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Walther, G. – Mathematics Teaching, 1975
A series of simple games can be analyzed inductively to determine strategies. Students explore possibilities, hypothesize solutions, prove their solutions correct, and then generalize to more complex games. (SD)
Descriptors: Discovery Learning, Educational Games, Induction, Instruction
Peer reviewedStewart, Ward R. – Mathematics Teacher, 1974
Students, playing the game described, develop strategies for guessing the four-digit number chosen by the opponent. The rules of the game are easily understood by low achievers, yet strategy development is challenging to advanced students. The game can be extended to numbers having more digits. (SD)
Descriptors: Critical Thinking, Experiential Learning, Games, Instruction
Courson, Diana – 1986
The focus of this booklet is on matching, recognizing, and identifying colors, shapes, and sizes. Concept development as well as vocabulary learning are goals. A variety of materials are used in the activities. Activities for children from preschool through grade 2 are grouped by topic. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Townsend, Richard G. – 1981
An account of an effort to inculcate the habit of collegiality in advanced students in school administration, this paper describes an exercise in "simulated deliberation" focusing on policy formulation. According to the author, who was also group leader, students were given basic facts surrounding a problem in race relations and asked to identify…
Descriptors: Administrator Education, Administrator Role, Cooperation, Elementary Secondary Education
Joyal, Lloyd H.; And Others – 1977
The need to promote mathematical creativity and suggestions for developing it are discussed in this document. The largest portion of this document consists of a collection of problem sheets, arranged according to 26 content areas. Puzzles, activities, and a variety of problems are included, with an answer key. An annotated bibliography of selected…
Descriptors: Attitudes, Creativity, Educational Games, Elementary Education
Musella, Donald F.; Joyce, H. Donald – 1973
This booklet presents an extensive simulation exercise intended to give readers a greater understanding of the role and responsibilities of the local school district superintendent and to aid readers in improving their administrative, interpersonal, and problem-solving skills. The booklet is organized in two major parts. Part 1 contains background…
Descriptors: Administrator Education, Administrator Responsibility, Administrator Role, Decision Making
Adler, Irving – 1975
The material in this reprint, with minor editorial changes, is from the chapter "Doing the Impossible" in MONKEY BUSINESS by Irving Adler. This 25-page booklet contains brief accounts of historical attempts to prove impossible problems in mathematics. The mathematical recreations in this booklet of geometric constructions include the trisection…
Descriptors: Algebra, Educational Games, Enrichment, Geometric Concepts
Edwards, Stephen D. – 1975
Although considered by most scholars as minor research, descriptive studies can make important contributions toward the development of simulation game research. Descriptive research studies are often simply case studies of the experiences of persons who have field tested, observed, or participated in a simulation game exercise. This kind of…
Descriptors: Educational Games, Educational Research, Elementary Secondary Education, Problem Solving
Peer reviewedBrewer, Garry D. – Simulation and Games, 1978
Discusses basic weaknesses and limitations of models, simulations, gaming, and other analytical and behavioral approaches to simplifying reality for understanding. The development and use of scenarios and the model builder's basic conceptions of the aspects of reality being analyzed are described for a one-person, computer-interactive, quasi-rigid…
Descriptors: Concept Formation, Game Theory, Group Behavior, Models
Beardslee, Edward C. – NCTM Yearbook, 1978
Ways to use a calculator as an integral part of mathematics instruction in existing curricula are provided. Activities are proposed that will help children think about mathematics rather than merely push buttons. (MN)
Descriptors: Computation, Elementary Education, Elementary School Mathematics, Games
Peer reviewedGoodman, Terry – Mathematics Teacher, 1986
How the microcomputer can be used to reinforce basic statistical concepts and techniques is presented. The methods for achieving this include specific statistical problems, projects, games, and simulations for use with microcomputers. (MNS)
Descriptors: Computer Simulation, Computer Software, Educational Games, Mathematics Instruction
Nute, Donald – Nibble, The Reference for Apple Computing, 1984
Presents the complete Applesoft listing of a traditional adventure program. The unique feature of the program is the incorporation of mathematics word problems into the adventure. Students aged 10 and up should be able to solve these problems with little or no effort. (JN)
Descriptors: Computer Software, Educational Games, Elementary School Mathematics, Intermediate Grades
Peer reviewedLaughery, K. Ronald – Simulation and Games, 1984
Presents some arguments for new training approaches to teaching people how to play games based on the literature about how humans play games, how they acquire game-playing skills, and game-playing theory. An example of the role-reversal approach to training is presented with some experimental findings regarding its effectiveness. (MBR)
Descriptors: Behavior, Epistemology, Games, Instructional Improvement
Peer reviewedBranwyn, Gareth – Futurist, 1986
Role-playing games and simulations offer revolutionary ways to learn and solve problems. Some games/simulations that can be used to explore and evaluate possible futures are described. The future of educational games is also discussed. (RM)
Descriptors: Computers, Educational Games, Futures (of Society), Higher Education
Molnar, Jane – 1999
The logical mysteries in this book are designed to develop critical thinking and deductive reasoning skills, motivate children to read carefully, and develop memory skills. The mystery solutions are explained at the end of the book. The first nine mysteries are intended for third grade students to work on with their teacher or parents. The second…
Descriptors: Educational Games, Elementary Education, Grade 3, Grade 4


