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Cagiltay, Nergiz Ercil – British Journal of Educational Technology, 2007
Software-engineering education programs are intended to prepare students for a field that involves rapidly changing conditions and expectations. Thus, there is always a danger that the skills and the knowledge provided may soon become obsolete. This paper describes results and draws on experiences from the implementation of a computer…
Descriptors: Computer Software, Engineering Education, Computers, Games
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Aguinis, Herman; Branstetter, Steven A. – Journal of Management Education, 2007
The authors use proven cognitive and learning principles and recent developments in the field of educational psychology to teach the concept of the sampling distribution of the mean, which is arguably one of the most central concepts in inferential statistics. The proposed pedagogical approach relies on cognitive load, contiguity, and experiential…
Descriptors: Learning Theories, Undergraduate Students, Educational Psychology, Experiential Learning
Faux, Geoff – Mathematics Teaching Incorporating Micromath, 2007
In this article, the author argues that coordinate geometry and all its trappings should be banned from key stage 2 in English schools. To explain why he makes such a strong statement, he discusses geometry problems tackled by the Ancient Greeks, showing how meaningful problem solving can occur without the use of coordinates and the corresponding…
Descriptors: Geometric Concepts, Number Concepts, Geometry, History
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O'Neil, Judy; Marsick, Victoria J. – New Directions for Adult and Continuing Education, 1994
Action Reflection Learning uses group activities to develop critical reflection skills. Because learning takes place in teams working on real-world problems, it can lead to systems change and organizational capacity development. (SK)
Descriptors: Administrator Education, Adult Education, Corporate Education, Experiential Learning
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Beaty, Liz; And Others – Management Education and Development, 1993
Explores attitudes, values, and behavior needed to be an effective member of an action learning team, including group process skills and problem-solving approaches. (SK)
Descriptors: Experiential Learning, Group Dynamics, Group Membership, Interpersonal Competence
Byers, Terry – Australian Mathematics Teacher, 2009
This article discusses the "BASICS" or "Building Accuracy and Speed In Core Skills" Mathematics Intervention Program which has been designed to enable students who are either low-achievers or have some form of learning disability, to attain real improvement and make the successful transition to core mathematics. The "BASICS" Intervention Program…
Descriptors: Constructivism (Learning), Intervention, Formative Evaluation, Learning Disabilities
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Piele, Donald T. – Mathematics Teacher, 1974
In a series of exercises students develop designs in which nodes are labelled according to the isolation rules defined. Strategies for creating new designs from known ones, finding the maximum number of isolation designs on a given configuration, and developing larger isolation designs are encouraged. Sample worksheets are included. (SD)
Descriptors: Experiential Learning, Instructional Materials, Number Concepts, Problem Solving
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Billett, Stephen – Studies in Continuing Education, 1996
Workplace learning is goal-directed activity shaped by the context and needs of a particular community of practice. Learning in the workplace includes close guidance by experts and distant guidance from other workers and the physical environment. The activities and the guidance are key components of the workplace learning curriculum. (SK)
Descriptors: Adult Education, Experiential Learning, Learning Activities, Learning Processes
Marsick, Victoria J.; And Others – Training and Development, 1992
Action-reflection learning (ARL) is a learning-by-doing alternative to expert-based training. In an ARL program, training becomes a project in which learning takes place while participants try to solve a work-related problem. The process is always conducted in teams. (Author/JOW)
Descriptors: Adult Education, Educational Strategies, Experiential Learning, Participative Decision Making
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Winograd, Ken – Educational Leadership, 1992
In one Colorado fifth grade classroom, math period begins with Mathematician's Chair, an activity allowing students to share their problems with entire class. Using this technique, students became adept at writing math problems, solving their own and peers' problems, using math-related writing as important medium of social discourse, and making…
Descriptors: Elementary Education, Experiential Learning, Grade 5, Learning Activities
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Francisco, Bill; Noland, Thomas G.; Sinclair, Debra T. – College Teaching Methods & Styles Journal, 2008
One of the primary course delivery techniques has been the See-Hear-Do model. Under this system, the professor goes through the material and prepares a lecture for the class. The material is then presented to the students, typically using PowerPoint or some other visual graphics. The students are then asked to engage in some exercises, either in…
Descriptors: College Instruction, Delivery Systems, Conventional Instruction, Teaching Methods
Clough, G. Wayne – School Administrator, 2008
The sweeping impact of our times has affected all segments of society, universities included. Society's perception is that universities have not responded to changes, and criticism has been directed at tuition costs, access and willingness to reach out to the community. Yet universities are key if this country is to maintain its leadership as an…
Descriptors: Elementary Secondary Education, Higher Education, Mathematics Education, Science Education
Reimann, Peter – 1994
Recent research has demonstrated that knowledge about specific instances may be of more relevance to reasoning than has previously been assumed. Students can rely on principles they have learned, or they can recall something similar previously experienced, and base the new prediction on it in an instance-based approach. Instance-based (or…
Descriptors: Case Method (Teaching Technique), Discovery Learning, Experiential Learning, Learning Strategies
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Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability
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Spaulding, Raymond E. – Mathematics Teacher, 1975
Descriptors: Experiential Learning, Games, Induction, Mathematical Enrichment
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