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Mislevy, Robert J.; Steinberg, Linda S.; Almond, Russell G.; Breyer, F. Jay; Johnson, Lynn – 2001
Advances in cognitive psychology deepen the understanding of how students gain and use knowledge and broaden the range of performances and situations researchers want to see to acquire evidence about students' developing knowledge. Advances in technology make it possible to capture more complex performances in assessment settings by including, as…
Descriptors: Cognitive Psychology, Computer Simulation, Data Analysis, Dental Hygienists
Peer reviewedHill, A. David – Journal of Geography, 1980
Describes a problem-solving instructional unit which utilizes a simulation gaming method to help students in an introductory college-level geography course understand rural community development in a developing nation. (DB)
Descriptors: Community Development, Developing Nations, Dropouts, Economic Development
Morris, Lynne Clemmons; Morris, Judson Henry, Jr. – Human Services in the Rural Environment, 1981
Defines rurbanization (change process wherein small communities/rural areas build upon their social/cultural heritages in coping with impacts of rapid growth) and rurban practice. Itemizes skills needed for rurban human service work. Offers simulations to enhance rurban practice skills, incorporating sequential use of experiential learning tools…
Descriptors: Community Change, Definitions, Experiential Learning, Human Services
Peer reviewedBerven, Norman L.; Scofield, Michael E. – Journal of Counseling Psychology, 1980
Computerized case simulations have considerable potential application in counseling psychology. Methods have been demonstrated in the present study for quantifying and evaluating performance of both individuals and groups of subjects; these methods appear promising. (Author)
Descriptors: Clinical Psychology, Computer Assisted Instruction, Counselors, Man Machine Systems
Robinson, J. N. – Adult Education, 1977
Describes an economics game for adult education designed to simulate the real world by setting up national economic policymaking in which participants can exercise their own judgment. Assesses some of the conclusions to be derived from the use of such a game. (MF)
Descriptors: Adult Education, Decision Making Skills, Economics Education, Educational Games
Peer reviewedHsu, Ying-Shao; Thomas, Rex A. – International Journal of Science Education, 2002
Investigates the effects of selected characteristics of a web-aided instructional simulation on students' conceptual change, problem solving, and transfer abilities. Conducts a two-pronged research study with (n=117) students enrolled in a beginning meteorology course at Iowa State University. Compares three groups--with-log group, without-log…
Descriptors: Computer Uses in Education, Concept Formation, Higher Education, Learning Activities
Peer reviewedKaplan, Craig A.; Simon, Herbert A. – Cognitive Psychology, 1990
Attaining the insight needed to solve the Mutilated Checkerboard problem, which requires discovery of an effective problem representation (EPR), is described. Performance on insight problems can be predicted from the availability of generators and constraints in the search for an EPR. Data for 23 undergraduates were analyzed. (TJH)
Descriptors: Cognitive Processes, Computer Simulation, Difficulty Level, Heuristics
Peer reviewedWoodward, John; And Others – American Educational Research Journal, 1988
The effectiveness of computer simulation in enhancing learning of a health unit by 30 mildly learning-disabled high school students was investigated. Results indicate that computer simulation in combination with structured teaching was effective, particularly in the area of teaching problem-solving skills. (TJH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Health Education, High School Students
Peer reviewedLebow, David G.; Wager, Walter W. – Canadian Journal of Educational Communication, 1994
Discusses the implications of authentic activity as a model of learning, particularly in the design of computer-based simulations and project-based learning activities. Addresses the characteristics of problem-solving situations, educational simulations, and authentic learning activities; and identifies key guidelines in the design and development…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Development, Experiential Learning
Peer reviewedShaw, Donna Gail; Dybdahl, Claudia S. – Preventing School Failure, 1992
This paper uses the topic of rain forests to demonstrate how a meaningful and relevant Science, Technology, and Society program can be designed for intermediate-level students. Students create and immerse themselves in a tropical rain forest, explore the forest ecosystem and peoples, and consider solutions to the problem of deforestation. (JDD)
Descriptors: Ecology, Environmental Education, Intermediate Grades, Learning Activities
Peer reviewedShaw, Edward L., Jr.; Okey, Jim – Journal of Elementary Science Education, 1989
An investigation designed to test the effectiveness of a computer program is described. The purpose was to determine whether the use of a simulation referred to as "The Factory" leads to higher scores on a standardized test of problem-solving ability. The procedures, results, and implications for science teaching are included. (KR)
Descriptors: Computer Assisted Instruction, Critical Thinking, Educational Technology, Elementary Education
Peer reviewedO'Haver, T. C. – Analytical Chemistry, 1991
Some commercially available software tools that have potential applications in the analytical chemistry curriculum are surveyed and evaluated. Tools for instruction, analysis and research, and courseware development are described. A list of the software packages, the compatible hardware, and the vendor's address is included. (KR)
Descriptors: Chemistry, College Science, Computer Simulation, Computer Software Evaluation
Peer reviewedStrohschneider, Stefan; Guss, Dominik – Journal of Cross-Cultural Psychology, 1998
To examine cultural differences in planning processes, two instruments, one of which was a computer simulation, were used with 38 Brazilian and 38 German university students. Results are discussed from a functional perspective that interprets cognitive processes within their ecocultural context. (SLD)
Descriptors: Cognitive Processes, College Students, Comparative Analysis, Computer Simulation
Peer reviewedGlasgow, Jacqueline N.; Bush, Margie S. – English Journal, 1995
Describes how an 11th-grade English teacher promoted active learning in her class through a hands-on project that required group problem solving, decision making, and technical writing skills. Discusses how the students simulated a toy factory by working collaboratively in teams to design, build, and market a LEGO toy. (RS)
Descriptors: Active Learning, Class Activities, English Instruction, Grade 11
Pedaste, M.; Sarapuu, T. – Journal of Computer Assisted Learning, 2006
Sixty-five teams of basic and secondary school students solved problem-solving tasks during a virtual hike in a Web-based inquiry-learning simulation Hiking Across Estonia. This environment provided learners with all necessary background information for problem-solving and tools for carrying out experiments. There were 25 tasks in certain order…
Descriptors: Inquiry, Web Based Instruction, Problem Solving, Thinking Skills

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