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Showing 1,126 to 1,140 of 1,439 results Save | Export
American Alliance for Health, Physical Education, and Recreation, Washington, DC. – 1976
The concept of personalized learning is developed in this book for teachers who want students to work and play at their own level of ability. Part one clarifies the concepts of personalized learning in chapters focusing upon teacher behavior, goal selection, and self-control. Part two offers practical applications at the teacher-student level,…
Descriptors: Athletics, Elementary Secondary Education, Individualized Instruction, Instructional Materials
Swets, John A.; And Others – 1970
Progress is reported on four research tasks. An experiment tested the effectiveness of a computer-based phonology instructional system for second-language learning. In research on models of human-computer interactions, experiments were performed demonstrating that the provision of certain incentives to the users of a time-sharing system can have…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Game Theory, Information Processing
Holloway, William H. – 1973
The need for planning in educational systems may be interpreted as the need to identify, prepare, and devise new or revised procedures through which explicit systemic goals may be realized. Usually such efforts have a specific time orientation. Planning is further related to policy in the sense that policy is a legitimized procedure or course of…
Descriptors: Administrator Education, Computers, Educational Administration, Educational Media
Boocock, Sarane S. – 1969
This game, a simulation of the way the labor market, educational opportunities, and marriage and leisure patterns operate in our society, is designed for high school and college students in classroom situations, and has been extensively tested at that level. It can be used with any number of students, for any amount of time. Participants walk…
Descriptors: Career Awareness, Career Education, Decision Making, Educational Games
Peer reviewed Peer reviewed
Kinzer, Charles K. – Journal of Reading, 1986
Presents a categorization system that allows potential microcomputer users to make more reasoned, conscious choices to ensure that a range of software types and activities are available for their instructional programs. (SRT)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Simulation, Computer Software
Peer reviewed Peer reviewed
Winer, Laura R.; Schmid, Richard F. – Canadian Journal of Educational Communication, 1986
This study identified and examined the validity of a Brunerian theory-based, aptitude-enhancing, standardized educational simulation by assessing spatial visualization ability of students assigned to simulation and non-simulation treatment groups. Results indicate the simulation increased high aptitude learners' efficiency (and initially…
Descriptors: Academic Aptitude, Aptitude Treatment Interaction, Cognitive Processes, Graduate Students
Krahn, Corrie G.; Blanchaer, Marcel C. – Journal of Computer-Based Instruction, 1986
This study investigated the efficacy of using the advance organizer as a device to improve medical students' understanding of a clinical case simulation on the microcomputer and to enhance performance on a posttest. Advance organizers were found to be effective and most consistent with Mayer's assimilation theory. (MBR)
Descriptors: Advance Organizers, Case Studies, Clinical Experience, Computer Simulation
Peer reviewed Peer reviewed
Samuel, Oliver – Medical Teacher, 1986
Describes a teaching game designed to train clinicians about effective management practices and strategies. Provides the goals and objectives of the same, along with the specific instructions for participants involved in this simulated operation of an imaginary health center. (TW)
Descriptors: College Science, Decision Making, Educational Games, Higher Education
Peer reviewed Peer reviewed
Trimble, Sherry – NASSP Bulletin, 1986
Today's educational software has transcended original drill and practice functions to provide enjoyable learning experiences through simulation, tutorial, and special education programs that develop reasoning and problem-solving skills. Teacher and administrator effectiveness can be enhanced by lesson design, scheduling, attendance, grade…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Managed Instruction, Computer Simulation
Curow, Fred C., Jr. – Intercom, 1985
This simulation can be used to help secondary students examine the national and global energy issue. Students role-play various groups, including the Departments of Energy and Transportation, the U.S. Automobile Manufacturer's Association, oil lobby groups, conservation groups, citizen groups, a solar lobbying organization, and a nuclear power…
Descriptors: Conflict Resolution, Decision Making, Decision Making Skills, Energy
Intercom, 1985
In this simulation, which involves the location of a low-income housing project, secondary students simulate eight roles--citizens representing the interests of seven different neighborhoods and a federal arbiter. Skills developed by the simulation include analysis, decision making, and oral and written communication. (RM)
Descriptors: Communication Skills, Conflict Resolution, Decision Making, Geographic Location
Peer reviewed Peer reviewed
Jain, Duli C.; And Others – Journal of College Science Teaching, 1985
Computer-assisted-instruction software was developed to supplement the conventional lecture-laboratory mode of instruction with another instructional aid for learning science in an individualized, nonthreatening environment. This development project was designed to teach physical concepts, mathematical techniques, and problem solving strategies.…
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Computer Software
Peer reviewed Peer reviewed
Baird, William E., Abst. – Journal of Computers in Mathematics and Science Teaching, 1984
Presented are abstracts of 10 papers presented at the 1984 National Educational Computing Conference. Paper topics deal with science teaching using microcomputers, exploring mathematical concepts with LOGO, a chemistry problem-solving program, interactive computer graphics in mathematics, an educational game to teach science/mathematics, learning…
Descriptors: Algebra, Chemistry, Computer Graphics, Computer Simulation
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Kahn, Ken – 1999
ToonTalk is an animated interactive world inside of which one can construct a very large range of computer programs. These programs are not constructed by typing text or arranging icons, but by taking actions in this world. Robots can be trained, birds can be given messages to deliver, and so on. This paper describes the design and preliminary…
Descriptors: Authoring Aids (Programming), Children, Computer Assisted Instruction, Computer Games
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