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Fard, Adnan Eshrati; Bahador, Ali; Moghadam, Mahsa Nazemi; Rajabi, Hooman; Moradi, Alinoor Noor – Journal of Education and Training Studies, 2014
The current study aimed at investigating the possible impact of the problem-solving method of instruction on the exceptional students' creativity. A sample of 50 male exceptional (Mild intellectual disability) students studying in the third grade of junior high school was chosen and divided into two equal groups. Both groups filled out the…
Descriptors: Foreign Countries, Mild Mental Retardation, Creativity, Teaching Methods
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Gilat, Talya; Amit, Miriam – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
The study described herein is part of a larger, inclusive research study exploring the effects of model-eliciting activities (MEAs) of "real-life" situations on the development of students' mathematical creativity. This part aim at revealing students' cognitive abilities that are involved in the creative modeling processes using a…
Descriptors: Mathematics Skills, Mathematics Activities, Mathematical Models, Problem Solving
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
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Kivunja, Charles – International Journal of Higher Education, 2015
In "Do You Want Your Students to Be Job-Ready With 21st Century Skills?" Kivunja (2014a) draws on the work by the Partnership For Teaching 21st Century Skills (P21) reported by Trilling and Fadel (2009), to articulate that the skills that young people need to succeed as individuals, citizens and workers in the 21st century fall into four…
Descriptors: Critical Thinking, Thinking Skills, Problem Solving, Technological Literacy
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Sherman, Jacob D. B.; Burns, Heather L. – Teaching in Higher Education, 2015
Sustainability education is a growing field within higher education that fosters personal and intellectual engagement with the interconnected tensions of pressing social, ecological, economic, and political issues. Sustainability education aims to prepare learners to become creative problem solvers and active citizens who understand the…
Descriptors: Sustainable Development, Environmental Education, Mentors, Peer Relationship
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Hwang, Gwo-Jen; Hung, Chun-Ming; Chen, Nian-Shing – Educational Technology Research and Development, 2014
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in…
Descriptors: Student Motivation, Problem Solving, Academic Achievement, Peer Evaluation
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O'Connor, Alexander J.; Nemeth, Charlan J.; Akutsu, Satoshi – Creativity Research Journal, 2013
Attempts to maximize creativity pervade corporate, artistic, and scientific domains. This research investigated how individual's lay beliefs about the malleability of creativity affect several measures of creative potential. Two correlational and 1 experimental study examined the relationship between malleability beliefs about creativity and…
Descriptors: Beliefs, Creativity, Correlation, Foreign Countries
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Van Harpen, Xianwei Y.; Presmeg, Norma C. – Educational Studies in Mathematics, 2013
The importance of students' problem-posing abilities in mathematics has been emphasized in the K-12 curricula in the USA and China. There are claims that problem-posing activities are helpful in developing creative approaches to mathematics. At the same time, there are also claims that students' mathematical content knowledge could be highly…
Descriptors: Foreign Countries, Creativity, Mathematics Instruction, Investigations
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King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
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Shu-Hsuan Chang; Li-Chih Yu; Yen-Kuang Kuo; Yi-Ting Mai; Jen-De Chen – Journal of Baltic Science Education, 2015
Undergraduate science, technology, engineering, and mathematics (STEM) curriculum emphasize project-based learning (PBL) with peer assessment/on-line peer assessment (PA/OPA). Many studies have stressed that students did not improve over two rounds in PBL with OPA studies and PBL with PA have to adopt team mutual cooperation to reap effective…
Descriptors: Total Quality Management, Active Learning, Student Projects, Design
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Kress, Darcie K.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2017
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Descriptors: Elementary School Students, Grade 5, Creativity, Student Developed Materials
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Katz, Andrew – SchoolArts: The Art Education Magazine for Teachers, 2012
In this article, students build a prototype guitar. One way to get students to take creative risks is to allow playful approaches to their designs--let them come up with wild or silly ideas. By starting from such a wide-open place, many students will change their definitions and assumptions of what a guitar has to be. The result will be a wider…
Descriptors: Studio Art, Art Activities, Middle School Students, Musical Instruments
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Travis, Frederick; Lagrosen, Yvonne – Creativity Research Journal, 2014
This study used canonical correlation analysis to explore the relation among scores on the Torrance test of figural and verbal creativity and demographic, psychological and physiological measures in Swedish product-development engineers. The first canonical variate included figural and verbal flexibility and originality as dependent measures and…
Descriptors: Multivariate Analysis, Creativity, Correlation, Engineering
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Bijvoet-van den Berg, Simone; Hoicka, Elena – Developmental Psychology, 2014
Divergent thinking shows the ability to search for new ideas, which is an important factor contributing to innovation and problem solving. Current divergent thinking tests allow researchers to study children's divergent thinking from the age of 3 years on. This article presents the first measure of divergent thinking that can be used with children…
Descriptors: Individual Differences, Age Differences, Thinking Skills, Skill Development
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Che-Ani, Adi-Irfan; Ismail, Khaidzir; Ahmad, Azizan; Ariffin, Kadir; Razak, Mohd Zulhanif Abd – International Education Studies, 2014
The importance of soft skills to the graduates to compete in the working world is undeniable. Soft skills are complementary to the academic qualifications held by students. Recognizing this, the University Kebangsaan Malaysia (UKM) has established a new framework for Soft Skills courses to improve the existing framework of the course. The…
Descriptors: Foreign Countries, Required Courses, Outcomes of Education, Universities
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