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Varghese, Thomas – School Science and Mathematics, 2011
The National Council of Teachers of Mathematics calls for an increased emphasis on proof and reasoning in school mathematics curricula. Given such an emphasis, mathematics teachers must be prepared to structure curricular experiences so that students develop an appreciation for both the value of proof and for those strategies that will assist them…
Descriptors: Mathematical Logic, Skill Development, Mathematical Applications, Mathematical Models
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McDuffie, Amy Roth; Wohlhuter, Kay A.; Breyfogle, M. Lynn – Mathematics Teaching in the Middle School, 2011
Just as ready-made clothes may not provide a perfect fit for all bodies, math lessons may not be a perfect fit for all students. Published instructional tasks, including problems in mathematics textbooks, often need to be tailored to be meaningful, relevant, or accessible to each student. Ways are possible to take high-level reasoning tasks and…
Descriptors: Textbooks, Mathematics Instruction, Relevance (Education), Mathematics Teachers
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Pedler, Mike – Action Learning: Research and Practice, 2012
This essay is about how to learn to organise to tackle the intractable and most difficult problems of organisations and societies. It opens with a discussion of the nature of such problems, which are the spur for Revans' action learning and the focus of some recent thinking on leadership. Action learning works on the basis of peer relationships…
Descriptors: Administrator Education, Learning Strategies, Cancer, Experiential Learning
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Dixon, James A.; Boncoddo, Rebecca – Cognitive Development, 2009
In an accompanying study, Alibali et al. [Alibali, M. W., Ockuly, K. M., Fischer, A. D. (2009) "Learning new problem-solving strategies leads to changes in problem representation." "Cognitive Development, 24," 89-101.] present an important experimental result: introducing a new strategy can affect conceptual aspects of children's problem…
Descriptors: Cognitive Structures, Problem Solving, Cognitive Development, Learning Strategies
Gupta, Shweta – ProQuest LLC, 2010
The Models and Modeling Perspectives (MMP) has evolved out of research that began 26 years ago. MMP researchers use Model Eliciting Activities (MEAs) to elicit students' mental models. In this study MMP was used as the conceptual framework to investigate the nature of students' models of curve fitting in a problem-solving environment consisting of…
Descriptors: Video Technology, Problem Solving, Study Centers, Concept Formation
Ziaeehezarjeribi, Yadi – ProQuest LLC, 2010
This study, based on experiential play methodology was used to explore student engagement while playing "Medal of Honor (2002)" and "Call of Duty (2003)". It identifies some of the key issues related to the use of video games and simulations during the training phase of game play. Research into the effects of gaming in education has been extremely…
Descriptors: Learner Engagement, Play, Video Games, Learning Strategies
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Yaacob, Yuzita; Wester, Michael; Steinberg, Stanly – International Journal for Technology in Mathematics Education, 2010
This paper presents a prototype of a computer learning assistant ILMEV (Interactive Learning-Mathematica Enhanced Vector calculus) package with the purpose of helping students to understand the theory and applications of integration in vector calculus. The main problem for students using Mathematica is to convert a textbook description of a…
Descriptors: Textbooks, Problem Solving, Calculus, Computer Assisted Instruction
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Morton, Crystal Hill – International Journal of Education in Mathematics, Science and Technology, 2014
Educational systems throughout the world serve students from diverse populations. Often students from minority populations (i.e. racial, ethnic, linguistic, cultural, economic) face unique challenges when learning in contexts based on the cultural traditions and learning theories of the majority population. These challenges often leave minority…
Descriptors: Mathematics Education, African American Students, Racial Differences, Middle School Students
PP, Noushad – Online Submission, 2008
This paper proposes a theoretical review of the term "metacognition". It was introduced by John Flavell in the early 1970s based on the term "metamemory" previously conceived by the same scholar (Flavell 1971). Flavell (1979) viewed metacognition as learners' knowledge of their own cognition, defining it as "knowledge and cognition about cognitive…
Descriptors: Metacognition, Problem Solving, Motivation, Learning Strategies
Pagliaro, Claudia M.; Ansell, Ellen – American Annals of the Deaf, 2011
The use of problem-solving strategies by 59 deaf and hard of hearing children, grades K-3, was investigated. The children were asked to solve 9 arithmetic story problems presented to them in American Sign Language. The researchers found that while the children used the same general types of strategies that are used by hearing children (i.e.,…
Descriptors: Deafness, Hearing Impairments, Problem Solving, Learning Strategies
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Liu, Chen-Chung; Cheng, Yuan-Bang; Huang, Chia-Wen – Computers & Education, 2011
Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving strategies in simulation games still remains unclear in the literature. This study, thus, analyzed…
Descriptors: Motivation, Problem Solving, Discovery Processes, Learning Experience
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Nash, Padraig; Shaffer, David Williamson – Journal of Computer Assisted Learning, 2011
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we…
Descriptors: Mentors, Network Analysis, Practicums, Problem Solving
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Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Hernandez, Andrea C. – ProQuest LLC, 2013
This dissertation analyzes differences found in Spanish-speaking middle school and high school students in algebra-based problem solving. It identifies the accuracy differences between word problems presented in English, Spanish and numerically based problems. The study also explores accuracy differences between each subgroup of Spanish-speaking…
Descriptors: English, Spanish Speaking, Middle School Students, High School Students
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Lazakidou, Georgia; Retalis, Symeon – Computers & Education, 2010
The main objective of this paper is to investigate the effectiveness of a proposed computer-based instructional method in Primary Education for self-regulated problem solving. The proposed instructional method is based on Sternberg's model of problem solving within an authentic context. It consists of three main phases: observation, collaboration…
Descriptors: Primary Education, Behavioral Objectives, Learning Strategies, Problem Solving
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