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Turner, Paul – Australian Mathematics Teacher, 2006
If one rolls a coin across a chessboard and it comes to rest on the board, what is the probability that it covers some corner of one of the grid squares? The online magazine "Plus" (2004) posed this problem for students to solve. It is a useful problem for several reasons: it introduces the idea of probability in a continuous sample space, it has…
Descriptors: Mathematics Instruction, Problem Solving, Games, Probability
Pahl, Ronald H. – Social Studies, 2007
The author presents five classroom activities that involve students in the settlement at Jamestown. Activity 1 simulates the problems encountered on the "Godspeed," a fifty-two-foot foot boat with fifty-two passengers traveling across the Atlantic in 1607 for three slow months. In Activity 2, students plot their route, ocean currents,…
Descriptors: Learning Activities, Class Activities, American Indians, Females
Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use
Valanides, Nicos; Angeli, Charoula – Journal of Research on Technology in Education, 2008
In this study, we discuss the scaffolded design of ODRES (Observe, Discuss, and Reason with Evidence in Science), a computer tool that was designed to be used with elementary school children in science, and report on the effects of learning with ODRES on students' conceptual understandings about light, color, and vision. Succinctly, dyads of…
Descriptors: Feedback (Response), Scientific Concepts, Elementary School Students, Schemata (Cognition)
Duffy, Thomas; And Others – 1996
This supplementary volume presents appendixes A-E associated with a 1-year study which determined what secondary school students were doing as they engaged in the Chelsea Bank computer software simulation activities. Appendixes present the SCANS Analysis Coding Sheet; coding problem analysis of 50 video segments; student and teacher interview…
Descriptors: Basic Skills, Classroom Research, Computer Assisted Instruction, Computer Simulation
Pirolli, Peter – 1992
Four papers from a project concerning information-processing characterizations of the knowledge and processes involved in design are presented. The project collected and analyzed verbal protocols from instructional designers, architects, and mechanical engineers. A framework was developed for characterizing the problem spaces of design that…
Descriptors: Architecture, Cognitive Processes, Computer Simulation, Design
Lazzeri, Joyce – 1980
Suitable for secondary school students, the workbook provides flowcharting activities to help students understand the logical steps used in problem solving. Before applying the flowcharting procedures to mathematical problems, students are first introduced to familiar non-mathematical problems such as sharpening a pencil or eating peanuts. Section…
Descriptors: Flow Charts, Learning Activities, Logical Thinking, Mathematics Instruction
Peer reviewedVansteenkiste, G. C. – International Journal of Mathematical Education in Science and Technology, 1975
Descriptors: Computer Oriented Programs, Computers, Design, Higher Education
Peer reviewedCooley, Arthur P. – Journal of Environmental Education, 1974
In developing an environmental education program, the author suggests a problem-solving process that encourages student involvement. He lists several learning activities that illustrate the four instructional guidelines that he advocates. These guidelines include student involvement and initiation in community change as well as the development of…
Descriptors: Conservation Education, Environmental Education, Learning Activities, Problem Solving
Peer reviewedPalmer, Jeffrey – American Behavioral Scientist, 1974
An integration of "systems" and "synectic" approaches and an unconventional use of role-playing are salient features of the problem solving workshop, looking for fresh approaches to the improvement of undergraduate education. (JH)
Descriptors: Creative Thinking, Educational Improvement, Higher Education, Logical Thinking
Hart, Roland J.; Goehring, Dwight J. – 1985
This report of an ongoing research project intended to provide computer assistance to Army units for the scheduling of training focuses on the feasibility of simulated annealing, a heuristic approach for solving scheduling problems. Following an executive summary and brief introduction, the document is divided into three sections. First, the Army…
Descriptors: Armed Forces, Computer Simulation, Costs, Heuristics
Ashcraft, Mark H. – 1985
Described in the context of a computer simulation are highlights of a program of research focusing on the storage of mathematics problem solving information in young children's memory and the development of such knowledge structures in older children. Specifically discussed are the problem size effect, the network nature of the memory…
Descriptors: Arithmetic, Cognitive Development, Cognitive Processes, Computer Simulation
Bigelow, Bruce E. – 1978
This paper attempts to summarize briefly the history of the Denison University project for learning through simulation, detailing the range of research, development, education and training, and evaluational efforts which resulted in the establishment of the Denison Simulation Center. The paper includes an explanation of the services currently…
Descriptors: Educational Research, Evaluation Methods, Game Theory, Problem Solving
Dennis, J. Richard – 1979
This paper is designed to provide the educator with an overview of instructional applications of the computer, along with important issues related to each application. Applications discussed include computer managed instruction, drill and practice, simulation, computer assisted testing, instructional games, tutorials, problem solving, and…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Educational Games, Guidelines
Forsberg, Ed – 1969
Operational gaming is a kind of decision simulation where the players make decisions within the framework of a simulated operating system. For the game to have value in developing vocational awareness, the decision-making exercise should be structured around a model of real life vocational decisions. The gaming experience aims toward helping the…
Descriptors: Career Counseling, Career Guidance, Decision Making, Game Theory

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