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Abbatt, F. R.; Hartley, J. R. – International Journal of Mathematical Education in Science and Technology, 1974
A course in applied statistics for social science students provides for students designing experiments at an interactive terminal. (SD)
Descriptors: College Mathematics, Computers, Higher Education, Individualized Instruction
Kuipers, Benjamin – 1985
The relationship between cognitive psychologists and researchers in artificial intelligence carries substantial benefits for both. An ongoing investigation in causal reasoning in medical problem solving systems illustrates this interaction. This paper traces a dialectic of sorts in which three different types of causal resaoning for medical…
Descriptors: Artificial Intelligence, Clinical Diagnosis, Cognitive Processes, Computer Simulation
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Carroll, James L. – Journal of Learning Disabilities, 1974
To help adult students understand the learning disabled child's frustrations, four demonstration techniques, simulating receptive difficulties in the areas of visual, auditory, and tactile discrimination and in problem-solving have been developed. (Author/DB)
Descriptors: Exceptional Child Education, Learning Disabilities, Parent Education, Perceptual Handicaps
Nuernberger, Anna – 1978
Presented are the skills needed for facilitating and linking. A role play experience provides the opportunities for issues and concerns to be made explicit. The role play process permits conflict points to be made explicit and to be specified in a psychologically safe context. Because the role play is "make believe," there is permission…
Descriptors: Curriculum Development, Education, Group Dynamics, Information Dissemination
McClain, Donald H.; And Others – 1975
A set of computer programs and data files have been designed to provide a simulated experience with patient-diagnosis problems for medical students. The programs, called CAPS (Computer Assisted Patient Simulation), aims to provide opportunities for making diagnoses and decisions; develop problem-solving skills; expand knowledge of specific disease…
Descriptors: Computer Programs, Decision Making, Higher Education, Information Processing
Egan, Dennis Edmund – 1973
In this study three issues related to "expert" problem solving were studied; the problems considered were based on Tower of Hanoi puzzles. A computer simulation was proposed and tested, effects of cues on subjects' performance were studied, and inter-problem transfer was analyzed. Four predictions were posed for the simulation study. Two of these…
Descriptors: Computers, Doctoral Dissertations, Experience, Learning
Kersch, Susan F. – 1970
This is one of a series which focuses on innovations in the training and supervision of counselors. It discusses simulation gaming by providing: (1) a definition of the procedure; (2) a description of models of practice; (3) a discussion of the effects of using simulation gaming; (4) suggestions for possible applications of the procedure; and (5)…
Descriptors: Counselor Training, Educational Games, Educational Planning, Innovation
Rogers, W. Todd – 1972
The jackknife is a general inferential technique intended to ameliorate the problems associated with inadequate sampling theory. The research reported herein is directed at investigating the utility of the jackknife for establishing confidence intervals on and testing hypotheses about the disattenuated correlation coefficient for small samples. A…
Descriptors: Computer Science, Correlation, Educational Programs, Hypothesis Testing
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Archer, J. Andrew – Mathematics Teacher, 1976
The game of roulette is analyzed. (SD)
Descriptors: Computers, Games, Instruction, Learning Activities
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McGuire, Christine – Journal of Research in Science Teaching, 1976
Discusses the use, types, and advantages of simulation activities in problem-solving instruction. Reviews a research study of simulation in medical education. (MLH)
Descriptors: Educational Research, Higher Education, Instruction, Learning Activities
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Jeffries, Robin; And Others – Cognitive Psychology, 1977
The water jug task model was extended to four variations of the Missionaries--Cannibals river-crossing problem. Different cover stories resulted in large differences in number of illegal moves, but no difference in number of legal moves to solution. The three-stage process model explains both legal and illegal moves. (Author/GDC)
Descriptors: Cognitive Processes, Decision Making, Games, Higher Education
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Woodbury, Patricia A. – Journal of Continuing Education in Nursing, 1984
The goal of this program was to evaluate health care students' skills in data collection, diagnosis, and management of illness through computerized patient management simulations. Methodology of case management simulations and a sample case are provided. (SK)
Descriptors: Computer Assisted Testing, Computer Simulation, Health Occupations, Postsecondary Education
Wehrenberg, Stephen B. – Personnel Journal, 1986
Explains why simulation is a particularly useful teaching device in areas in which it is important to tie together cognitive skills and motor skills into total performance. Discusses the many forms simulation can take in soft skills training and how simulations can shape perspectives. (CT)
Descriptors: Cognitive Development, Decision Making Skills, Motor Development, Problem Solving
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Baba, Norio; And Others – Simulation and Games, 1984
Describes an educational microcomputer gaming system for dealing with the acid rain problem in Western Europe and discusses its objectives, rules, problems, and future perspectives. Usefulness of gaming as an operational aid in formulating appropriate energy policies worldwide is emphasized. (MBR)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Higher Education
Cain, Edward J., Jr. – Pointer, 1984
The author emphasizes the importance of understanding the value of computer technology in special education, specifically in developing expressive and receptive language, in providing opportunities for real-life problem-solving experiences through simulations, in facilitating basic functioning, and in providing recreational alternatives.…
Descriptors: Computer Literacy, Computer Simulation, Computers, Disabilities
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