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Shure, Myrna B.; Spivack, George – 1975
Presented is a sequenced series of approximately 25 lessons designed to help mothers increase the interpersonal problem solving ability and behavioral adjustment of their 4- and 5-year-old children. It is explained that the program which takes 20 minutes per day over a 3 month period, combines an educational and preventive mental health approach.…
Descriptors: Early Childhood Education, Games, General Education, Interpersonal Competence
California State Advisory Commission on the Status of Women, Sacramento. – 1973
Realizing the importance of counseling girls in self-concept, realistic goals, values, priorities, and decision-making in a changing world this packet was developed by the Commission on the Status of Women. Included in the packet are: When I Grow Up I'm Going to be Married--a game illustrating how time and circumstance affect women (for classroom…
Descriptors: Aspiration, Counseling, Decision Making, Employed Women
Monroe, Margaret Warne – 1972
A series of role-playing, operational games based on the Policy Negotiations model developed by Dr. Fred Goodman, Michigan, is presented in this set of books, an Operator's and a Player's Manual. Policy Negotiations is a game process that involves playing a priming game in order to learn the procedures and rules of the game so one can design and…
Descriptors: Decision Making, Environmental Education, Games, Guides
McIntosh, Alistair – Outlook, 1976
When a simple game was presented as a challenge to a primary-school girl, she solved the problem, and went on to generalize her solution. (SD)
Descriptors: Discovery Learning, Elementary Education, Elementary School Mathematics, Games
Peer reviewedMcLeod, Gerald – Canadian Journal of Education, 1978
Probes interaction underlying collective agreements between school boards and the Alberta Teachers' Association and uses theatre and game-like performance to elaborate educational governance. (Author/RK)
Descriptors: Boards of Education, Collective Bargaining, Educational History, Educational Research
Peer reviewedThomas, William E.; Grouws, Douglas A. – School Science and Mathematics, 1984
Reports research supporting the hypothesis that concrete-operational college students playing the game Master Mind with an observer where there is verbal interaction designed to stimulate thinking about the problem-solving situation will show greater cognitive growth than subjects not playing the game. Implications for science instruction are…
Descriptors: Cognitive Development, College Science, College Students, Developmental Stages
Peer reviewedHampel, Paul J. – Arithmetic Teacher, 1984
A program for a number of guessing logic games, written in APPLESOFT, is first given. Then four computer-related terms are defined. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Educational Games, Elementary Secondary Education
Peer reviewedWeick, Karl E.; Gilfillan, David P. – Journal of Personality and Social Psychology, 1971
Descriptors: Acculturation, Behavior Patterns, Change Agents, College Students
Brodbelt, Samuel – Soc Educ, 1969
Descriptors: Decision Making, Game Theory, Motivation, Problem Solving
Peer reviewedClayson, James – Impact of Science on Society, 1982
The difficulty many students have in solving complex problems stems not from a lack of mathematical skill but from an inability to visualize the problem. An appropriately-structured computer game may assist students in achieving this visualization and in solving problems better. A heuristic approach in programing one game is provided. (Author/JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Educational Games
Peer reviewedReiter, Harold B. – Mathematics Teacher, 1983
The approach is to fill positions in a star shape with values from a set so that the sum of each line is equal to the sum of every other line. There are four values in each of five lines. Related problems based on other shapes are noted. (MP)
Descriptors: Educational Games, Geometric Concepts, Mathematical Applications, Mathematical Enrichment
Peer reviewedRakow, Steven J.; Glenn, Allen – Science Activities, 1982
Provides rationale for and description of an acid rain game (designed for two players), a problem-solving model for elementary students. Although complete instructions are provided, including a copy of the game board, the game is also available for Apple II microcomputers. Information for the computer program is available from the author.…
Descriptors: Computer Programs, Educational Games, Elementary Education, Elementary School Science
Peer reviewedDavis, Tom – Two-Year College Mathematics Journal, 1982
Rubik's Cube is viewed as a tool to generate student interest in applying rather sophisticated mathematics to generate some solution algorithms. Discussion begins with the creation of a notation method for the cube and develops into applications of permutations and set concepts. A special "cycle notation" is employed. (MP)
Descriptors: College Mathematics, Educational Games, Geometric Concepts, Higher Education
Peer reviewedWertsch, J. V. – Human Development, 1979
Deals with some of the confusions that have arisen due to inaccurate translation and misunderstanding of Vygotsky's general theoretical framework. Also discusses how social interaction at the level of interpsychological functioning can lead to independent problem solving at the intrapsychological level. (Author/MP)
Descriptors: Cognitive Processes, Games, Language, Mothers
Peer reviewedRamnarayan, S.; And Others – Simulation & Gaming, 1997
Analyzes how 20 groups of management specialists in charge of a computer-simulated company behaved when confronted with complex problems that arose. Difficulties stemmed from an incorrect use of available knowledge, a tendency to avoid risks and reduce uncertainty, and a motivational process which sheltered the subjective sense of competence. (AEF)
Descriptors: Administrator Behavior, Administrator Effectiveness, Computer Simulation, Decision Making


