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Peer reviewedBay, Jennifer M.; Ragan, Gay A. – Mathematics Teaching in the Middle School, 2000
Introduces an activity, Equation Telephone, designed to improve students' ability to interpret written information and recognize equivalent forms of an equation. Discusses the activity in detail and presents examples of student responses. (KHR)
Descriptors: Algebra, Communication (Thought Transfer), Educational Games, Equations (Mathematics)
Peer reviewedBeard, John D. – Bulletin of the Association for Business Communication, 1990
Describes the "Numbers Game"--a collaborative simulation to prepare students for participation in a full collaborative writing project. (RS)
Descriptors: Business Communication, Collaborative Writing, Educational Games, Higher Education
Peer reviewedHirsch, Christian R. – Mathematics Teacher, 1988
Topics from graph theory are introduced at an informal level and thereby made accessible to the majority of secondary school students. Three worksheets are included. (MNS)
Descriptors: Games, Graphs, Instructional Materials, Learning Activities
Peer reviewedKoirala, Hari P.; Goodwin, Phillip M. – Mathematics Teaching in the Middle School, 2000
Introduces mathematical guessing games to teach algebra that motivate students in learning mathematics by stimulating their curiosity and problem-solving abilities. (ASK)
Descriptors: Algebra, Educational Games, Elementary School Mathematics, Grade 5
Peer reviewedTayeh, Carla; Britton, Barbara – Teaching Children Mathematics, 2004
Strategy games can provide an interesting context for students to solve problems in an elementary mathematics classroom. The games are easy to learn, but finding a winning strategy exercises students to develop different methods to win the game.
Descriptors: Mathematics Instruction, Elementary School Students, Elementary School Mathematics, Teaching Methods
Early Childhood Today, 2005
This article presents 10 safety activities for children. Among others, car and bus safety activities helps children develop social and language skills as they simulate riding safely in a car or bus.
Descriptors: Child Safety, Safety Education, Learning Activities, Children
Moreno, Roxana; Mayer, Richard E. – Journal of Educational Psychology, 2005
The authors investigated whether guidance and reflection would facilitate science learning in an interactive multimedia game. College students learned how to design plants to survive in different weather conditions. In Experiment 1, they learned with an agent that either guided them with corrective and explanatory feedback or corrective feedback…
Descriptors: Misconceptions, Guidance, Weather, Feedback
Schrader, P. G.; Zheng, Dongping; Young, Michael – Innovate: Journal of Online Education, 2006
P.G. Schrader, Dongping Zheng, and Michael Young examine how preservice teachers' personal experiences with video games inform their views of gaming in the classroom. They link the results of their study to current literature and conclude that preservice teachers' experiences steer them away from game genres such as massively multiplayer online…
Descriptors: Preservice Teacher Education, Preservice Teachers, Video Games, Exhibits
Ginat, David – Mathematics and Computer Education, 2006
In this paper, the author aims to offer an elaboration of simple, yet powerful, mathematical patterns through mathematical games. Mathematical games may serve as colorful instructional tools for teachers and textbooks, and may raise students' motivation and intuition. Patterns are fundamental in mathematics and computer science. In the case of…
Descriptors: Student Motivation, Computer Science, Educational Games, Mathematical Concepts
McBride, Ron; Xiang, Ping – Quest, 2004
A number of research agendas including teaching games for understanding, invasion games tactics, cooperative learning, seeking solutions to ill-defined problems, and examining learner's use of domain specific knowledge share thoughtful decision making as a common denominator. For the most part, each of these research strands have been investigated…
Descriptors: Physical Education, Cooperative Learning, Teaching Methods, Critical Thinking
Lim, Cher Ping – Computers & Education, 2008
Based on an account of how two classes of primary five students in Singapore engage in the learning of English, Mathematics and Science by playing the role of global citizens, the paper suggests an alternative but realistic approach to teaching global citizenship education. Set against the back story of Atlantis facing ecological, social and…
Descriptors: Citizenship Education, Student Motivation, Foreign Countries, Teaching Methods
Feste, Karen Ann – 1977
The Middle East decision making game has been developed to provide college level political science students with some indication of the complexities of international political situations. The central issue examined in the game is the way in which perceptions of a conflict relate to foreign policy decision. The game is divided into two sections. In…
Descriptors: Case Studies, Conflict Resolution, Data Analysis, Decision Making
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1977
This fifth in a series of twenty-nine learning modules on instructional execution is designed to give secondary and postsecondary vocational teachers skill in using simulation techniques in teaching to help the students meet lesson objectives and gain the competencies they need to prepare for the real world of work. The terminal objective for the…
Descriptors: Class Activities, Classroom Techniques, Competency Based Teacher Education, Educational Equipment
Rohnke, Karl – 1984
This anthology of over 160 group activities is intended to help teachers, counselors, therapists, camp directors, and other group leaders to encourage group participation and learning in a way that is immediate, involving, and enjoyable. It also provides a resource for curriculum planners in adventure-based counseling programs. At the heart of…
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
Kirk, James; Cannon, Becky; Burke, Laura – 1997
Learning organizations constantly question and make appropriate changes in their "mental models." Mental models include the images, assumptions, and stories that everyone carries around in his/her mind---personal mindsets of what an individual considers to be "reality." For example, "high work performance" or…
Descriptors: Adult Education, Attitude Change, Change Agents, Cognitive Development

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