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Ulrich, Robert C. – Mathematics Teacher, 1973
Descriptors: Computation, Elementary School Mathematics, Experiential Learning, Games
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Selkirk, Keith – Mathematics in School, 1973
A mathematical model of a soccer-league competition results is set up and investigated using simple randomization techniques. The hypothesis that winning the league championship was purely luck was statistically tested. (JP)
Descriptors: Experiential Learning, Instruction, Mathematical Models, Probability
Burns, Marilyn; Richardson, Kathy – Learning, 1981
Providing students with realistic problems will facilitate a better understanding of and reason for computation. Specific suggestions for introducing and for increasing problem-solving skills are described. (CJ)
Descriptors: Cognitive Processes, Educational Strategies, Elementary Education, Elementary School Mathematics
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Priest, Simon; Gass, Michael – Journal of Experiential Education, 1997
Examination of problem-focused and solution-focused facilitation approaches used with functional and dysfunctional corporate groups found that both approaches were equally effective at increasing teamwork in functional corporate groups; that problem-focused facilitation was less effective with dysfunctional corporate groups; and that…
Descriptors: Adventure Education, Change Strategies, Corporate Education, Experiential Learning
McGehe, Carol – Instructor, 1991
Suggests math activities for elementary students that are designed to strengthen problem-solving, computation, and calculator skills by revolving around the real-life situation of a picnic. The article suggests designing a class project to plan and carry out a class picnic, stressing the use of mathematics and calculators. (SM)
Descriptors: Calculators, Class Activities, Computation, Elementary Education
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Zvonkin, Alexander K. – Journal of Mathematical Behavior, 1993
Recounts a teacher's experiences with a small group of elementary school students as they explore different forms of the combinatorics problem of choosing two out of five objects. Describes how students examine the connections between the problems and a proof of the relationship. (MDH)
Descriptors: Concept Formation, Elementary Education, Experiential Learning, Mathematics Education
Butler, Steve; Gass, Mike; Schoel, Jim; Murphy, Morgan; Murray, Mark; White, Will; Loggers, Otto; Renaker, Paul – Zip Lines: The Voice for Adventure Education, 1999
Describes nine group problem-solving and communication initiatives used in adventure- and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props, instructions, and tips for post-activity group reflection and processing. Activities emphasize teamwork, communication skills, and a…
Descriptors: Adventure Education, Communication Skills, Experiential Learning, Group Activities
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Westwater, Anne; Wolfe, Pat – Educational Leadership, 2000
Demonstrates how teachers can make instruction more meaningful by linking new subject matter to students' previous experiences and by using community resources to create exciting new learning experiences. If the content is rigorous and relevant, debates, storytelling, the arts, graphic organizers, and mnemonics can dramatically enhance student…
Descriptors: Brain, Curriculum, Elementary Secondary Education, Experiential Learning
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Sterling, Mary C. – Journal of Family and Consumer Sciences, 2004
Universal design is made up of four elements: accessibility, adaptability, aesthetics, and affordability. This article addresses the concept of universal design problem solving through experiential learning for an interior design studio course in postsecondary education. Students' experiences with clients over age 55 promoted an understanding of…
Descriptors: Problem Solving, Experiential Learning, Higher Education, Undergraduate Students
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Strait, Jean R. – International Journal on School Disaffection, 2008
What causes students to leave school? According to Azzam (2007), over 47% of students in the United States who drop out of school reported they did so because school was boring and irrelevant to their life situation. What can schools and teachers do to encourage students to stay in school? One possible solution may be to look at experiential…
Descriptors: Student Attitudes, Learning Processes, Public Speaking, Skill Development
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Guckenheimer, Gertrude – Mathematics Teacher, 1975
Three games played with regular bridge decks of cards are described. By playing the games students gain practice in use of basic operations on integers and in the development of strategies. (SD)
Descriptors: Basic Skills, Experiential Learning, Games, Instruction
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Lindquist, Mary Montgomery – Arithmetic Teacher, 1977
A set of geometric pieces is used to solve problems involving geometry, combinations, division, and money. (JT)
Descriptors: Elementary Education, Elementary School Mathematics, Experiential Learning, Geometric Concepts
Thomas, William G. – Personnel, 1988
Argues that management training is a cost-effective tool for improving company profit, innovation, and performance. Describes how large and small companies have implemented and used management training. (CH)
Descriptors: Adult Education, Cost Effectiveness, Decision Making, Experiential Learning
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Pogonowski, Lee – Music Educators Journal, 1987
This article maintains that critical thinking skills are developed through experiential learning that embraces both the affective and cognitive domains. Explores how experiential learning and critical thinking are related to musical problem solving, attitudes about teaching and learning music, and field observations. (JDH)
Descriptors: Critical Thinking, Experiential Learning, Higher Education, Music Education
Samples, Bob – Learning, 1984
Children use creative thinking processes when teachers assign ambiguous rather than specific problems. Suggestions for developing questions that encourage experiential and metaphorical thinking are offered. (DF)
Descriptors: Ambiguity, Assignments, Creative Development, Elementary Education
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