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Peer reviewedNorris, Fletcher R. – Mathematics Teacher, 1974
Descriptors: Computer Assisted Instruction, Computer Programs, Experiential Learning, Instruction
Peer reviewedGaltier, Jean – Educational Studies in Mathematics, 1973
Outlines a guided discovery activity for ascertaining the conditions which allow for the correct tracing of networks. (JP)
Descriptors: Discovery Learning, Experiential Learning, Geometric Concepts, Instruction
Palmer, Humphrey – Mathematics Teaching, 1980
The author advocates a return to the teaching of logic in the public schools. Methods of lessening student difficulties in learning are highlighted and current school projects are discussed. (MP)
Descriptors: Deduction, Discovery Learning, Experiential Learning, Induction
Peer reviewedJacobson, Marilyn Hall; Tabler, M. Bernadine – Arithmetic Teacher, 1980
Several activities designed to help elementary level students learn how to read calendars are presented. Problem solving and experiential learning are stressed. (MP)
Descriptors: Elementary Education, Elementary School Mathematics, Experiential Learning, Learning Activities
Peer reviewedCummings, Lynda; Winston, Michael – Science Teacher, 1998
Describes the Solutions model used at Shelley High School in Idaho which gives students the opportunity to gain practical experience while tackling community problems. This approach is built on the three fundamentals of an integrated curriculum, a problem-solving focus, and service-based learning. Sample problems include increasing certain trout…
Descriptors: Course Descriptions, Experiential Learning, Integrated Curriculum, Problem Solving
Peer reviewedMay, Danna Garrison – Gifted Child Today Magazine, 1997
Explores the use of simulations as a teaching method for gifted students. Identifies positive effects of simulations and distinguishes different types. Notes disadvantages related to time, money, and experience as are unique features of the teacher's role in this approach to instruction. Lists guidelines for choosing a model and deciding on a…
Descriptors: Class Activities, Elementary Secondary Education, Experiential Learning, Gifted
Peer reviewedLohman, Margaret C. – Human Resource Development Quarterly, 2002
A literature review analyzed training designs in four professional development approaches: case study, goal-based scenario, problem-based learning, and action learning. Case study and scenario tended to foster single-loop learning and solution of well-structured problems; problem-based and action learning fostered double-loop learning and…
Descriptors: Adult Education, Case Method (Teaching Technique), Experiential Learning, Instructional Design
Peer reviewedSkelton, T. M. – Technical Communication: Journal of the Society for Technical Communication, 2002
Maintains that technical communicators can retain their place on product development teams by re-engineering project environments. Describes an experiential learning strategy in project management to help technical communicators work with other information technology (IT) practitioners. Examines the solutions the teams produced for three projects…
Descriptors: Communication Research, Experiential Learning, Higher Education, Industrial Psychology
Peer reviewedPriest, Simon – Journal of Experiential Education, 1988
Presents a problem-solving model for outdoor group leaders. Describes assessment, analytical and creative phases of the model, and emphasizes the importance of experience-based judgment. Discusses ways of providing experiential problem-solving opportunities in outdoor leadership preparation programs. (SV)
Descriptors: Decision Making, Evaluative Thinking, Experiential Learning, Leadership Training
Peer reviewedGass, Michael; Gillis, H. L. – Journal of Experiential Education, 1995
A solution-focused therapeutic approach to processing adventure experiences shifts the focus of debriefing sessions from problem to solution, helps clients recognize exceptions to their problem behavior, and sensitizes clients to seeking positive behaviors versus avoiding negative ones. Techniques include clients' rating of their own abilities on…
Descriptors: Adventure Education, Behavior Change, Brief Psychotherapy, Change Strategies
Peer reviewedMeagher, Mary Elaine – Educational Leadership, 1995
The Universidad Nacional Autonoma de Mexico is connecting its 14 high schools to Internet. Three UNAM institutions designed a foreign-languages instruction model based on international cultural and scientific exchanges via computer networks. Mexican students studying English are interacting with English-speaking people, solving real problems, and…
Descriptors: Computer Networks, English, Experiential Learning, Foreign Countries
Peer reviewedKatims, Nancy; And Others – Middle School Journal, 1993
Describes the PACKETS Program for Middle School Mathematics, a research-based performance-assessment program being developed by the Educational Testing Service. The activities, based on real-life problems whose solutions must address a particular client's needs, are designed to promote student learning while allowing the teacher to document this…
Descriptors: Experiential Learning, Intermediate Grades, Mathematics Instruction, Mathematics Tests
Peer reviewedWallace, William – Mathematics Teacher, 1998
Presents a mathematics problem on how a sailor decides the shortest distance between two points by using a calculator. (ASK)
Descriptors: Educational Technology, Experiential Learning, Graphing Calculators, Mathematics Activities
Peer reviewedWoodward, John – TEACHING Exceptional Children, 1999
Describes the Workplace Literacy Project which teaches mathematics to remedial and special education secondary students through a combination of conceptual approaches and problem-solving exercises anchored in the students' world. The approach also incorporates the use of calculators and computer software such as spreadsheets. (DB)
Descriptors: Computer Assisted Instruction, Concept Formation, Disabilities, Experiential Learning
Renzulli, Joseph S. – School Administrator, 1999
Authentic learning consists of applying relevant knowledge, thinking skills, and interpersonal skills to solving real-world problems. Students assume roles of firsthand investigators, writers, artists, or other practitioners committed to producing a product or a service. A Connecticut high school's video-production company embodies a successful…
Descriptors: Cluster Grouping, Creativity, Enrichment Activities, Experiential Learning


