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Jirout, Jamie J.; Newcombe, Nora S. – Mind, Brain, and Education, 2014
Games provide important informal learning activities for young children, and spatial game play (e.g., puzzles and blocks) has been found to relate to the development of spatial skills. This study investigates 4- and 5-year-old children's use of scaled and unscaled maps when solving mazes, asking whether an important aspect of spatial…
Descriptors: Maps, Games, Puzzles, Spatial Ability
Rodenbaugh, Hanna R.; Lujan, Heidi L.; Rodenbaugh, David W.; DiCarlo, Stephen E. – Advances in Physiology Education, 2014
Because jigsaw puzzles are fun, and challenging, students will endure and discover that persistence and grit are rewarded. Importantly, play and fun have a biological place just like sleep and dreams. Students also feel a sense of accomplishment when they have completed a puzzle. Importantly, the reward of mastering a challenge builds confidence…
Descriptors: Medical Students, Problem Solving, Critical Theory, Spatial Ability
Mazzocco, Ketti; Cherubini, Anna Maria; Cherubini, Paolo – Organizational Behavior and Human Decision Processes, 2013
A reasoning strategy is iterative when the initial conclusion suggested by a set of premises is integrated into that set of premises in order to yield additional conclusions. Previous experimental studies on game theory-based strategic games (such as the beauty contest game) observed difficulty in reasoning iteratively, which has been partly…
Descriptors: Logical Thinking, Games, Puzzles, Game Theory
Liu, Zhongxiu – International Educational Data Mining Society, 2015
Data-driven methods have been a successful approach to generating hints for programming problems. However, the majority of previous studies are focused on procedural hints that aim at moving students to the next closest state to the solution. In this paper, I propose a data-driven method to generate remedy hints for BOTS, a game that teaches…
Descriptors: Programming, Educational Games, Puzzles, Problem Solving
Pachman, Mariya; Arguel, Amaël; Lockyer, Lori; Kennedy, Gregor; Lodge, Jason M. – Australasian Journal of Educational Technology, 2016
Research on incidence of and changes in confusion during complex learning and problem-solving calls for advanced methods of confusion detection in digital learning environments (DLEs). In this study we attempt to address this issue by investigating the use of multiple measures, including psychophysiological indicators and self-ratings, to detect…
Descriptors: Eye Movements, Cognitive Processes, Electronic Learning, Problem Solving
Özeke, Vildan; Akçapina, Gökhan – International Association for Development of the Information Society, 2016
There are many computer games, learning environments, online tutoring systems or computerized tools which keeps the track of the user while learning or engaging in the activities. This paper presents results from an exploratory study and aims to group students regarding their behavior data while solving the Einstein's riddle. 45 undergraduate…
Descriptors: Puzzles, Educational Games, Humor, Foreign Countries
Levin,Oscar; Roberts, Gerri M. – College Mathematics Journal, 2013
To understand better some of the classic knights and knaves puzzles, we count them. Doing so reveals a surprising connection between puzzles and solutions, and highlights some beautiful combinatorial identities.
Descriptors: College Mathematics, Computation, Puzzles, Mathematics Instruction
Marzocchi, Alison S. – International Journal of Mathematical Education in Science and Technology, 2016
This article suggests that logic puzzles, such as the well-known Tower of Hanoi puzzle, can be used to introduce computer science concepts to mathematics students of all ages. Mathematics teachers introduce their students to computer science concepts that are enacted spontaneously and subconsciously throughout the solution to the Tower of Hanoi…
Descriptors: Puzzles, Mathematics Instruction, Teaching Methods, Computer Science
Yuriev, Elizabeth; Capuano, Ben; Short, Jennifer L. – Chemistry Education Research and Practice, 2016
Chemistry is a technical scientific discipline strongly underpinned by its own complex and diverse language. To be successful in the problem-solving aspects of chemistry, students must master the language of chemistry, and in particular, the definition of terms and concepts. To assist students in this challenging task, a variety of instructional…
Descriptors: Puzzles, Vocabulary Development, Chemistry, Science Instruction
Wang, Feihong; Algina, James; Snyder, Patricia; Cox, Martha; Vernon-Feagans, Lynne; Cox, Martha; Blair, Clancy; Burchinal, Margaret; Burton, Linda; Crnic, Keith; Crouter, Ann; Garrett-Peters, Patricia; Greenberg, Mark; Lanza, Stephanie; Mills-Koonce, Roger; Werner, Emily; Willoughby, Michael – Grantee Submission, 2017
We examined individual differences and predictions of children's patterns in behavioral, emotional and attentional efforts toward challenging puzzle tasks at 24 and 35 months using data from a large longitudinal rural representative sample. Using latent transition analysis, we found four distinct task-oriented patterns in problem-solving tasks…
Descriptors: Toddlers, Preschool Children, Task Analysis, Early Childhood Education
Crabtree, John; Zhang, Xihui – Journal of Information Technology Education: Innovations in Practice, 2015
Teaching advanced programming can be a challenge, especially when the students are pursuing different majors with diverse analytical and problem-solving capabilities. The purpose of this paper is to explore the efficacy of using a particular problem as a vehicle for imparting a broad set of programming concepts and problem-solving techniques. We…
Descriptors: Computer Science Education, Programming Languages, Information Technology, Problem Solving
Gomez, Cristina; Novak, Dani – Teaching Children Mathematics, 2014
The Common Core State Standards for Mathematics (CCSSM) (CCSSI 2010) emphasize the Standards for Mathematical Practice (SMP) that describe processes and proficiencies included in the NCTM Process Standards (NCTM 2000) and in the Strands for Mathematical Proficiency (NRC 2001). The development of these mathematical practices should happen in…
Descriptors: Mathematics Instruction, Academic Standards, Numbers, Puzzles
Richmond, Tom; Young, Aaron – College Mathematics Journal, 2013
"Instant Insanity II" is a sliding mechanical puzzle whose solution requires the special alignment of 16 colored tiles. We count the number of solutions of the puzzle's classic challenge and show that the more difficult ultimate challenge has, up to row permutation, exactly two solutions, and further show that no…
Descriptors: Mathematics Instruction, College Mathematics, Puzzles, Mathematical Concepts
McCartney, Mark – International Journal of Mathematical Education in Science and Technology, 2013
A well-known mathematical puzzle regarding a worm crawling along an elastic rope is considered. The resulting generalizations provide examples for use in a teaching context including applications of series summation, the use of the integrating factor for the solution of differential equations, and the evaluation of definite integrals. A number of…
Descriptors: Mathematics, Puzzles, Mathematics Instruction, Calculus
DeJarnette, Anna Fricano; Walczak, Marissa; González, Gloriana – School Science and Mathematics, 2014
Similarity is a fundamental concept in the middle grades. In this study, we applied Vergnaud's theory of conceptual fields to answer the following questions: What concepts-in-action and theorems-in-action about similarity surfaced when students worked in a novel task that required them to enlarge a puzzle piece? How did students use geometric…
Descriptors: Mathematical Concepts, Fundamental Concepts, Middle School Students, Geometric Concepts

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