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Showing 1,186 to 1,200 of 1,518 results Save | Export
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Robitaille, David F. – Arithmetic Teacher, 1974
Descriptors: Elementary School Mathematics, Enrichment Activities, Games, Instruction
Landis, Daniel; and others – J Psychol, 1970
Descriptors: Behavior Patterns, Behavioral Science Research, Cognitive Processes, College Students
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Cohen, Elizabeth G. – Urban Education, 1971
While playing a game of strategy, nineteen groups of two black and two white seventh and eighth grade boys, otherwise similar, were systematically observed by black and white observers both, using a schedule derived from status characteristic theory. (JM)
Descriptors: Black Students, Games, Group Status, Interaction Process Analysis
Campanelle, Thomas C. – National Catholic Guidance Conference Journal, 1971
Descriptors: Anxiety, Behavior Change, Disabilities, Elementary School Students
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Higginson, William – Mathematics Teacher, 1981
The mathematics of an educational game commonly known as "Frogs" is analyzed to see different mathematical concepts imbedded in it. (MP)
Descriptors: Educational Games, Learning Theories, Mathematical Applications, Mathematical Concepts
Hauptman, Philip C. – TESL Talk, 1976
Problem-solving is a necessary stage for all learning. Students who are learning English must pass through such a stage. The teacher must isolate problem-solving activities for use in the classroom. Role-playing, music and games (language puzzles, verbal or board games, action games) are suitable activities. (CFM)
Descriptors: Class Activities, Educational Games, English (Second Language), Language Instruction
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Denniston, Erin – Science and Children, 2002
Recommends the use of puzzles to help elementary school children sharpen their problem solving skills. Describes the use of a Puzzle Day to promote problem solving. (DDR)
Descriptors: Concept Formation, Critical Thinking, Educational Games, Elementary Education
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Haas, Mary E. – Social Studies and the Young Learner, 1988
Describes a classroom game that challenges students to identify characteristics of a place, learn the location of a nation, use reference books, solve a problem through critical thinking, and classify data by degree of usefulness. (LS)
Descriptors: Class Activities, Critical Thinking, Educational Games, Elementary Education
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Chahrour, Janet – Science Scope, 1994
Presents an activity using logic mystery stories that students solve by asking yes-or-no questions. Helps students discover the reasoning behind good questioning and provides for practice with instant feedback from the teacher. Includes sample stories. (MKR)
Descriptors: Educational Games, Junior High Schools, Logical Thinking, Problem Solving
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Twale, Darla J. – Simulation & Gaming, 1991
Describes a prototype university, Southeast State University, which was created for a simulation game that uses an in-basket format to mix reality with role playing and case study to teach decision making, problem solving, and conflict resolution in higher education administration courses. (four references) (LRW)
Descriptors: Administrator Education, Case Studies, College Administration, Conflict Resolution
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Buckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment
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Hildebrandt, Carolyn – Teaching Children Mathematics, 1998
Presents educational games to promote mathematical reasoning and problem solving in the primary grades. Children take charge of their learning and create exciting challenges for one another. (ASK)
Descriptors: Division, Educational Games, Mathematics Activities, Mathematics Instruction
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Shi, Yixun – Teaching Mathematics and Its Applications, 2000
Presents a game in which if player is playing a match of this game with an opponent, at each step in the game he has to decide whether to continue or to stop. Helps students to develop a strategy for making such a decision based on the expected gain and related probabilities. (Author/ASK)
Descriptors: Computer Uses in Education, Educational Games, Mathematical Applications, Mathematics Activities
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Jones, Michael A. – PRIMUS, 2003
In 1945, Bronislaw Knaster proposed a procedure to divide any number of indivisible goods between a finite number of players requiring the players to place monetary values or bids on all of the goods. Often discussed in math for liberal arts courses that concentrate on contemporary applications of mathematics for non-major students, Knaster's…
Descriptors: Advanced Students, Game Theory, Calculus, Liberal Arts
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Skouteris, Helen; Spataro, Josie; Lazaridis, Mary – Developmental Science, 2006
The experiments reported here were concerned with the development of delayed self-recognition. Children were videotaped playing a game and were marked covertly with a sticker on their forehead while doing so. The findings, of both a cross-sectional sample and a prospective longitudinal one, revealed that 3- but not 2.5-year-old children reached to…
Descriptors: Human Body, Age Differences, Experiments, Self Concept
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