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Peer reviewedLuna, Michael C. – Tech Directions, 1998
Technology educators should involve students in hands-on learning about tools, materials, processes, and techniques to teach problem-solving skills and enhance self-esteem. The debate about industrial arts versus technology education loses sight of the importance of making student projects meaningful. (SK)
Descriptors: Experiential Learning, Hand Tools, High Schools, Industrial Arts
Lopez, Hector – Zip Lines: The Voice for Adventure Education, 1997
Describes and gives examples of integrating adventure activities into existing classroom curricula at three levels: review or metaphors, interwoven activities for content delivery, and total integration into classroom design. Example activities include "Speed Rabbit,""Have You Ever,""Stepping Stones,""Whale Watch," and "Mine Field." (SAS)
Descriptors: Adventure Education, Class Activities, Classroom Techniques, Elementary Secondary Education
Redondo, Miguel A.; Bravo, Crescencio; Ortega, Manuel; Verdejo, M. Felisa – Computers and Education, 2007
Experimental learning environments based on simulation usually require monitoring and adaptation to the actions the users carry out. Some systems provide this functionality, but they do so in a way which is static or cannot be applied to problem solving tasks. In response to this problem, we propose a method based on the use of intermediate…
Descriptors: Intelligent Tutoring Systems, Cooperative Learning, Experiential Learning, Educational Environment
Hunt, Andrew L.; Wood, Betty K.; Terrell, Mary Kate; Isom, Jim – Computers in the Schools, 2006
Educators are faced with developing performance indicators for reporting to state and national agencies on pre-service teacher candidates' ability to teach using innovative pedagogy as well as content- specific standards. Portfolio assessment has gained momentum as a standard in assessing student-learning outcomes. This paper is a discussion of…
Descriptors: Portfolios (Background Materials), Portfolio Assessment, Computer Uses in Education, Computer Software
Hubbard, Donna – 1998
This paper describes an intervention in two Algebra II classes in which the graphing calculator was incorporated into the curriculum as often as possible. The targeted population consisted of high school students in a growing middle to upper class community located in a suburb of a large city. The problem of a lack of understanding of the…
Descriptors: Algebra, Educational Technology, Experiential Learning, Graphing Calculators
Peer reviewedTroccolo, Joseph A. – Mathematics Teacher, 1975
The mathematics of the game "Instant Insanity" is described in terms of graph theory, a part of combinational mathematics. (SD)
Descriptors: Enrichment, Experiential Learning, Games, Graphs
Zicht, Barbara, Ed.; And Others – Elementary Economist, 1981
Providing teacher background on the concepts of wages and profits, paying particular attention to how elementary children experience and learn these concepts, this document presents 3 teaching units. The grade K-2 unit, "A Job Well Done," provides activities which focus on different types of jobs and the intrinsic and extrinsic rewards…
Descriptors: Activity Units, Concept Teaching, Economics Education, Elementary Education
Gillis, H. Lee – 1985
Activities commonly associated with outdoor adventure education can be used effectively in therapy for couples. The adventure education concepts of risk, trust, fear, anxiety, dependence/independence, problem solving, and intimacy are all dealt with in therapy and enrichment experiences for couples. While the outdoor environment has a tremendous…
Descriptors: Adults, Adventure Education, Experiential Learning, Games
Peer reviewedRobinson, G. Edith; And Others – National Council of Teachers of Mathematics Yearbook, 1975
The nature of measurement, the standard measurement concepts are discussed in terms of children's preconceptions and activities for building measurement concepts through primary school instruction. A broad range of activities including counting, computation, calibration, and relating measure to size is presented. The metric system is briefly…
Descriptors: Curriculum, Elementary Education, Elementary School Mathematics, Experiential Learning
Peer reviewedKrulik, Stephen; Wilderman, Ann M. – School Science and Mathematics, 1976
Several games, which can be useful in the classroom for teaching problem solving strategies, are described. (SD)
Descriptors: Educational Games, Experiential Learning, Games, Instruction
Peer reviewedGolins, Gerald L. – Journal of Experiential Education, 1978
Maintaining that adventure based programs serving delinquent populations are proliferating, the author identifies five adventure education properties which impel a delinquent to rearrange his destructive ways: gamelike atmosphere; organization of participants into a primary peer group; use of the outdoors; nature of the problems posed; and…
Descriptors: Adventure Education, Delinquent Rehabilitation, Experiential Learning, Group Experience
Camp, John S. – Creative Computing, 1978
The purpose of this paper is to present problems (and solutions) from the areas of marketing, population planning, system reliability, and mathematics to show how a computer simulation can be used as a problem-solving strategy in probability. Examples using BASIC and two methods of generating random numbers are given. (Author/MP)
Descriptors: Computer Programs, Elementary Secondary Education, Experiential Learning, Experiments
Peer reviewedHallerberg, Arthur E. – Mathematics Teacher, 1978
The author has selected a number of episodes that illustrate some of the successes and failures of humanity's attempt to find the area of the circle and presents them as problem studies. (MN)
Descriptors: Experiential Learning, Geometry, History, Instructional Materials
Peer reviewedFlynn, Alun – British Journal of Special Education, 1988
A summer school program in Britain which emphasizes social skill training for primary school pupils with social and behavioral difficulties is described. The program involved direct behavioral training, encouragement of problem solving skills, indirect learning through games, and experiential learning.(DB)
Descriptors: Behavior Change, Behavior Disorders, Elementary Education, Experiential Learning
Peer reviewedSchiller, Diane – Arithmetic Teacher, 1987
An elementary school mathematics program can be structured to allow students to practice computational skills and also become familiar with concepts that need to be mastered in algebra. The activities described begin with students' life experiences, continue through concrete and pictorial experiences, and conclude with abstract activities and…
Descriptors: Elementary Education, Elementary School Mathematics, Experiential Learning, Mathematical Applications

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