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Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers
Yamamoto, Tosh; Tagami, Masanori; Nakazawa, Minoru – Turkish Online Journal of Educational Technology - TOJET, 2012
This paper purports to demonstrate a problem solving case in the course of the development of methodology, in which the quality of the negotiation practicum is maintained or raised without sacrificing the class contact hours for the lessons for reading comprehension skills, on which the essence of negotiation practicum is solely based. In this…
Descriptors: Communication Skills, Reading Comprehension, Problem Solving, Practicums
Nersessian, Nancy J. – Mind, Culture, and Activity, 2012
As much research has demonstrated, novel scientific concepts do not arise fully formed in the head of a scientist but are created in problem-solving processes, which can extend for considerable periods and even span generations of scientists. To understand concept formation and conceptual change it is important to investigate these processes in…
Descriptors: Laboratories, Scientific Concepts, Concept Formation, Sciences
Offenholley, Kathleen – Journal of Mathematics Education at Teachers College, 2011
Video games have tremendous potential in mathematics education, yet there is a push to simply add mathematics to a video game without regard to whether the game structure suits the mathematics, and without regard to the level of mathematical thought being learned in the game. Are students practicing facts, or are they problem-solving? This paper…
Descriptors: Mathematics Instruction, Teaching Methods, Video Games, Educational Technology
Lammi, Matthew; Greenhalgh, Scott – Technology and Engineering Teacher, 2011
The use of projectiles is a concept familiar to most students, whether it is a classic slingshot, bow and arrow, or even a spit wad through a straw. Perhaps the last thing a teacher wants is more projectiles in the classroom. However, the concept of projectiles is relevant to most students and may provide a means of bringing more authenticity into…
Descriptors: Problem Solving, STEM Education, Technology Education, Standards
Smith, Michael D. – PRIMUS, 2011
The purpose of this article is to present two very active applied modeling projects that were successfully implemented in a first semester calculus course at Hollins University. The first project uses a logistic equation to model the spread of a new disease such as swine flu. The second project is a human take on the popular article "Do Dogs Know…
Descriptors: Physical Activities, Calculus, Mathematics Instruction, College Mathematics
Barr, David; Harrison, John; Conery, Leslie – Learning & Leading with Technology, 2011
In a seminal article published in 2006, Jeanette Wing described computational thinking (CT) as a way of "solving problems, designing systems, and understanding human behavior by drawing on the concepts fundamental to computer science." Wing's article gave rise to an often controversial discussion and debate among computer scientists,…
Descriptors: Educational Objectives, Computer Science, Thinking Skills, Cognitive Processes
Lee, Chwee Beng; Jonassen, David; Teo, Timothy – Interactive Learning Environments, 2011
This study examines the effects of the activity of building systems models for school-based problems on problem solving and on conceptual change in elementary science classes. During a unit on the water cycle in an Asian elementary school, students constructed systems models of the water cycle. We found that representing ill-structured problems as…
Descriptors: Elementary School Science, Water, Problem Solving, Models
Akerson, Valarie, Ed.; Shelley, Mack, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES), which took place on October 21-24, 2021, in Chicago, Illinois. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Hispanic American Students
Bower, Matt; Kenney, Jacqueline; Dalgarno, Barney; Lee, Mark J. W.; Kennedy, Gregor E. – Australasian Journal of Educational Technology, 2014
Blended synchronous learning involves using rich-media technologies to enable remote and face-to-face students to jointly participate in the same live classes. This article presents blended synchronous learning designs from seven case studies that were part of a project funded by the Australian Government Office for Learning and Teaching and…
Descriptors: Foreign Countries, Educational Technology, Teaching Methods, Blended Learning
Jonassen, David – Interdisciplinary Journal of Problem-based Learning, 2011
Although the characteristics of PBL (problem focused, student centered, self-directed, etc.) are well known, the components of a problem-based learning environment (PBLE) and the cognitive scaffolds necessary to support learning to solve different kinds of problems with different learners is less clear. This paper identifies the different…
Descriptors: Problem Solving, Problem Based Learning, Cognitive Processes, Case Studies
CadwalladerOlsker, Todd D. – Mathematics Teacher, 2011
Bayes's theorem is notorious for being a difficult topic to learn and to teach. Problems involving Bayes's theorem (either implicitly or explicitly) generally involve calculations based on two or more given probabilities and their complements. Further, a correct solution depends on students' ability to interpret the problem correctly. Most people…
Descriptors: Critical Thinking, Probability, Mathematical Logic, Mathematics Skills
Lloyd-Zannini, Lou – Understanding Our Gifted, 2011
In this article, the author talks about building resilience--that ability to push through hardship to success, to rebound from failure, and to "keep on keepin' on" when things seem impossible. The author assert that lots of gifted and talented kids need help building their resilience. In today's world, when striving for mediocrity can…
Descriptors: Academically Gifted, Young Children, Resilience (Psychology), Teacher Role
Gagnon, Michel – Physics Education, 2011
The close relationship between charged particles and electromagnetic fields has been well known since the 19th century, thanks to James Clerk Maxwell's brilliant unified theory of electricity and magnetism. Today, electromagnetism is recognized as an essential aspect of human activity and has consequently become a major component of senior…
Descriptors: Physics, Computer Software, Motion, High Schools
Monjelat, Natalia; Mendez-Zaballos, Laura; Lacasa, Pilar – Electronic Journal of Research in Educational Psychology, 2012
Introduction: Video games have proven to be a valuable resource to work different school subjects and topics. Beyond specific content, they could help to develop different abilities, like problem solving. However, not much has been studied on this topic, or many of the studies followed a perspective not entirely compatible with an educational…
Descriptors: Teaching Methods, Ethnography, Discourse Analysis, Problem Solving

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