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Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
Derell, Gene R. – Sch Counselor, 1969
Descriptors: Counselor Role, Decision Making Skills, Educational Games, Game Theory
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Klabbers, Jan H. G. – Simulation & Gaming, 1996
Gaming is discussed against a background of rationalist and historicist traditions of reality; trivial and nontrivial machine models of problem solving; and rigid-rule and free-form games. (JKP)
Descriptors: Decision Making, Educational Environment, Games, Heuristics
Allen, Layman E.; Ross, Joan – 1974
Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in five 48-minute sessions during a two-week period;…
Descriptors: Class Activities, Decision Making, Educational Games, Experiential Learning
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Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob – Simulation & Gaming, 2010
Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…
Descriptors: Manufacturing Industry, Problem Based Learning, Problem Solving, Literature Reviews
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Main, Dana B.; Jakubowski, Diane – 1974
A survey was conducted with 104 seventh-grade students in four classrooms participating in EQUATIONS tournaments. The tournaments had been taking place on a weekly-basis for several weeks. The study compares four basic pedagogical assumptions behind the tournament structure with student opinion of the tournaments. Student responses to the survey…
Descriptors: Class Activities, Educational Games, Experiential Learning, Game Theory
Forsberg, Ed – 1969
Operational gaming is a kind of decision simulation where the players make decisions within the framework of a simulated operating system. For the game to have value in developing vocational awareness, the decision-making exercise should be structured around a model of real life vocational decisions. The gaming experience aims toward helping the…
Descriptors: Career Counseling, Career Guidance, Decision Making, Game Theory
Kidder, Steven J. – 1971
Several recently published books on simulation and games are briefly discussed. Selected research studies and demonstration projects are examined to show the potential of simulation and gaming for teaching and training and for the study of social and psychological processes. The bibliography lists 113 publications which should lead the reader to…
Descriptors: Bibliographies, Class Activities, Educational Games, Games
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Lemire, David – Counselor Education and Supervision, 1976
Counselor education is sometimes exciting and sometimes frustrating. Students in the counselor education program at Idaho State University have formulated a way of dealing with the frustrations associated with graduate education in counseling. "The Candidacy Game" was developed as a result of the pressures facing graduate students in the program.…
Descriptors: Counselor Training, Educational Games, Educational Media, Games
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Spaulding, Raymond E. – Mathematics Teacher, 1974
Descriptors: Educational Games, Enrichment Activities, Games, Instruction
Kohl, Herbert – Grade Teacher, 1970
A short bibliography of books on games and gaming is presented as a summer reading program for elementary school teachers. (EJS)
Descriptors: Bibliographies, Elementary School Teachers, Games, Problem Solving
May, Lola – Teaching PreK-8, 1995
Offers examples of games and problem-solving strategies to help students solve word problems in mathematics. Emphasizes the importance of first considering the question the word problem poses and using game techniques to teach students how to transfer those same strategies to solve different math problems. (TJQ)
Descriptors: Elementary Education, Game Theory, Games, Learning Strategies
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Law-Yone, Hubert – Simulation & Gaming, 1996
Critically analyzes an article by Jan Klabbers, focusing on methodological, epistemological, and ontological viewpoints. Examines the reasoning process whereby the actor approach model of learning environments is derived from the machine approach model; looks at claims of differentiation between rationalism and historicism, and the distinction…
Descriptors: Educational Environment, Epistemology, Games, Heuristics
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
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