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Malandain, Jean-Louis – Francais dans le Monde, 1996
Electronic games are proposed as a means for encouraging students of French to learn and use the language while solving problems. A computerized card game and mine-removal game are offered as illustration of the language skills and vocabulary that can be developed and the appeal that such exercises can have for students. (MSE)
Descriptors: Classroom Techniques, Computer Software, Electronic Equipment, French
O'Brien, Thomas C.; Barnett, Judy A. – Phi Delta Kappan, 2003
A fun logic game to introduce several classes of sixth-graders to advanced mathematical thinking allows even students who previously fared poorly in math to arrive at the destination with their peers. (Author/MLF)
Descriptors: Educational Games, Elementary Education, Grade 6, Inferences
Peer reviewed Peer reviewed
Green, David A. – Teaching Children Mathematics, 2002
Explores how an elimination game played for fun turned into an extended exploration of mathematical problem solving and reasoning. (Author/NB)
Descriptors: Critical Thinking, Data Analysis, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Nuessel, Frank – Hispania, 1994
Practical strategies for eliciting vocabulary without translation in a Spanish class are discussed, and examples are given of a cross-skills approach that requires students to use different linguistic abilities to generate appropriate lexical responses. Figures showing how to construct these exercises are included. (Contains 14 references.)…
Descriptors: Class Activities, Games, Language Skills, Problem Solving
Peer reviewed Peer reviewed
Saltzstein, Herbert D.; Goldhammer, Eva – Merrill-Palmer Quarterly, 1990
Thirty-six children from grades 1, 3 and 6 observed and rewarded a peer who played an experimental game. Children experienced a developmental shift in the criteria they used to reward a peer's performance. References to intention-act matches increased with grade and with children's understanding of controllable and noncontrollable tasks and causal…
Descriptors: Age Differences, Cognitive Processes, Elementary Education, Elementary School Students
Fagella, Kathy – Instructor, 1992
This unit is designed to strengthen critical thinking and problem-solving skills by allowing students to assume the roles of 1992 Winter Olympic Games planners who make preparations for the event. A reproducible data sheet serves as a resource. Hands-on activities and a critical television viewing activity are included. (IAH)
Descriptors: Activity Units, Class Activities, Critical Thinking, Elementary Education
Peer reviewed Peer reviewed
Rogoway, Raymond A. – Physics Teacher, 1991
An activity in which students practice vector addition and interact with every other student in class is described. Directions for playing the game and a copy of the vector name tag needed to play the game are included. (KR)
Descriptors: Educational Games, Physics, Problem Solving, Science Activities
Peer reviewed Peer reviewed
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Downes, Stephen – Innovate: Journal of Online Education, 2005
Games like "Civilization III," a strategy game that allows players to create civilizations that stand the test of time, are attracting increasing attention in the educational community for their potential to support learning. A recent article in BBC news observed that "using "Civilisation III" to teach students about history showed that it could…
Descriptors: Educational Games, Computers, Problem Solving, History Instruction
Peer reviewed Peer reviewed
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Tuminaro, Jonathan; Redish, Edward F. – Physical Review Special Topics - Physics Education Research, 2007
Although much is known about the differences between expert and novice problem solvers, knowledge of those differences typically does not provide enough detail to help instructors understand why some students seem to learn physics while solving problems and others do not. A critical issue is how students access the knowledge they have in the…
Descriptors: Physics, Problem Solving, Phenomenology, Science Instruction
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Baker, Monica; Chick, Helen – Australian Primary Mathematics Classroom, 2007
Everyone knows that teachers do not have unlimited time, a log of experience, or a deep understanding of all the mathematics they teach. To solve this problem, teachers often use textbooks, and the accompanying teacher's resource books, as sources of activities and advice about how to help students learn mathematics. The activity that prompted…
Descriptors: Textbooks, Grade 5, Probability, Foreign Countries
Yildiz, Nancy – 1978
This paper demonstrates how a diagram of a Safeway supermarket can be the vehicle for a language lesson based on Lawrence's cognitive categories (classification, definition, spatial order, chronological order, generalizations and specifics, and cause and effect). A wide variety of decision-making activities based on this diagram are described.…
Descriptors: Class Activities, Classification, Cognitive Development, Cognitive Processes
Allen, Denise – Teaching Pre K-8, 1996
Reviews two CD-ROMS and one computer game: "Explore Yellowstone," science activities on CD to earn badges toward becoming a ranger; "Oval Office: Challenge of the Presidency," in which students role play presidential responsibilities such as proposing budgets; and "Strategy Games of the World," in which students match their skills against game…
Descriptors: Citizenship Education, Civics, Computer Games, Computer Software
Brumbaugh, Linda – 1994
This resource book contains mathematical games, tricks, and quick activities for the classroom. Categories include place value, number lines, basic facts and computation, computation and calculator practice, puzzles for tricky thinkers, and geometry. Ten classroom games and activities are found in the place value and number line sections, 27…
Descriptors: Critical Thinking, Educational Games, Elementary Education, Learning Activities
Edwards, Ronald – 1992
This resource book contains 20 magic tricks based on the properties of whole numbers that are intended to spark the interest and imagination of students. Following each activity, students are asked to write about their discoveries and to create their own magic tricks. A matrix of skills for all the activities and lists of the materials required…
Descriptors: Algebra, Classroom Techniques, Critical Thinking, Educational Games
Edwards, Ronald – 1994
This resource book contains 15 magic tricks based on the properties of whole numbers that are intended to spark the interest and imagination of students. Following each activity, students are asked to write about their discoveries and to create their own magic tricks. A matrix of skills for all the activities and lists of the materials required…
Descriptors: Algebra, Classroom Techniques, Critical Thinking, Educational Games
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