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Thomas, M.E.; McKinney, G. – J Eng Educ, 1969
Descriptors: Computer Assisted Instruction, Digital Computers, Engineering Education, Problem Solving
Bushnell, Don D. – 1970
The most common mode for the use of computers in education is for the student to be directed by the programed stimulus of the computer. This method has failed to solve the long-standing problems of education. The author suggests that the time-shared computer assisted instruction console should be used as a problem-solving tool for the student. He…
Descriptors: Computer Assisted Instruction, Educational Planning, Educational Technology, Problem Solving
Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
Marion, Rodger; Niebuhr, Bruce R. – Collegiate Microcomputer, 1986
Discusses an algorithm for developing problem solving simulations using microcomputers, and describes both the components of the simulation algorithm and the user interface. Examples of simulation and programming methods are presented. (MBR)
Descriptors: Algorithms, Computer Simulation, Computer Software, Design
Peer reviewedBogniard, Jane N.; Dalrymple, Julia I. – Journal of Home Economics, 1970
The simulation technique for preparing prospective home economics teachers uses real-life teaching situations that students create, enact, and analyze. This report concludes that the technique can be used even at a small college with limited resources. (Editor)
Descriptors: Home Economics Education, Problem Solving, Simulation, Student Teachers
Moore, Denton R.; Tomlinson, Jerry – J Leg Educ, 1969
Descriptors: Educational Experiments, Interaction, Legal Education, Negotiation Impasses
Brown, Margot – Simulation/Games for Learning, 1982
Summarizes conditions in the primary schools that suggest the appropriateness of using simulation games and describes the People GRID and Living Together Series for developing learning about the real world and the skills necessary for effective participation in it. (EAO)
Descriptors: Educational Games, Foreign Countries, Games, Primary Education
Peer reviewedAntonietti, Alessandro – Educational Leadership, 1997
Debunks five misconceptions about improving creative thinking. To encourage students to think creatively, instructional techniques should reflect an integrated set of mental skills, use materials mimicking real-life situations, consider students' beliefs and tendencies toward creative thinking, show metacognitive sensibility, and foster a creative…
Descriptors: Active Learning, Creativity, Elementary Education, Learning Activities
Peer reviewedCotton, Samuel E. – Technology Teacher, 2002
Many problem-solving activities include mathematical principles but students do not use them during the design and experimentation phases before creating a prototype or product. Restricting the amount and/or type of materials available to students will require them to calculate and requisition the materials needed. (JOW)
Descriptors: Design, Mathematics, Prediction, Problem Solving
Peer reviewedMonaghan, James M.; Clement, John – Journal of Science Education and Technology, 2000
Hypothesizes that the construction of visual models, resolution of these visual models with numeric models and, in many cases, rejection of commitments such as the belief in one true velocity, are necessary for students to form integrated mental models of relative motion events. Studies high school students' relative motion problem solving.…
Descriptors: Algorithms, Computer Simulation, Cooperative Learning, High Schools
Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
Laoui, Tahar; O'Donoghue, John – Research in Science & Technological Education, 2008
This paper is based on the experience acquired in teaching materials science/engineering to first year university students. It has been observed that students struggle with some of the fundamental materials concepts addressed in the module/course. This applies to delivered lectures but extends to the incorporation of tutorial sessions provided…
Descriptors: College Freshmen, Engineering Education, Computer Assisted Instruction, Fundamental Concepts
Lu, Jingyan; Lajoie, Susanne P. – Contemporary Educational Psychology, 2008
This study investigated the collaborative decision-making and communicative discourse of groups of learners engaged in a simulated medical emergency in two conditions. In one condition subgroups used a traditional whiteboard (TW group) to document medical arguments on how to solve a medical emergency. In the other condition subgroups used…
Descriptors: Persuasive Discourse, Cooperative Learning, Decision Making, Educational Technology
Reimann, Peter – 1994
Recent research has demonstrated that knowledge about specific instances may be of more relevance to reasoning than has previously been assumed. Students can rely on principles they have learned, or they can recall something similar previously experienced, and base the new prediction on it in an instance-based approach. Instance-based (or…
Descriptors: Case Method (Teaching Technique), Discovery Learning, Experiential Learning, Learning Strategies
Peer reviewedPenland, Patrick R. – Special Libraries, 1975
A simulation model for use in library professional continuing education is described. (PF)
Descriptors: Computer Oriented Programs, Librarians, Library Education, Models

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