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Panjaitan, Muktar B.; Siagian, Asister – Journal of Education and e-Learning Research, 2020
The purpose of this study was to identify and describe the improvement of students' scientific process skills and scientific creativity. This type of research is quantitative descriptive research with thirty students of Class VII of the junior high school Negeri 12 with the main subjects of temperature and heat. The results showed that the…
Descriptors: Active Learning, Inquiry, Science Process Skills, Creative Thinking
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Gunter, Melissa D.; Raymond, Kate M. – Mathematics Teacher: Learning and Teaching PK-12, 2020
Many teachers labor to distinguish between productive and unproductive struggle; they believe that struggle is productive when it engages students in thinking and communicating metacognitively, which is when students think and communicate about their problem-solving processes, strategies, challenges, and successes. One method that helps ensure…
Descriptors: Classroom Communication, Metacognition, Mathematics Instruction, Instructional Effectiveness
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Hubert, Bailee; Rossi, Jeanine; Richardson, Elizabeth – Journal of Outdoor Recreation, Education, and Leadership, 2020
This study investigated social development and demonstration in preadolescent girls within the context of an outdoor adventure-based program. Researchers implemented an 11-week outdoor adventure-based program for seven girls aged 10 to 12. A case study design including pre- and postsurveys, weekly small-group discussion responses, comment box…
Descriptors: Social Development, Preadolescents, Females, Adventure Education
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Thienngam, Sunthorn; Promlek, Aree; Thongsaard, Koranit – Australian Journal of Teacher Education, 2020
The objectives were to study and develop metacognitive skills of 1,616 early childhood in-service teachers in Child Development Center, Thailand. The quasi-experimental design were implied. Research Tools were Metacognitive Self-Assessment Questionnaire and scoring rubrics for early childhood students' assessment. Data were analyzed through…
Descriptors: Metacognition, Early Childhood Teachers, Child Development, Foreign Countries
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Iwuanyanwu, Paul Nnanyereugo; Ogunniyi, Meshach Bolaji – African Journal of Research in Mathematics, Science and Technology Education, 2020
The aim of the study was to determine the effects of a dialogical argumentation instructional model (DAIM) on pre-service teachers' ability to solve conceptual maths-in-physics (MIP) problems. Using a quasi-experimental design the study included two equal groups of pre-service teachers (N = 40) to follow two instructional methods in which the…
Descriptors: Persuasive Discourse, Teaching Methods, Instructional Effectiveness, Preservice Teachers
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Amr M. Mohamed; Tahany S. Shaaban; Hassen Alazhar Jmaiel – Journal of Attention Disorders, 2024
Objective: The purpose of this study was to examine the perspectives of English as a Foreign Language Special Education teachers (EFLSE) regarding game-based learning approaches for addressing behavioral disorders in ADHD patients. Method: The study involved a sample (n = 131) of EFLSE teachers who completed a questionnaire to determine how…
Descriptors: Special Education Teachers, English (Second Language), Teacher Attitudes, Game Based Learning
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Altin, Rukiye; Tokel, Tugba; Delialioglu, Omer – Journal of Computers in Mathematics and Science Teaching, 2021
The focus on Computer Science Education at the K-12 level has been increasingly highlighted due to today's need for a populace with computational thinking skills, in addition to the expansion of careers related to computing and computer science. Programming helps facilitate students' examination of the nature of a problem and helps students to…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Interdisciplinary Approach, Computer Science Education
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Cloude, Elizabeth B.; Carpenter, Dan; Dever, Daryn A.; Azevedo, Roger; Lester, James – Journal of Learning Analytics, 2021
Reflection is critical for adolescents' problem solving and learning in game-based learning environments (GBLEs). Yet challenges exist in the literature because most studies lack a theoretical perspective and clear operational definition to inform how and when reflection should be scaffolded during game-based learning. In this paper, we address…
Descriptors: Game Based Learning, Video Games, Learning Analytics, Microbiology
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de la Puente Pacheco, Mario Alberto; Guerra Florez, Dick; de Oro Aguado, Carlos Mario; Llinas Solano, Humberto – Educational Review, 2021
Studies on the effectiveness of the Project-Based Learning (PBL) method in different local contexts require non-conventional approaches that clarify if the methodology is suitable in other settings compared to the conventional teaching practice. This study examined students' perception of the effectiveness of the PBL method in developing…
Descriptors: Active Learning, Student Projects, Context Effect, Local Issues
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Yu, Zhonggen; Gao, Mingle; Wang, Lifei – Journal of Educational Computing Research, 2021
While educational games have been increasingly popular in education, insufficient studies have comprehensively reviewed their effectiveness. To complement this missing link, this study explored game-based learning outcomes including academic achievements, problem-solving, and critical thinking abilities, knowledge, learning efficiency, skills,…
Descriptors: Instructional Effectiveness, Educational Games, Game Based Learning, Student Motivation
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Çarkit, Cafer; Özenç, Mehmet – Educational Policy Analysis and Strategic Research, 2021
Problem solving is one of the basic skills needed by individuals today. An individual who has attained problem-solving skills can both overcome difficulties in daily life and be successful in professional business life. In this respect, problem solving is considered as a skill that children should attain from an early age. Many variables are…
Descriptors: Grade 4, Elementary School Students, Children, Student Attitudes
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Nogueira, Teresa; Magano, José; Fontão, Eunice; Sousa, Marina; Leite, Angela – Education Sciences, 2021
An essential aspect of higher education institutions' academic curricula for engineering courses is the students' industrial internship programs. In the literature, it is well accepted that such programs provide valuable learning outcomes and increase the graduates' employment prospects. Thus, it is paramount to evaluate the internship programs'…
Descriptors: Engineering Education, College Students, Student Satisfaction, Internship Programs
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Szeto, Irene; Ng, Peggy Mei Lan; Wong, Wai Sum Phoebe; Yip, Leslie – Asia Pacific Journal of Education, 2021
The Hong Kong Secondary Education system moved from the traditional "5 + 2 + 3" system to a new "3 + 3 + 4" structure in 2012 with emphasis on whole-person development. Under the new reform, students are required to undertake a block of new general education (GE) subjects apart from their disciplinary-specific education in…
Descriptors: Foreign Countries, Undergraduate Students, General Education, Educational Benefits
Hosseini, Roya – ProQuest LLC, 2018
My dissertation is situated in the field of computer science education research, specifically, the learning and teaching of programming. This is a critical area to be studied, since, primarily, learning to program is difficult, but also, the need for programming knowledge and skills is growing, now more than ever. This research is particularly…
Descriptors: Computer Science Education, Educational Technology, Programming, Skill Development
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Dakabesi, Daud; Luoise, Isana Supiah Yosephine – Journal of Education and Learning (EduLearn), 2019
The previous research result showed that the learning model based on the investigation could increase the students' critical thinking skills. The aim of this research was to measure the effectiveness of the using of problem-based learning model to increase the students' critical thinking skills. The research design was quasi-experiment by using…
Descriptors: Instructional Effectiveness, Science Instruction, Chemistry, Problem Based Learning
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