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Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Clarke, Elizabeth – Education & Training, 2009
Purpose: High order leadership, problem solving skills, and the capacity for innovation in new markets, and technologically complex and multidimensional contexts, are the new set of skills that are most valued by companies and employers alike. Business simulation exercises are one way of enhancing these skills. This article aims to examine the…
Descriptors: Business Administration Education, Experiential Learning, Decision Making, Curriculum Development
Webster-Stratton, Carolyn; Reinke, Wendy M.; Herman, Keith C.; Newcomer, Lori L. – Online Submission, 2011
This article focuses on the Incredible Years Teacher Classroom Management (IY TCM) intervention as an example of an evidence-based program that embeds fidelity and adaptation within its design. First, the core features of the IY TCM program along with the methods, processes, and principles that make the intervention effective are described. The…
Descriptors: Intervention, Classroom Techniques, Coaching (Performance), Fidelity
Kiili, Kristian – British Journal of Educational Technology, 2007
Educational games may offer a viable strategy for developing students' problem-solving skills. However, the state of art of educational game research does not provide an account for that. Thus, the aim of this research is to develop an empirically allocated model about problem-based gaming that can be utilised to design pedagogically meaningful…
Descriptors: Experiential Learning, Educational Games, Problem Solving, Models
Edmonstone, John; Flanagan, Hugh – Action Learning: Research and Practice, 2007
The current profile of action learning in the UK has recently become clearer (Pedler et al., 2005). Using the template of what have been described as "Revans's Classical Principles", fundamental divergences have begun to emerge. Pedler et al. (2005) identified a number of variances from this template--specifically the use of permanent…
Descriptors: Experiential Learning, Foreign Countries, Individual Development, Problem Solving
Bharath, Srikala; Kumar, K. V. Kishore – Journal of Indian Association for Child and Adolescent Mental Health, 2008
Life Skills Education (LSE) is a novel promotional program that teaches generic life skills through participatory learning methods of games, debates, role-plays, and group discussion. Conceptual understanding and practicing of the skills occurs through experiential learning in a non-threatening setting. Such initiatives provide the adolescent with…
Descriptors: Group Discussion, Health Promotion, Health Programs, Experiential Learning
Mitroff, Ian I.; Mitroff, Donna D. – Journal of Experiential Learning and Simulation, 1980
Describes an exercise designed to demonstrate the effects of personality on problem formation and problem solving. Participants are provided a supportive environment in which to discover for themselves their personality/problem solving style and compare it with that of others. (LLS)
Descriptors: Bibliographies, Experiential Learning, Personality, Personality Measures
Peer reviewedKnobloch, Neil A. – Journal of Agricultural Education, 2003
An interpretivist qualitative study used the life-history method to analyze foundations of experiential learning in agricultural education. Four tenets--learning through real-life contents (Dewey), learning by doing (Knapp), learning through projects (Stimson), and learning through solving problems (Lancelot)--were conceptually aligned with the…
Descriptors: Agricultural Education, Educational Philosophy, Experiential Learning, Problem Solving
Stephenson, Paul – Mathematics Teaching Incorporating Micromath, 2007
The Magic Mathworks Travelling Circus is a touring maths lab--in and of itself, a good thing. When children enter it, they find particular pieces of apparatus captioned with particular challenges--which is perhaps not such a good thing. Students are faced with an apparatus that can do only one thing, and so are not encouraged to look again at…
Descriptors: Mathematical Concepts, Mathematics Education, Experiential Learning, Instructional Effectiveness
Roegiers, Xavier – Prospects: Quarterly Review of Comparative Education, 2007
The article deals with a particular aspect of the competencies-based approach in the curricula of basic and secondary education: the role of complex situations in learning. What should their role be so that education systems gain both in effectiveness and equity? Many research outcomes have shown that it is important to stress first and foremost…
Descriptors: Problem Solving, Educational Change, Elementary Secondary Education, Educational Strategies
Morrison, Judith A.; Estes, Jeffrey C. – Journal of Science Teacher Education, 2007
Middle school science teachers were involved in a problem-solving experience presented and guided by research scientists. Data on the teachers' perspectives about this professional development and any impact it may have had on their teaching practices were collected through interviews, surveys, and classroom observations. The findings show that…
Descriptors: Middle School Teachers, Science Teachers, Scientists, Science Instruction
Hand, Alyse; Winningham, Kathleen – Community College Journal, 2009
Many students recognizes the value of participating in an internship program. The experience benefits not only students and potential future employers, but colleges, too--not the mention the workforce. Internships often equip students with a competitive advantage over other job seekers. On-the-job programs not only allow students to discover the…
Descriptors: Job Applicants, Internship Programs, On the Job Training, College Students
Peer reviewedSpaulding, Raymond E. – Mathematics Teacher, 1974
Descriptors: Experiential Learning, Games, Mathematical Enrichment, Mathematics Education
Peer reviewedPeters, John; Smith, Peter – Journal of Workplace Learning: Employee Counselling Today, 1998
Reviews the psychological need for certainties in uncertain situations in business and the generic solutions offered by the "guru" industry. Points to action learning as a developmental method geared toward asking questions rather than providing answers. (SK)
Descriptors: Educational Diagnosis, Experiential Learning, Management Development, Problem Solving
Lilienthal, Lisa – Understanding Our Gifted, 2005
In this article, the author talks about Destination ImagiNation (DI), the world's largest creative problem solving (CPS) program, and describes how this program helps students. In many schools and communities, DI supplements or even serves as the talented and gifted program. CPS is also popular and appropriate for homeschool families because it…
Descriptors: Gifted, Creative Teaching, Problem Solving, Program Descriptions

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