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Wasley, Paula – Chronicle of Higher Education, 2008
This article talks about a software designed by the University of Phoenix for its business, information-technology, education, and health-care courses. Through the university's "virtual organizations"--online teaching tools designed to simulate the experience of working at a typical corporation, school, or government agency, Phoenix students can…
Descriptors: Feedback (Response), World Problems, Employees, Distance Education
Brooks, Sarah – 1981
Computer programing and problem-solving steps in mathematics are viewed to have related concepts. Some heuristics are compared with some suggestions for structured programing. The one fundamental difference between problem solving in general and when using the computer is seen as the computer solution must be finite. The computer is viewed as a…
Descriptors: Computer Science Education, Computers, Educational Technology, Logic
Goldstein, Ira; And Others – 1974
LISP LOGO is a computer language invented for the beginning student of man-machine interaction. The language has the advantages of simplicity and naturalness as well as that of emphasizing the difference between programs and data. The language is based on the LOGO language and uses mnemonic syllables as commands. It can be used in conjunction with…
Descriptors: Artificial Intelligence, Computer Programs, Computer Science Education, Computers
Rogers, W. Todd – 1972
The jackknife is a general inferential technique intended to ameliorate the problems associated with inadequate sampling theory. The research reported herein is directed at investigating the utility of the jackknife for establishing confidence intervals on and testing hypotheses about the disattenuated correlation coefficient for small samples. A…
Descriptors: Computer Science, Correlation, Educational Programs, Hypothesis Testing
Peer reviewedChristiansen, Gunnar – American Journal of Physics, 1978
Describes a concentrated course of one week duration in elementary computer physics. The purpose of it is to introduce computer physics and to show how to remove the traditional constraints on physics courses, and to gain insight into the solutions of complex problems using the computer. (GA)
Descriptors: College Science, Computer Science, Course Descriptions, General Education
McConnell, Barry A.; McConnell, Nancy J. – Collegiate Microcomputer, 1988
Discussion of the history and development of artificial intelligence (AI) highlights a bibliography of introductory books on various aspects of AI, including AI programing; problem solving; automated reasoning; game playing; natural language; expert systems; machine learning; robotics and vision; critics of AI; and representative software. (LRW)
Descriptors: Artificial Intelligence, Computer Games, Computer Science, Computer Software
Peer reviewedWaldrop, M. Mitchell – Science, 1984
Discusses various aspects of artificial intelligence, focusing on three interrelated issues: (1) representation of knowledge, which is roughly the machine equivalent of human memory; (2) control and use of knowledge, which corresponds to human abilities in problem solving and planning; and (3) the acquisition of knowledge, or what humans call…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Science, Higher Education
Peer reviewedKoffman, E. B.; Perry, J. M. – International Journal of Man-Machine Studies, 1976
Describes a model for the design of computer assisted instruction (CAI) in problem solving for an introductory digital systems design course. Includes evaluation. (LS)
Descriptors: Computer Assisted Instruction, Computer Science Education, Evaluation, Higher Education
Peer reviewedStehney, Ann K. – American Mathematical Monthly, 1983
Forty-eight mathematicians in industry, business, and government replied to a questionnaire on the relative merits of the traditional undergraduate curriculum, advanced topics in pure mathematics, computer programing, additional computer science, and specialized or applied topics. They favored programing and applied mathematics, along with a…
Descriptors: College Mathematics, Computer Science, Educational Research, Higher Education
Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities
Peer reviewedTomek, Ivan – Computers and Education, 1982
Describes "Josef," a robot programing language similar to the LOGO turtle language, which has been designed as an instructional system through which the algorithmic problem-solving skills required in computer programing can be developed and tested in a controlled learning environment. Four figures and a reference list are included. (JL)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Higher Education
Nilson, Jeff – Classroom Computer News, 1983
"Big Business" is a series of computer simulations designed to give players a chance to compete in the practical world of business and finance. The basic elements of the simulations and versions designed for home use, middle school students, and high school students are described. (Author/JN)
Descriptors: Business, Computer Oriented Programs, Computer Programs, Computer Science Education
Friel, Susan – Classroom Computer News, 1983
"Lemonade" is one in a series of simulations designed to permit exploration of elementary concepts in economics. The nature of the simulation, problem-solving skills fostered, and suggestions for use of the program in the classroom are discussed. (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Computer Science Education, Economics
Connor, Jim – Creative Computing, 1981
The process and history of the development of artificial intelligence is reviewed. Important achievements are noted. Limitations to possible breakthroughs in this field are noted from philosophers and mathematical logicians. (MP)
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Programs, Computer Science
Peer reviewedBell, Frederick H. – AEDS Journal, 1979
Incorporating computers and computing into high school mathematics courses and college teacher-education courses had no negative effects on students' achievement levels and attitudes toward mathematics and had a positive effect on their attitudes toward computers. (Author)
Descriptors: Computer Science Education, High School Students, High Schools, Higher Education

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