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Peer reviewedBaba, Norio; And Others – Simulation and Games, 1984
Describes an educational microcomputer gaming system for dealing with the acid rain problem in Western Europe and discusses its objectives, rules, problems, and future perspectives. Usefulness of gaming as an operational aid in formulating appropriate energy policies worldwide is emphasized. (MBR)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Higher Education
Bloomer, Jacquetta – Programmed Learning and Educational Technology, 1973
The meanings and interrelationships of simulation, gaming, programed learning and educational technology are considered. Three criteria are put forward for ascribing meanings to such terms. Gaming and simulation are found to have distinct but compatible properties. Program learning and educational technology are viewed as a process, not a product.…
Descriptors: Educational Media, Educational Objectives, Educational Technology, Game Theory
Peer reviewedAdult, Ruth L. – Child Development, 1973
It may be concluded that reflective and fast-accurate Ss differ from impulsive Ss of the same grade in the strategies used to solve problems. These strategy differences may or may not lead to more efficient performance, depending on the structure of the task, but they are indicative of different levels of cognitive development. (Author)
Descriptors: Cognitive Processes, Conceptual Tempo, Elementary School Students, Games
Peer reviewedOrans, Sylvia – Arithmetic Teacher, 1970
Descriptors: Arithmetic, Educational Media, Elementary School Mathematics, Games
Peer reviewedMathematics Teacher, 1982
The first idea presented is an activity aimed at teaching students to reduce a fraction to lowest terms by looking for the greatest common factor (GCF) of the numerator and denominator. The second idea looks at ways to construct solution problems that are challenging but which do not bog pupils down. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Fractions, Learning Activities
Bell, Margaret E. – Simulation/Games for Learning, 1982
Describes the game STRATAGEM and its usage by university students preparing for examinations. The game, which comprises questions coded by topic and level of complexity (recall, application, and inference), is designed to focus student attention on important content, foster accurate assessment of team potential, and encourage risk-taking.…
Descriptors: Difficulty Level, Educational Games, Group Dynamics, Higher Education
Peer reviewedWestmeyer, Paul – Contemporary Education, 1981
A paradigm is presented on administrative decision-making processes. The paradigm includes the possibility of developing a new policy as part of the problem- solving process. (JN)
Descriptors: Administrator Attitudes, Administrator Characteristics, Cognitive Processes, Decision Making
Isaacson, Dan – Creative Computing, 1982
A set of three problem-solving programs designed as drills that give practice in mental arithmetic are reviewed. The programs are viewed to have several weaknesses in style, but are noted as worthy of consideration for purchase. The material is designed to motivate students to practice all four basic operations. (MP)
Descriptors: Computation, Drills (Practice), Educational Games, Elementary Secondary Education
Peer reviewedHughes, Martin; Donaldson, Margaret – Educational Review, 1979
The authors outline Piaget's "mountain task" which measured egocentrism and perspective taking in young children, then present three studies of the same construct which used a different task, the "hiding game." These studies indicated much less egocentrism in young children than Piaget found. These differences are discussed.…
Descriptors: Cognitive Processes, Developmental Psychology, Developmental Stages, Egocentrism
Curriculum Review, 1981
Reviews 18 recent texts, supplements, kits, games, and professional references designed to develop problem-solving skills in mathematics, K-12. (SJL)
Descriptors: Book Reviews, Educational Games, Elementary Secondary Education, Mathematics Instruction
Peer reviewedHinders, Duane C. – Mathematics Teacher, 1981
The uses of random number generators are illustrated in three ways: (1) the solution of a probability problem using a coin; (2) the solution of a system of simultaneous linear equations using a die; and (3) the approximation of pi using darts. (MP)
Descriptors: Algebra, Educational Games, Learning Activities, Monte Carlo Methods
Stanwood, Les – Media and Methods, 1979
Describes an exercise designed to help students experience the inequities of land and wealth distribution and to raise serious questions about solutions to those inequities. (FL)
Descriptors: Class Activities, Conflict Resolution, Educational Games, Problem Solving
Peer reviewedTaylor, Andrea Jane Richardson – Clearing House, 1976
Descriptors: Decision Making Skills, Educational Games, Models, Participation
Sherry, Lorraine; Trigg, Maggie – Educational Technology, 1996
Discusses how teachers and instructional designers can encourage critical thinking in students through epistemic games, reflective knowledge-generating activities that can be created for any knowledge domain. Provides examples for various subjects. Presents a method for organizing instructional material into appropriate epistemic forms and for…
Descriptors: Class Activities, Critical Thinking, Educational Games, Epistemology
Eisenberg, Mike – Big6 Newsletter, 1998
Presents strategies for relating the Big6 information problem-solving process to sports to gain students' attention, sustain it, and make instruction relevant to their interests. Lectures by coaches, computer-based sports games, sports information sources, the use of technology in sports, and judging sports events are discussed. (LRW)
Descriptors: Athletics, Computer Games, Information Literacy, Information Skills


