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Kohar, Ahmad Wachidul; Rahaju, Endah Budi; Rohim, Abdur – Journal on Mathematics Education, 2022
Physical distancing, which is widely practiced limiting the spread of COVID-19, is recognized to contain mathematical thoughts that can be harnessed as a context for prospective teachers' practices of mathematical problem posing. The goal of this study is to investigate the profile of mathematical tasks posed by prospective mathematics teachers…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematics Education, Numeracy
Lee, Chorong; Cho, Hyun Jin; Melloch, Michael R.; Levesque-Bristol, Chantal – European Journal of Engineering Education, 2022
Although testing is used mainly for assessing student learning, a new teaching strategy called concept-point recovery (CPR) makes testing a learning opportunity for engineering students to review errors and misconceptions. CPR allows students to regain points by reviewing wrong answers and explaining the solution process to the instructor to…
Descriptors: Engineering Education, Learning Experience, Teaching Methods, Error Correction
Sinha, Tanmay – Journal of the Learning Sciences, 2022
Background: Problem-solving followed by instruction (PS-I) is a powerful design shown to transform students' conceptual understanding and transfer. Within PS-I, no research has examined how moment-by-moment determinants of affective states impact the problem-solving phase and posttest performance. Methods: I develop a multimodal learning analytics…
Descriptors: College Students, Problem Solving, Instruction, Emotional Response
Rottenhofer, Marina; Kuka, Lisa; Leitner, Sandra; Sabitzer, Barbara – IAFOR Journal of Education, 2022
After Jeanette Wing in 2006 described computational thinking (CT) as a fundamental skill for everyone just like reading or arithmetic, it has become a widely discussed topic all over the world. Computational thinking is a problem-solving skill set that is used to tackle problems in computer science. However, these skills, such as pattern…
Descriptors: Foreign Countries, Secondary School Students, Second Language Learning, English
Lopatovska, Irene; Garg, Radhika; Turpin, Olivia; Yoon, Ji Hee; Vroom, Laura; Brown, Diedre – Information and Learning Sciences, 2022
Purpose: This study aimed to understand adolescents' experiences, negative feelings and coping mechanisms associated with the major disruption caused by the COVID-19 pandemic. The purpose of this study was to develop a baseline for understanding adolescents and their environment to assist future developments of technological and other solutions to…
Descriptors: Adolescents, COVID-19, Pandemics, Well Being
Seyedahmad Rahimi; Valerie J. Shute; Curt Fulwider; Katie Bainbridge; Renata Kuba; Xiaotong Yang; Ginny Smith; Ryan S. Baker; Sidney K. D'Mello – Grantee Submission, 2022
Learning does not automatically occur by playing educational games; instead, learning opportunities should be carefully designed in such games. For instance, research has indicated the importance of embedding learning supports within educational games to promote learning and other outcomes (e.g., enjoyment). However, more research is needed to…
Descriptors: Educational Games, Time Factors (Learning), Instructional Design, Problem Solving
Heather Shannon Fish – ProQuest LLC, 2022
This study sought to compare the effectiveness of teaching with manipulatives versus algorithms and procedures. Assessment data were collected before instruction, after instruction with algorithms and procedures, and after instruction with modeling and manipulatives. Data were collected from 113 students from the 5th, 6th, and 7th grades within…
Descriptors: Mathematics Instruction, Algorithms, Middle School Students, Manipulative Materials
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Inbar Haimovich; Malka Yayon; Vered Adler; Hagit Levy; Ron Blonder; Shelley Rap – Journal of Chemical Education, 2022
Chemical escape rooms (ChEsRms) are educational games in which students use their brain, chemical knowledge, intuition, and a bit of luck to solve a mystery. At the Weizmann Institute, we have developed ChEsRms that are implemented by teachers in their classes. Since the COVID-19 pandemic stopped all the educational activities that took place in…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Science Activities
Carlos Hiroo Saito – Journal for Learning through the Arts, 2022
"Dolphin Tale" is a movie about a dolphin that loses its tail after being entangled in a crab trap line and obtains a prosthetic tail. The movie was presented to support environmental education classes at the University of Brasilia. Over a period of five years, 210 Brazilian undergraduate and graduate students answered questionnaires…
Descriptors: Environmental Education, Interdisciplinary Approach, Values, Biodiversity
Mayan, Maria; Kingsley, Bethan; Ngo, Sandra; Misita, Dragana; Bell, Rhonda – Journal of Higher Education Outreach and Engagement, 2021
Community-university partnerships are increasingly being used to address complex, systemic problems, such as food insecurity. However, this form of research is highly labour intensive and requires substantial time and energy. Several community-university partnerships have begun to appoint individuals who act to 'bridge' such partnerships to…
Descriptors: School Community Relationship, Hunger, Colleges, Facilitators (Individuals)
Budde, Jürgen; Hellberg, Lotta; Weuster, Nora – Journal of Social Science Education, 2021
Purpose: This article investigates the establishment of commitment in pedagogical practices through what are known as 'behavioural contracts'. Such contracts are seen as a participatory element of democratic pedagogy and are linked to the aim of strengthening students' self-determination. The objective is to demonstrate that as a pedagogical…
Descriptors: Educational Practices, Performance Contracts, Self Determination, Self Control
Polotskaia, Elena; Savard, Annie; Nadon, Catherine – For the Learning of Mathematics, 2021
Research in mathematics education suggests that learning to solve a problem should involve modelling and visual representation (e.g., Lesh & Zawojewski, 2007). According to researchers, transforming a mental representation of a situation into a visual representation of mathematical relationships between quantities enhances students'…
Descriptors: Mathematics Education, Mathematics Skills, Problem Solving, Mathematical Models
Musonda, Innocent; Okoro, Chioma – Higher Education, Skills and Work-based Learning, 2021
Purpose: The role of skills development in attaining productivity and competitiveness in industry and global level cannot be overemphasized in the construction sector. The study aims to evaluate the critical skills needed in the construction industry. Design/methodology/approach: A quantitative study was conducted, and data were collected using…
Descriptors: Foreign Countries, Construction Industry, Job Skills, Skill Development

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