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Notar, Charles E.; Padgett, Sharon – College Student Journal, 2010
It is the authors' contention that there is no such thing as "thinking outside the box." However, the term has become an iconic phrase for a generation. The discussion presents the authors' thoughts on why there is no box in which to think outside. If there is a box, then accidental learning would never exist for students.
Descriptors: Critical Thinking, Imagination, Creativity, Innovation
Kim, SugHee; Chung, KwangSik; Yu, HeonChang – Journal of Creative Behavior, 2013
The purpose of this paper is to propose a training program for creative problem solving based on computer programming. The proposed program will encourage students to solve real-life problems through a creative thinking spiral related to cognitive skills with computer programming. With the goal of enhancing digital fluency through this proposed…
Descriptors: Creativity, Problem Solving, Training, Programming
Hong, Seung Wan – ProQuest LLC, 2013
Creativity is an important criterion for evaluating conceptual and design abilities of architects and their praxis. However, in recent years, the world has grown more complex. New problems have emerged that are often outside the architect's capacity. Given this challenge, architects collaborate with colleagues from architecture and other related…
Descriptors: Virtual Classrooms, Creativity, Cooperation, Electronic Learning
Levin-Goldberg, Jennifer – Journal of Instructional Research, 2012
As we journey further into the 21st century, apprehensions emerge among business leaders in American markets. These concerns do not go unwarranted or unnoticed. Contemporary data portrays a despondent picture regarding new graduate preparedness for the global workforce. The findings reveal that employers feel the new entrants are deficient in the…
Descriptors: Skill Development, Technology Integration, Educational Strategies, Educational Practices
Lai, Emily R.; Viering, Michaela – Pearson, 2012
This paper synthesizes research evidence pertaining to several so-called 21st century skills: critical thinking, creativity, collaboration, metacognition, and motivation. We provide a rationale for focusing on these five skills and explain their importance as educational outcomes. We then summarize peer-reviewed research published in education and…
Descriptors: Critical Thinking, Thinking Skills, Creativity, Cooperation
Daskolia, Maria; Dimos, Athanasios; Kampylis, Panagiotis G. – International Journal of Environmental and Science Education, 2012
Creative thinking in Environmental Education (EE) remains greatly under researched topic. Research on teachers' conceptions of creative thinking within EE context is also limited, although their role in facilitating creative thinking in students is well documented. The small-scale qualitative study presented here investigates Greek secondary…
Descriptors: Thinking Skills, Environmental Education, Creativity, Expertise
Deaton, Cynthia C. M.; Chessin, Debby; Coskey, Shawn – Science Activities: Classroom Projects and Curriculum Ideas, 2012
Build It Up! is an engaging activity that integrates science with mathematics through a process that encourages problem-solving, principles of design, creativity, and developing a sense of one's community. This activity, aimed at third- and fourth-grade students, allows students to use manipulatives to design, construct, and test buildings they…
Descriptors: Science Process Skills, Mathematics, Interdisciplinary Approach, Problem Solving
Donovan, Loretta; Green, Tim D.; Mason, Candice – Journal of Educational Computing Research, 2014
Despite it being the second decade of the 21st century, there still exists a range of definitions of what a 21st century learning environment is. This can be troublesome for teacher educators as we strive to prepare teachers for environments we can't clearly describe. In order to describe a 21st century learning environment, we developed an IC Map…
Descriptors: Educational Change, Change Strategies, Educational Innovation, Teaching Skills
Lee, Kar-Tin; Chalmers, Christina; Chandra, Vinesh; Yeh, Andy; Nason, Rod – Journal of Education for Teaching: International Research and Pedagogy, 2014
This paper reports on a Professional Learning Programme undertaken by primary school teachers in China that aimed to facilitate the development of "adaptive expertise" in using technology to facilitate innovative science teaching and learning such as that envisaged by the Chinese Ministry of Education's (2010--2020) education reforms.…
Descriptors: Foreign Countries, Elementary School Teachers, Faculty Development, Science Instruction
Evans, Monica; Jennings, Erin; Andreen, Michael – International Journal of Game-Based Learning, 2011
Educational games have great potential as tools for motivating and engaging students, in addition to teaching learning content and objectives, but have had difficulty proving their potential through traditional means. This article proposes that recent advances in the achievement systems of entertainment games can be used to measure motivation and…
Descriptors: Educational Games, Measures (Individuals), Learning Motivation, Learner Engagement
Jordan, Rebecca C.; Ruibal-Villasenor, Maria; Hmelo-Silver, Cindy E.; Etkina, Eugenia – Journal of Research in Science Teaching, 2011
Laboratory instruction is critical to the understanding of biology and is a central piece of biological sciences instruction. Although much investigation has focused on the content of biology laboratory exercises, we contend that understanding the extent to which the laboratory materials can aid or limit experimental investigation is of equal…
Descriptors: Undergraduate Students, Biological Sciences, Laboratory Equipment, Context Effect
Youmans, Robert J. – Journal of Creative Behavior, 2011
Many studies of design fixation ask designers to work in controlled laboratory or classroom environments, but innovative design work frequently occurs in dynamic, social environments. The two studies reviewed in this paper investigated how three independent variables likely to be present in many design environments affect design fixation. The…
Descriptors: Cognitive Processes, Educational Environment, Creativity, Social Environment
Nichol, Kathy P. – ProQuest LLC, 2013
The demographics of public schools in the United States have changed over recent years to include millions of English language learners (ELLs), students whose first language is not English and who demonstrate limited proficiency in English. During this same time period, school personnel have struggled to identify ELLs for gifted programs because…
Descriptors: English Language Learners, Academically Gifted, Talent Identification, Teacher Attitudes
Travis, Michael G. – ProQuest LLC, 2013
Children today are born into a world with endless amounts of information at their fingertips, the ability to instantly connect with others, and smartphones with an app for virtually everything. It is a world that is vastly different than that of their parents or grandparents. As these students sit in classrooms all over the world, their teachers…
Descriptors: Program Evaluation, Educational Change, Instruction, High Schools
Penaloza, Alan A.; Calvillo, Dustin P. – Creativity Research Journal, 2012
An incubation effect occurs when taking a break from a problem helps solvers arrive at the correct solution more often than working on it continuously. The forgetting-fixation account, a popular explanation of how incubation works, posits that a break from a problem allows the solver to forget the incorrect path to the solution and finally access…
Descriptors: Problem Solving, Scores, Psychology, Teaching Methods

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