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Lecoutre, Marie-Paule – Educational Studies in Mathematics, 1992
Reviews research indicating that students' cognitive models hold random events to be equiprobable Examined 87 students between the ages of 15 and 17 to determine whether masking a random event using geometric figures would affect the students' view of the event as equiprobable. Results indicated that masking overcame the equiprobable bias of the…
Descriptors: Cognitive Processes, Cognitive Structures, Cognitive Style, Mathematical Concepts
Kuan, Foo Lay; Tek, Ong Eng – Journal of Science and Mathematics Education in Southeast Asia, 2007
This paper reports a causal-comparative study of science anxiety among Form Four students in Penang. The Wynstra's (1991) Science Anxiety Inventory (SAI), which consists of six factors (i.e., danger anxiety, science test anxiety, math and problem-solving anxiety, squeamish anxiety, performance anxiety, and science classroom anxiety), was…
Descriptors: Females, Science Tests, Mathematics Tests, Sampling
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Kaplan, Danielle E.; Wu, Erin Chia-ling – Journal of Computing in Higher Education, 2006
Our research suggests static and animated graphics can lead to more animated thinking and more correct problem solving in computer-based probability learning. Pilot software modules were developed for graduate online statistics courses and representation research. A study with novice graduate student statisticians compared problem solving in five…
Descriptors: Animation, Graduate Students, Cues, Computer Assisted Instruction
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What Works Clearinghouse, 2007
"Saxon Math" curricula and materials are available for grades K through 12, with the content and skills designed to meet National Council of Teachers of Mathematics (NCTM) standards and various state standards. This WWC report focuses on middle school math curricula, defined as all Saxon Math curricula for grades 6 through 9. The…
Descriptors: Intervention, State Standards, Word Problems (Mathematics), Mathematics Teachers
Gratch, Jonathan M.; DeJong, Gerald F. – 1991
The PRODIGY/EBL system [Minton88] was one of the first works to directly attack the problem of strategy utility. The problem of finding effective strategies was reduced to the problem of finding effective rules. However, this paper illustrates limitations of the approach. There are two basic difficulties. The first arises from the fact that the…
Descriptors: Artificial Intelligence, Computer System Design, Design Requirements, Learning Strategies
Shaklee, Harriet; Paszek, Donald – 1983
Related research suggests that children may show some simple understanding of event covariations by the early elementary school years. The present experiments use a rule analysis methodology to investigate covariation judgments of children in this age range. In Experiment 1, children in second, third and fourth grade judged covariations on 12…
Descriptors: Cognitive Processes, Educational Research, Elementary Education, Evaluative Thinking
Brams, Steven J.; Kilgour, D. Marc – 1985
Based on the game "Prisoners' Dilemma," a game-theoretical model of the arms race suitable for postsecondary level mathematics and/or political science students is developed in which two players can initially choose any level of arms development. The purpose of the game is to show under what conditions deescalation rather than escalation…
Descriptors: Conflict, Conflict Resolution, Decision Making, Disarmament
Myers, Jerome L.; And Others – 1982
Studies of methods of teaching statistics are reported. Three brief texts were written for the investigations; they varied in degree of explanation of basic concepts of elementary probability. Subjects were undergraduate students at the University of Massachusetts, Amherst. None of the subjects had had previous formal exposure to probability or…
Descriptors: College Mathematics, Educational Research, Higher Education, Instruction
Weinberg, Sanford B. – 1978
The development of game theory was a response to a need to understand human decision making processes in situations of incomplete or imperfect information. By reducing decision making situations to probability game systems, it is possible to analyze and test various competitive strategies that maximize wins and minimize losses. Although game…
Descriptors: Cognitive Processes, Communication (Thought Transfer), Concept Formation, Conflict
Hopfe, Manfred W.; Bianci-Rossi, Larry – 1980
This is the instructor's guide to a text designed for the contemporary business student who frequently questions the need for studying mathematics. The text material is presented in a "building-block" fashion, with skills learned in earlier chapters organized to provide a smooth transition into more difficult topics. This guide consists…
Descriptors: Algebra, Business Education, Calculus, College Mathematics
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Ridenhour, Jim R.; Woodward, Ernest – Mathematics Teacher, 1984
The probability of winning the contest was analyzed, with the mathematical solution and a computer simulation given. A flowchart and computer program are both included. (MNS)
Descriptors: Computer Programs, Computer Simulation, Flow Charts, Games
Ohio State Univ., Columbus. Vocational Instructional Materials Lab. – 1999
This book was developed for teachers, youth group leaders, after-school child care providers, and parents, who may not have the time or the expertise to develop strategies for preparing students to be effective problem solvers. The content is organized in a pyramid style to make it easy to locate and grasp the information provided. Information on…
Descriptors: Algebra, Elementary Education, Estimation (Mathematics), Functions (Mathematics)
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Duncan, David R.; Litwiller, Bonnie H. – Mathematics Teacher, 1981
Three questions dealing with hypothesis testing are presented. Activities that can be best worked with calculators as tools are detailed and suggestions for extensions of these problems are given. (MP)
Descriptors: Hypothesis Testing, Instructional Materials, Mathematical Applications, Mathematical Enrichment
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Driver, Dennis A.; English, Richard – Mathematics in School, 1991
Presented is the solution to the problem of calculating the probability of winning or losing a game played by moving a counter from the center of a hexagonal grid according to the number shown after the toss of a die. The exercise is an example of an interesting mathematical investigation. (MDH)
Descriptors: Discovery Learning, Educational Games, Enrichment Activities, Learning Activities
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Solomon, Frederick – Mathematics Magazine, 1990
Explored are the distributions of residual components in two model systems. A system of components with exponentially distributed lifetimes and the two-dimensional "leaf model" in which objects fall on a plane with positions independent and normally distributed are discussed. Included are the definition, application, computations, and theorem. (KR)
Descriptors: Calculus, College Mathematics, Higher Education, Learning Activities
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