making. A review of the competing paradigms of the cybernetic concept, the analytic probability concept, and the cognitive categorization concept reveals…
Descriptors: Behavior Theories, Conceptual Schemes, Conflict Resolution, Decision Making
Benner, Sandy
The in-basket simulation package was designed to help students learn about working in a department store. Various activities commonly occurring in retailing are simulated through the use of written memos and telephone messages. The learning activities were written for use in either a traditional classroom or a model store. The goal of the package…
Descriptors: Decision Making, Distributive Education, Instructional Materials, Job Training
Schaefer, Charles E. – 1973
This ideabook, designed to aid parents and teachers in developing the preschool child's powers of creative thinking and self-expression, suggests 50 ideas and activities for stimulating creativity in preschool children. The entries are presented in five chapters: (1) Viewing the World with Wonder and Open Eyes; (2) Natural Artistic Talent; (3)…
Descriptors: Childrens Games, Creative Activities, Divergent Thinking, Dramatic Play
Venditti, Frederick P. – 1968
A majority-white elementary school has been simulated in which players assume the role of fifth-grade teacher Terry Patterson and practice solving typical problems indigenous to the desegregated elementary school. The problems are presented on film, in written incidents, and through role plays. Each player is furnished with extensive background…
Descriptors: Educational Games, Elementary School Teachers, Inservice Education, Problem Solving
Lasoff, Edward M. – 1972
Designed for the student who has completed the geometry series in the Quinmester Program, this guidebook on minimum course content provides an investigation of challenging mathematical activities which are not usually developed in other mathematics courses. The content includes brainteasers, puzzles, and game theory. Overall course objectives are…
Descriptors: Behavioral Objectives, Curriculum, Game Theory, Instruction

Peer reviewed
Direct link
