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Salvi, Carola; Costantini, Giulio; Pace, Adriana; Palmiero, Massimiliano – Journal of Creative Behavior, 2020
The scientific approach to the study of creative problem-solving has shifted from using classic insight problems (e.g., the "Nine-dots" problem), toward sets of problems that have more robust psychometric properties, such as the Remote Associate Test (RAT). Because it is homogeneous, compact, quickly solvable, and easy to score, the RAT…
Descriptors: Foreign Countries, Association Measures, Problem Solving, Psychometrics
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Samira Mohamed Ahmed Abdullah; Naila Mohamed Farid Toulan; Ayman Abdel-Hamid Amen – International Journal of Technology and Design Education, 2024
Design thinking is a way to create solid designs that responds to design problems and solve it in a creative and suitable way. However, it is not widely recognized in architectural education pedagogy in Egypt for undergraduate. Despite being very efficient in several business avenues but not in architectural pedagogy. So, this paper aims to spot…
Descriptors: Design, Architectural Education, Verbal Communication, Visualization
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Mehmet Basaran; Sermin Metin; Ömer Faruk Vural – Education and Information Technologies, 2024
The growing significance of coding in 21st-century early childhood education extends beyond technical proficiency, encompassing cognitive development, problem-solving, and creativity. Coding is being integrated globally into educational curricula to prepare students for the digital era. This research examines coding's potential impact on cognitive…
Descriptors: Early Childhood Education, Coding, 21st Century Skills, Social Emotional Learning
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Ljerka Jukic Matic; Josip Sliško – International Journal of Mathematical Education in Science and Technology, 2024
Creativity and problem solving are considered to be twenty-first-century competencies, therefore promoting mathematical creativity should be an important part of school mathematics. The study presented in this paper is inspired by the notion of mathematical creativity and the utilization of multiple solution tasks (MSTs) to investigate students'…
Descriptors: College Mathematics, Creativity, Student Attitudes, Problem Solving
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Mathias Norqvist; Bert Jonsson; Johan Lithner – Educational Studies in Mathematics, 2025
In mathematics classrooms, it is common practice to work through a series of comparable tasks provided in a textbook. A central question in mathematics education is if tasks should be accompanied with solution methods, or if students should construct the solutions themselves. To explore the impact of these two task designs on student behavior…
Descriptors: Attention, Algorithms, Creativity, Mathematics Education
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Mohamad Ikram Zakaria; Chuzairy Hanri; Sri Hastuti Noer; Mella Triana; Widyastuti – Journal of Education and Learning (EduLearn), 2025
Education 4.0 strongly promotes the development of communication, collaboration, critical thinking, and creativity (4C) skills among students. Consequently, it is crucial for mathematics teachers to integrate activities that facilitate the cultivation of these skills. However, the scarcity of resources, such as recommended instructional…
Descriptors: Skill Development, Learning Activities, Mathematics Teachers, Mathematics Instruction
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Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
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Stabryla, Lisa M.; Clark, Renee M.; Gilbertson, Leanne M. – Advances in Engineering Education, 2022
Addressing complex global sustainability challenges requires a creative mindset, yet current engineering curriculum does not facilitate development of student creativity. Design thinking, as defined by the Hasso Plattner Institute of Design at Stanford, is a human-centered, creative design methodology that can be used to foster cognitive aspects…
Descriptors: Design, Thinking Skills, Creativity, Undergraduate Students
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Puchongprawet, Jakkrit; Chantraukrit, Pornthep – Anatolian Journal of Education, 2022
This research aims to study and compare students' creative problem-solving ability and the quality of students' creative products before, during and after the study in STEM education with the emphasis on the engineering design process. This research is an experimental One-Group Repeated Measures design, with the target groups being 72 junior high…
Descriptors: Creativity, Problem Solving, STEM Education, Junior High School Students
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Xiaohong Liu; Jianjun Gu; Jinlei Xu – International Journal of Technology and Design Education, 2024
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching activities integrating Design Thinking (DT) have the potential to cultivate individual skills. As future in-service teachers, pre-service teachers need to understand DT so as to be able to use it in their…
Descriptors: Preservice Teachers, Design, Cognitive Processes, Models
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Budi Handoyo; Purwanto; Syahrul Ridha; Geok Chin Ivy Tan – Journal of Social Studies Education Research, 2024
The Spatial-Based Learning (SBL) model, developed in 2018, has evolved through the application of various spatial techniques. Its 21st-century emergence prompts an analysis of its impact on critical thinking. This study aims to examine SBL's impact using Quantum Geographic Information System (SBL-QGIS) on undergraduates' critical thinking.…
Descriptors: Foreign Countries, Undergraduate Students, Geographic Information Systems, Critical Thinking
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Fateme Husseini; Ali Malmir – Asia-Pacific Education Researcher, 2025
As creativity plays an essential role in conducting research, this study was an attempt to investigate how EFL researchers conceptualize creativity in their research. To this end, we adopted a descriptive narrative design, collecting, and analyzing the autobiographical narratives of 12 Iranian EFL researchers. The deductive thematic analysis…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Creativity
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Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation
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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
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Nik Abdul Hadi Noor Nasran; Mohamad Ikram Zakaria – Journal of Education and Learning (EduLearn), 2025
In the current realm of education 4.0, teachers play a pivotal role as facilitators of holistic skill development. The shift in focus towards accentuating creativity, communication, critical thinking and collaboration (4C) skills signifies an acknowledgment of the changing demands brought about by the industrial revolution 4.0. This transformation…
Descriptors: Foreign Countries, Problem Solving, Mathematics Teachers, Creativity
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