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Kettler, Todd; Lamb, Kristen N.; Mullet, Dianna R. – Prufrock Press Inc., 2018
"Developing Creativity in the Classroom" applies the most current theory and research on creativity to support the design of teaching and learning. Creative thinking and problem solving are at the heart of learning and application as students prepare for innovation-driven careers. This text debunks myths about creativity and teaching…
Descriptors: Creativity, Creative Development, Creative Thinking, Problem Solving
Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
Bartolomé, E.; Ruete, R. – European Journal of Engineering Education, 2020
A "Study and Research Path" (SRP) is a model, based on the Anthropological Theory of the Didactic (ATD), which describes the inquiry processes that take place when a new, generating question (Q[subscript 0]) is considered. The investigation of the question through different study and inquiry approaches leads to a rooted tree sequence of…
Descriptors: Engineering Education, Inquiry, Teaching Methods, Theories
Wicaksono, Iwan; Supeno; Budiarso, Aris Singgih – International Journal of Instruction, 2020
The BIOSEL (Biotechnology Series Learning) model is a learning model that provides opportunities for students to assemble learning through a conceptual description of the coherent and precise steps of Biotechnology implementation. The purpose of this research was to analyze validity and practicality of the BIOSEL model to improve the concept…
Descriptors: Models, Biotechnology, Mastery Learning, Creativity
Wahyudi, Wahyudi; Waluya, S. B. Waluya; Suyitno, Hardi; Isnarto, Isnarto – Journal of Technology and Science Education, 2020
Creating an enjoyable atmosphere and fostering creativity are the two most required components in learning mathematics. Hence, creativity would enable students to formulate something new. In addition, creativity is one of the most important and highest competencies in Bloom's latest taxonomy. Furthermore, it is necessary to be possessed by…
Descriptors: Blended Learning, Creative Thinking, Thinking Skills, Models
Luo, Lingling; Li, Peng; Zhang, Ping – Asian Journal of Education and Training, 2017
In order to test the feasibility of the curriculum system of TRIZ used in humanities and social science majors, this study will test whether it is effective to cultivate students' creativity and to train their ability to solve problems. This study designs the randomly experimental targets in the two control groups for pretest and post-test. This…
Descriptors: Humanities Instruction, Feasibility Studies, Comparative Analysis, Creativity
Plucker, Jonathan A., Ed. – Prufrock Press Inc., 2016
Creativity and innovation are frequently mentioned as key 21st-century skills for career and life success. Indeed, recent research provides evidence that the jobs of the future will increasingly require the ability to bring creative solutions to complex problems. And creativity is often the spice of life, that little extra something that makes the…
Descriptors: Creativity, Innovation, Entrepreneurship, Intelligence
Hardy, Jay H., III; Gibson, Carter – Journal of Creative Behavior, 2017
Despite significant scholarly attention, the literature on the existence and direction of gender differences in creativity has produced inconsistent findings. In the present paper, we argue that this lack of consensus may be attributable, at least in part, to gender-specific inconsistencies in the measurement of creative problem-solving. To…
Descriptors: Gender Differences, Creativity, Problem Solving, Factor Structure
Lee, Seon-Young; Lee, Ghang – Asia Pacific Education Review, 2017
This study has identified factors stimulating creative ideas, transforming creative ideas to products, and continuing creative performance in the field of architecture based on interviews with 10 creative and successful architects. Having a penchant for liberal arts and reading books on a broad range of topics on arts, humanities, social sciences,…
Descriptors: Creativity, Architecture, Interviews, Interpersonal Competence
Puccio, Gerard J. – Journal of Creative Behavior, 2017
While the scientific investigation into creativity is a recent phenomenon, creative thinking has always been a crucial feature of humanity. The ability to creatively solve problems enabled early humans to survive and laid the foundation for the creative imagination that has resulted in our modern society. While most humans no longer face physical…
Descriptors: Creativity, Imagination, Creative Thinking, Scientific Research
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Pirae Kim – English Teaching, 2023
The present study explores the educational potential of multiliteracies-based pedagogy to enhancing pre-service teachers' creativity-convergence competency in an EFL literature classroom. To examine the pedagogical effect, both quantitative and qualitative data were analyzed, including the pre- and post- creativity-convergence competency tests,…
Descriptors: Multiple Literacies, Teaching Methods, Creativity, Second Language Learning
Wang, Shouhong; Wang, Hai – Journal of Information Systems Education, 2021
No-code/low-code app development is transforming traditional information system development paradigms. This paper presents a pedagogical design and teaching method for no-code business app development. The contents of the teaching module include vital concepts of business app development and assignments for students. The teaching module can be…
Descriptors: Computer Software, Information Systems, Teaching Methods, Assignments
Cox, Robin; Heykoop, Cheryl; Fletcher, Sarah; Hill, Tiffany; Scannell, Leila; Wright, Laura; Alexander, Kiana; Deans, Nigel; Plush, Tamara – Educational Action Research, 2021
Youth-Creative Action Research (Y-CAR) is a variant of participatory action research specifically suited for exploring and developing evidence-informed innovations to address complex social challenges such as climate change. In this paper, we present an overview of Y-CAR and explore its core defining features, potential for application in research…
Descriptors: Action Research, Participatory Research, Evidence Based Practice, Climate
Lin, Szu-Yin; Chen, Hsien-Chun; Chen, I-Heng – Policy Futures in Education, 2021
As the world is changing and transforming at a fast pace, students today are expected to face more challenges in the future. For example, they need to prepare for jobs that do not yet exist, use technologies that have not been invented yet, or even solve problems that have not been discovered yet. The current study proposes that futures…
Descriptors: Foreign Countries, Futures (of Society), Educational Trends, Imagination

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