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Katz-Buonincontro, Jen; Davis, Orin; Aghayere, Abi; Rosen, Dave – Journal of Cognitive Education and Psychology, 2016
We report on the findings from an exploratory pilot study using the experience-sampling method (ESM) and interviews to examine learning in two undergraduate engineering technology courses designed to promote creativity. Results of the ESM analysis showed that students' positive experience decreased slightly in the first course and increased…
Descriptors: Pilot Projects, Learning Experience, Engineering Technology, Creativity
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Carmeli, Abraham; Sheaffer, Zachary; Binyamin, Galy; Reiter-Palmon, Roni; Shimoni, Tali – Journal of Creative Behavior, 2014
Previous research has pointed to the importance of transformational leadership in facilitating employees' creative outcomes. However, the mechanism by which transformational leadership cultivates employees' creative problem-solving capacity is not well understood. Drawing on theories of leadership, information processing and creativity,…
Descriptors: Transformational Leadership, Creativity, Problem Solving, Safety
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Okita, Sandra – Teachers College Record, 2015
Many technological artifacts (e.g., humanoid robots, computer agents) consist of biologically inspired features of human-like appearance and behaviors that elicit a social response. The strong social components of technology permit people to share information and ideas with these artifacts. As robots cross the boundaries between humans and…
Descriptors: Robotics, Creativity, Problem Solving, Technology Uses in Education
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Samuels, Kyle; Seymour, Richard – Technology and Engineering Teacher, 2015
Engineering programs have long thrived in U.S. universities. More recently, engineering content has been introduced in America's high schools, yet less so in elementary and middle schools across the nation. To meet the demand for engineers in the U.S., educators must play a more active role in inspiring young students to this career option.…
Descriptors: Middle School Students, Engineering Education, Career Planning, Creativity
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Primus, Dirk J.; Sonnenburg, Stephan – Creativity Research Journal, 2018
The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…
Descriptors: Creative Thinking, Toys, Teaching Methods, Educational Games
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Bento, Gabriela; Costa, Jorge Adelino – Journal of Adventure Education and Outdoor Learning, 2018
This study aims to explore the pedagogical potential of outdoor play situations, considering the educational goals established in the Portuguese Pedagogical Guidelines for 0-3-year-old children (ongoing work), namely development of a sense of security and positive self-esteem; development of curiosity and exploratory impetus; and development of…
Descriptors: Outdoor Education, Play, Guidelines, Self Esteem
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Boyaci, S. Dilek Belet; Atalay, Nurhan – International Journal of Instruction, 2016
The objective of the present study is to develop a measurement tool to assess 21st Century learning and innovation skills of primary school students. Study data was collected from 632 fourth grade students in five different primary schools during 2014-2015 academic year and data obtained from 609 fourth grade students were utilized in the study.…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Reliability
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Robinson-Morral, Erika J.; Reiter-Palmon, Roni; Kaufman, James C. – Journal of Creative Behavior, 2013
Over the years, researchers have focused on ways to facilitate creativity in the workplace by looking at individual factors and organizational factors that affect employee creativity (Woodman, Sawyer, & Griffin, [Woodman, R.W., 1993]). In many cases, the factors that affect creativity are examined independently. In other words, it is uncommon…
Descriptors: Self Concept, Work Environment, Creativity, Problem Solving
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Simonton, Dean Keith – Thinking Skills and Creativity, 2013
Although the theory that creativity requires blind variation and selective retention (BVSR) is now more than a half-century old, only recently has BVSR theory undergone appreciable conceptual development, including formal three-parameter definitions of both creativity and sightedness. In this article, these new developments are for the first time…
Descriptors: Creativity, Problem Solving, Cognitive Processes, Epistemology
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Pedro, Ana; Piedade, João; Matos, João Filipe; Pedro, Neuza – International Journal of Information and Learning Technology, 2019
Purpose: The construction of learning scenarios is a way to plan for teaching activities, promoting the development of skills related to problem solving, collaboration, critical thinking and creativity. Using learning scenarios as a lesson planning strategy becomes a powerful tool in initial teacher education. On the one hand, it mobilizes…
Descriptors: Vignettes, Teaching Methods, Skill Development, Problem Solving
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Potts, Nichola; Nolan, Shane; O'Keeffe, Alan; Hill, Karen – Primary Science, 2017
Sometimes teachers just have to go for it. Breathe and expect the unexpected. A leap of faith can be quite liberating, especially for a new Headteacher of a "Requires Improvement" school. Watching staff and children work tirelessly to improve, the author realised that teachers had to be risk takers, problem-solvers and learners, just as…
Descriptors: Science Instruction, Engineering, Risk, Problem Solving
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Turpin, Marita; Matthee, Machdel; Kruger, Anine – African Journal of Research in Mathematics, Science and Technology Education, 2015
The development of problem solving skills is a shared goal in science, engineering, mathematics and technology education. In the applied sciences, problems are often open-ended and complex, requiring a multidisciplinary approach as well as new designs. In such cases, problem solving requires not only analytical capabilities, but also creativity…
Descriptors: Creativity, Information Systems, Undergraduate Students, Guidelines
Teboho Pitso – Sage Research Methods Cases, 2015
Based on my 5 years' experience that spanned the period 2002--2007 as an academic developer responsible for students and staff development, I realised that creativity was generally marginalised in undergraduate studies. In 2008, I enrolled for my PhD with the purpose of finding out whether advanced undergraduate classrooms supported students'…
Descriptors: Undergraduate Students, Doctoral Students, College Faculty, Creativity
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Stokes, Patricia D. – Journal of Creative Behavior, 2014
This article presents a problem-solving model to examine the often problematic relationship between expertise and creativity. The model has two premises, each the opposite of a common cliché. The first cliché asserts that creativity requires thinking outside-the-box. The first premise argues that experts can only think and problem solve inside the…
Descriptors: Portraiture, Art Products, Artists, Creativity
Lawrence, Jody; Hokanson, Brad – Educational Technology, 2016
Most educational efforts focus on declarative knowledge and information, which are described primarily as "content." This concentration is common for online courses. Few go beyond this limited level of learning to seek changes in skills and character traits such as curiosity or creativity. Using a project-based curriculum, a course on…
Descriptors: Online Courses, Large Group Instruction, Technology Uses in Education, Educational Technology
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