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Kaimal, Girija; Carroll-Haskins, Katrina; Berberian, Marygrace; Dougherty, Abby; Carlton, Natalie; Ramakrishnan, Arun – Art Therapy: Journal of the American Art Therapy Association, 2020
Virtual reality (VR) therapies have been used in health and mental health care settings. The applicability of VR expressive tools has not yet been examined adequately in the creative arts therapies. This pilot qualitative study reports on 17 participants' experiences with VR art-making tools to determine its relevance to art therapy practice and…
Descriptors: Computer Simulation, Art Therapy, Self Expression, Mental Health
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Kewalramani, Sarika; Palaiologou, Ioanna; Arnott, Lorna; Dardanou, Maria – European Early Childhood Education Research Journal, 2020
This paper presents findings from an on-going international study of early childhood educators' and children's use of new digital technologies, such as the Internet of Toys (IoToys) and the pedagogic interactions which occur when these artefacts are integrated into classrooms. Based on qualitative methodology, data have been collected in four…
Descriptors: Internet, Toys, Early Childhood Education, Technology Integration
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Ditta, Annie S.; Storm, Benjamin C. – Creativity Research Journal, 2018
Schacter's (2001) work on "The Seven Sins of Memory" conceptualized and communicated many of the failures of memory and their critical role in cognition. At the heart of the framework is the idea that memory often fails not because it is dysfunctional or maladaptive, but because it prioritizes flexibility and the ability to think and…
Descriptors: Creativity, Schemata (Cognition), Memory, Guidelines
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Yeoh, Poh-Lin – Marketing Education Review, 2019
While the marketing education literature has contributed to our understanding of the skills that are important for successful employability, there has been limited effort to study both technical and non-technical skills together and second, their relative importance. This study addresses these gaps by conducting a Delphi study with a panel…
Descriptors: Entry Workers, Marketing, Job Skills, Employment Qualifications
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McLain, Matt – International Journal of Technology and Design Education, 2022
Drawing on the work of Lee Shulman, this article reviews literature exploring the concept of signasture pedagogies, which are described as having have surface, deep and implicit structures. These structures are complex and changing; concerned with habits of head, hand and heart. Emerging from professional education and now being explored in STEM…
Descriptors: Design, Technology Education, Teaching Methods, STEM Education
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White, P. J.; Kennedy, Con – Industry and Higher Education, 2022
Creative problem-solving has been identified as one of the most critical future-proof skillsets we can develop in our society. When educating future designers, entrepreneurship skills are now considered essential; however, designers find it difficult to establish themselves as entrepreneurs. Therefore, graduate designers are increasingly in need…
Descriptors: Creativity, Problem Solving, Entrepreneurship, Design
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Vaux, Dana E.; Moore, Tami J.; Nordhues, Jeffrey D. – International Journal of Technology in Education, 2022
This paper presents a model for mastery learning. The framework for this model overlays the cognitive and knowledge dimensions from Krathwohl's revision of Bloom's Taxonomy, the Revised Taxonomy, with Polanyi's theory of personal knowledge. A simplified framework integrates Polanyi's concepts of subsidiary and focal awareness with the Revised…
Descriptors: Risk, Creativity, Thinking Skills, Technology Integration
Global Partnership for Education, 2025
Children need a broad range of skills including creativity, problem solving and collaboration to enter the modern workforce. Through policy dialogue and advocacy, financing and partnerships with the private and public sectors, the Global Partnership for Education (GPE) supports partner countries to improve learning through education systems that…
Descriptors: Role of Education, Partnerships in Education, Global Approach, Educational Practices
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Fitri Handayani; M. Zaim; Havid Ardi – PASAA: Journal of Language Teaching and Learning in Thailand, 2025
This study investigated the integration of 21st-century skills, specifically the 4C skills (critical thinking, communication, collaboration, and creativity), in English textbooks used in first-year nursing programs across seven universities in West Sumatra, Indonesia. The study employed a content analysis approach, combining quantitative and…
Descriptors: Nursing Education, Content Analysis, 21st Century Skills, English (Second Language)
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Çalisici, Sinan; Benzer, Semra – Malaysian Online Journal of Educational Sciences, 2021
The aim of this study is to investigate the effects of science, technology, mathematics, engineering (STEM) applications and STEM based teaching on 8th grade students' environmental attitudes, scientific creativity, problem solving skills and science achievement and to get students' opinions about STEM practices. Two groups were used in the…
Descriptors: Instructional Effectiveness, STEM Education, Environmental Education, Student Attitudes
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Delahunty, Thomas; Kimbell, Richard – British Educational Research Journal, 2021
Today's learners are engaging in study where access to knowledge is easier than it ever has been in human history. Rapid advancement of technology and the increasing ease with which communication and interaction can occur has dramatically changed the landscape in which teachers of science, technology, engineering and mathematics (STEM) operate.…
Descriptors: STEM Education, Learning Processes, Independent Study, Self Determination
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Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
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Özdemir, Ercan; Kar, Tugrul; Öçal, Tugba – Acta Educationis Generalis, 2022
Introduction: The purpose of the study was to investigate the effect of task format on pre-service mathematics teachers' creative problem-posing performance. Methods: In this quantitative study, a figural and a written pattern related to daily life with the same mathematical structure were presented to participants and they were asked to write as…
Descriptors: Problem Solving, Mathematics Instruction, Mathematics Teachers, Creativity
Executive Office of the President, 2022
While much work has been done to promote and advance convergence education over the past decade, a distinct and common framework is beneficial to the concept of convergence education being adopted and universally recognized. Therefore, based on extensive literature review and stakeholder engagement, the IWGC developed a definition and overarching…
Descriptors: Interdisciplinary Approach, STEM Education, Educational Practices, Science and Society
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Park, Eunju; Ha, Minsu – Asia-Pacific Science Education, 2022
To effectively employ inquiry-based learning to enhance students' inquiry practices and encourage them to think and act like scientists, science teachers must have a deeper understanding of the factors that influence scientific research and attitudes about scientist practice. This research contains the experience of two postdoctoral researchers in…
Descriptors: Scientific Research, Scientific Attitudes, Ambiguity (Context), Doctoral Students
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