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Schell, George P. – Journal of Educational Technology Systems, 1988
Reviews the development of artificial intelligence systems and the mechanisms used, including knowledge representation, programing languages, and problem processing systems. Eleven books and 6 journals are listed as sources of information on artificial intelligence. (23 references) (CLB)
Descriptors: Algorithms, Artificial Intelligence, Computer Science, Heuristics
Sipser, Kenneth; Sipser, Michael – Creative Computing, 1980
This article gives an overview of the new field of complexity theory which links computer science to mathematics, and ultimately to the solution of theoretical as well as practical problems in society and technology. (Author/MK)
Descriptors: Computer Oriented Programs, Computer Science, Computers, Mathematical Applications
Schienbein, Lawrence A. – Educational Research and Methods, 1976
Describes a course that emphasizes methods of problem-solving rather than learning a particular programing language. (MLH)
Descriptors: Computer Science, Course Descriptions, Curriculum, Engineering
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Venugopalan, Mundiyath – Journal of Computers in Mathematics and Science Teaching, 1986
Describes a computer program used in an experiment in which the partial molal volumes of sodium chloride solutions are calculated as a function of concentration from densities measured with a pycnometer. The complete program listing (also available from the author on disk) and a sample run are included. (JN)
Descriptors: Chemistry, College Science, Computer Science, Higher Education
Ten Dyke, Richard P. – Creative Computing, 1982
A traditional question is whether or not computers shall ever think like humans. This question is redirected to a discussion of whether computers shall ever be truly creative. Creativity is defined and a program is described that is designed to complete creatively a series problem in mathematics. (MP)
Descriptors: Algorithms, Computer Programs, Computer Science, Computers
Steen, Lynn Arthur – Science News, 1981
The development of symbolic computer algebra designed to manipulate abstract mathematical expressions is discussed. The ability of this software to mimic the standard patterns of human problem solving represents a major advance toward "true" artificial intelligence. (MP)
Descriptors: Artificial Intelligence, Computer Programs, Computer Science, Computers
Piele, Donald T. – Creative Computing, 1982
Answers to problems (in Applesoft Basic) in the Second Annual Computer Problem Solving Contest are presented, corresponding to elementary/junior/senior levels. Problems require good control of programing language, ability to solve problems, and implementing a problem-solving strategy within a computer language. Problem types include words,…
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
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Ginat, David – Computer Science Education, 2004
The paper presents a study of novice difficulties with range conceptions in loop design. CS2 students were asked to solve four related enumeration tasks, which required various loop boundary specifications. The student solutions varied considerably in conciseness and efficiency. The solution diversity reveals significant differences in range…
Descriptors: Novices, Computer Science Education, Grade 12, Programming
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1978
These student materials--study guides, handouts (some are manuals), a workbook, and programmed texts--for a secondary-postsecondary-level course for communications computer programmer are one of a number of military-developed curriculum packages selected for adaptation to vocational instruction and curriculum development in a civilian setting. A…
Descriptors: Autoinstructional Aids, Behavioral Objectives, Computer Science, Computer Science Education
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Gunion, Katherine; Milford, Todd; Stege, Ulrike – Journal of Problem Solving, 2009
Recursion is a programming paradigm as well as a problem solving strategy thought to be very challenging to grasp for university students. This article outlines a pilot study, which expands the age range of students exposed to the concept of recursion in computer science through instruction in a series of interesting and engaging activities. In…
Descriptors: Foreign Countries, Programming, Programming Languages, Middle School Students
Werner, Linda; Denning, Jill – Journal of Research on Technology in Education, 2009
Few early intervention efforts have improved the representation of women in computer science and engineering (CSE) disciplines, but pair programming has shown promise for reducing gender differences among college students. The current study is the first to examine this promising practice in middle school. In an effort to better understand what…
Descriptors: Intervention, Females, Problem Solving, Gender Issues
Wulfeck, Wallace H., II – 1977
This paper describes an investigation of problem sequencing as part of a symposium presenting theoretical concerns and research findings regarding several diverse types of strategies for designing and presenting instructional materials. The first step involved analyzing a set of problems, to determine the knowledge (rules) required for solving the…
Descriptors: Algorithms, Computer Science, Curriculum Design, Educational Research
Jarvis, John J.; And Others – 1976
Designed for student use in solving linear programming problems, the interactive computer program described (EZLP) permits the student to input the linear programming model in exactly the same manner in which it would be written on paper. This report includes a brief review of the development of EZLP; narrative descriptions of program features,…
Descriptors: Computer Assisted Instruction, Computer Science Education, Linear Programing, Man Machine Systems
National Council of Teachers of Mathematics, Inc., Reston, VA. – 1968
This booklet was written to help the mathematics teacher introduce computers through an easy, problem-oriented language. In Section I, a problem is selected and solved in a manner that builds up the use of the language. In Section II, the language is applied to three sample problems to illustrate further the programming techniques presented in…
Descriptors: Computer Assisted Instruction, Computer Science, Development, Instruction
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Holzman, Thomas G.; And Others – Memory and Cognition, 1976
Discusses a study which investigated whether a computer simulation model could suggest subroutines that were instructable and whether instruction on these subroutines could facilitate subjects' solutions to the problem task. (JM)
Descriptors: Computer Assisted Instruction, Computer Science, Computers, Information Processing
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