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Yoder, Sharon K. – 1992
This book discusses four kinds of graphs that are taught in mathematics at the middle school level: pictographs, bar graphs, line graphs, and circle graphs. The chapters on each of these types of graphs contain information such as starting, scaling, drawing, labeling, and finishing the graphs using "LogoWriter." The final chapter of the…
Descriptors: Computer Assisted Instruction, Computer Graphics, Graphs, Integrated Curriculum
Peer reviewedColley, Ann; And Others – Computers in Human Behavior, 1996
This study examined 117 undergraduates' perceptions of ability at computer programming and word processing. In particular, it rated the importance of prior experience factors, keyboarding skills, and personal attributes such as enjoyment of problem solving. Those were discovered, in general, to be more important than formal training or aptitude in…
Descriptors: Aptitude, Cognitive Style, Comparative Analysis, Computer Attitudes
Peer reviewedGray, John S. – Journal of Computing in Higher Education, 1998
Describes use of the little-known Shuttle Puzzle in computer programming to elucidate the process of analyzing a problem and synthesizing observations into an algorithm that can be used to generate a programming solution. The process used to solve the problem reflects one that an expert uses. The method could be adapted for small-group cooperative…
Descriptors: Algorithms, Classroom Techniques, Computer Uses in Education, Cooperative Learning
Peer reviewedPaas, Fred G. W. C.; Van Merrienboer, Jeroen J. G. – Journal of Educational Psychology, 1994
Four computer-based training strategies for geometrical problem solving in the domain of computer numerically controlled machinery programming were studied with 60 Dutch secondary technical school students for effects on training performance, transfer of performance, and cognitive load. Results support the utility of worked examples for transfer…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Foreign Countries, Geometry
Grissom, Scott; Koschmann, Tim – 1995
The objective of this project was to develop a way of producing instructional materials such that once an acceptable design had been achieved, hypermedia documents could be easily generated with no additional programming or design effort. The project was undertaken to support a case-based instructional curriculum in medical education. Southern…
Descriptors: Case Method (Teaching Technique), Case Studies, Curriculum Development, Higher Education
Watt, Daniel Lynn; Watt, Molly Lynn – 1992
This book is designed to help teachers maximize their students' learning of Logo. It investigates what students learn when they learn Logo, and how teachers know what they are learning. The book is intended primarily for teachers at the upper elementary and middle school levels. Each chapter is devoted to a critical aspect of Logo learning, and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Graphics, Computer Science Education
Peer reviewedCasey, Patrick J. – Computers in the Schools, 1997
Argues that including computer programming in the curriculum as a medium for instruction is a feasible alternative for teaching problem solving. Discusses the nature of problem solving; the problem-solving elements of discovery, motivation, practical learning situations and flexibility which are inherent in programming; capabilities of computer…
Descriptors: Computer Assisted Instruction, Computer Software Development, Curriculum Development, Elementary Education
Peer reviewedHolland, V. Melissa; Kaplan, Jonathan D.; Sabol, Mark A. – CALICO Journal, 1999
Describes a speech-interactive graphics microworld in which learners speak problem-solving directions to an animated agent and in which new scenarios can be authored. A proof-of-concept application is illustrated for sustaining basic speaking skill in Modern Standard Arabic. (Author/VWL)
Descriptors: Arabic, Authoring Aids (Programming), Computer Assisted Instruction, Language Tests
Yuen, Allan H. K. – Educational Media International, 2006
Extensive studies have been conducted on programming knowledge, instructional environments and effective pedagogies in order to improve the teaching and learning of computer programming. However, there have been few studies on the usefulness and effectiveness of using simulation. The aim of this paper is two-fold: to describe the design and…
Descriptors: Programming, Computer Simulation, Teaching Methods, Learning Experience
James A. Newell – Chemical Engineering Education, 2005
This paper describes an active learning game that addresses different motivational styles including intrinsic, social, achievement, and instrumental. The game is loosely based on the CBS television series Survivor and involves breaking the class into student teams (tribes) and allowing them to compete at solving chemical engineering problems. In…
Descriptors: Active Learning, Student Motivation, Learning Activities, Feedback (Response)
Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis
Wahl, Sharon C. – 1992
Nursing educators and administrators are concerned about medication errors made by students which jeopardize patient safety. The inability to conceptualize and calculate medication dosages, often related to math anxiety, is implicated in such errors. A computer-assisted instruction (CAI) program is seen as a viable method of allowing students to…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Higher Education, Individualized Instruction
McAllister, Alan – 1993
This study developed representations of the LOGO programming process which provide the basis for strategy analyses and a new perspective on problem solving in complex, semantically rich task environments such as LOGO. Nine students, ages 10 to 14, who had been identified as gifted and had previous programming experience, were trained in the…
Descriptors: Adolescents, Elementary School Students, Foreign Countries, Intermediate Grades
Borer, Monica – 1993
This program was developed and implemented to promote higher-level thinking skills and problem-solving skills and to strengthen the understanding of mathematical concepts in second grade students through the use of the Logo programming language. The objectives for this study were that 70 percent of the target students should demonstrate the basic…
Descriptors: Computer Assisted Instruction, Curriculum Development, Elementary School Mathematics, Geometry
Peer reviewedKann, Charles; Lindeman, Robert W.; Heller, Rachelle – Computers & Education, 1997
In the past, algorithm animation has yielded mixed results as a teaching tool in computer science. This article presents a study in which undergraduates at George Washington University (DC) viewed algorithm animations and then programmed the same algorithms. Results suggest that combing the two is an effective way to use animation and to produce…
Descriptors: Algorithms, Animation, Computer Science, Computer Uses in Education

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