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O'Neil, Harold F., Jr.; And Others – 1993
A previous research report described a prototype measure of the skill of negotiation in interpersonal competency and the results of an initial validation study of that measure. This report describes the results of two further validation studies of the computer simulation negotiation skill measure. In study 1, 37 second- and third-year law students…
Descriptors: Bias, Competence, Computer Oriented Programs, Computer Simulation
Ramsberger, Peter F.; And Others – 1985
One of a series of developmental projects that have produced and evaluated applications of an advanced multimedia, computer-based technology for basic skills education for Army enlisted personnel, this project focused on the development of an integrated curriculum to teach learning strategies and problem-solving skills. The first task was to…
Descriptors: Computer Simulation, Courseware, Instructional Development, Interactive Video
Aanstoos, Christopher M. – 1985
In this paper the theory that human thinking proceeds according to the computer model, or symbol manipulation, is reviewed and challenged. The research used as subjects five highly rated tournament chess players who "thought aloud" during a chess game to provide tape recorded protocols of decisions made while playing. These protocols…
Descriptors: Cognitive Processes, Cognitive Style, Computer Science, Computer Simulation
Knerr, Bruce W.; And Others – 1979
Three research efforts that used computer-based simulations for maintenance training were in progress when this report was written: Game-Based Learning, which investigated the use of computer-based games to train electronics diagnostic skills; Human Performance in Fault Diagnosis Tasks, which evaluated the use of context-free tasks to train…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Carbonell, Jaime G.; And Others – 1983
Expert reasoning in the natural sciences appears to make extensive use of a relatively small number of general principles and reasoning strategies, each associated with a larger number of more specific inference patterns. Using a dual declarative hierarchy to represent strategic and factual knowledge, a framework for a robust scientific reasoning…
Descriptors: Artificial Intelligence, College Science, Computer Assisted Instruction, Computer Simulation
Hawaii State Dept. of Education, Honolulu. Office of Instructional Services. – 1985
Designed to offer direction for classroom teachers and administrators in the development of an exploratory computer literacy program for grades 9-12, this resource unit comprises four major sections, four appendices, and two resource lists. The introductory section provides information on the history of Hawaii's computer literacy program; cites…
Descriptors: Computer Literacy, Computer Science Education, Computer Simulation, Computer Software
Peer reviewedKinzer, Charles K. – Journal of Reading, 1986
Presents a categorization system that allows potential microcomputer users to make more reasoned, conscious choices to ensure that a range of software types and activities are available for their instructional programs. (SRT)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Simulation, Computer Software
Krahn, Corrie G.; Blanchaer, Marcel C. – Journal of Computer-Based Instruction, 1986
This study investigated the efficacy of using the advance organizer as a device to improve medical students' understanding of a clinical case simulation on the microcomputer and to enhance performance on a posttest. Advance organizers were found to be effective and most consistent with Mayer's assimilation theory. (MBR)
Descriptors: Advance Organizers, Case Studies, Clinical Experience, Computer Simulation
Peer reviewedTrimble, Sherry – NASSP Bulletin, 1986
Today's educational software has transcended original drill and practice functions to provide enjoyable learning experiences through simulation, tutorial, and special education programs that develop reasoning and problem-solving skills. Teacher and administrator effectiveness can be enhanced by lesson design, scheduling, attendance, grade…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Managed Instruction, Computer Simulation
Peer reviewedJain, Duli C.; And Others – Journal of College Science Teaching, 1985
Computer-assisted-instruction software was developed to supplement the conventional lecture-laboratory mode of instruction with another instructional aid for learning science in an individualized, nonthreatening environment. This development project was designed to teach physical concepts, mathematical techniques, and problem solving strategies.…
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Computer Software
Peer reviewedBaird, William E., Abst. – Journal of Computers in Mathematics and Science Teaching, 1984
Presented are abstracts of 10 papers presented at the 1984 National Educational Computing Conference. Paper topics deal with science teaching using microcomputers, exploring mathematical concepts with LOGO, a chemistry problem-solving program, interactive computer graphics in mathematics, an educational game to teach science/mathematics, learning…
Descriptors: Algebra, Chemistry, Computer Graphics, Computer Simulation
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Kahn, Ken – 1999
ToonTalk is an animated interactive world inside of which one can construct a very large range of computer programs. These programs are not constructed by typing text or arranging icons, but by taking actions in this world. Robots can be trained, birds can be given messages to deliver, and so on. This paper describes the design and preliminary…
Descriptors: Authoring Aids (Programming), Children, Computer Assisted Instruction, Computer Games
Peer reviewedLeBlanc, Mark D.; Weber-Russell, Sylvia – Cognitive Science, 1996
A growing body of empirical and theoretical work indicates that young children (grades K-3) have difficulties solving word problems because of deficient language and text comprehension strategies. Describes a computer simulation designed to model working memory demands in "bottom-up" comprehension of arithmetic word problems, offering a…
Descriptors: Children, Cognitive Processes, Computer Simulation, Elementary School Mathematics
Peer reviewedFlick, Lawrence B. – Journal of Research in Science Teaching, 1990
The question of how children solve force and motion problems in computer simulations without explicit knowledge of the underlying physics was investigated. Keystroke sequences made by children were saved and analyzed, and children were interviewed to understand their perception of the relationship between keyboard input and on-screen action. (CW)
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Elementary Education


