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Showing 331 to 345 of 731 results Save | Export
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Urlings, Corrie C.; Coppens, Karien M.; Borghans, Lex – Computers in the Schools, 2019
We explored the potential of a robotics application in education as a measurement tool of child executive functioning skills. Sixty-five kindergarteners received assignments to go through a maze with a programmable robot, the Bee-Bot. Via observation we quantified how they solved these tasks. Their performance was successfully aggregated into a…
Descriptors: Robotics, Kindergarten, Programming, Problem Solving
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Durak, Hatice Yildiz; Yilmaz, Fatma Gizem Karaoglan; Yilmaz, Ramazan – Contemporary Educational Technology, 2019
The purpose of this study was to determine the skill levels of secondary school students regarding computational thinking, programming self-efficacy and reflective thinking aimed at problem solving and examine their experiences in the programming training process on robotic activities. Toward this purpose, a 10-week application was conducted with…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
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Solin, Pavel; Roanes-Lozano, Eugenio – International Journal for Technology in Mathematics Education, 2020
Many mathematics educators are not aware of a strong connection that exists between the education of computer programming and mathematics. The reason may be that they have not been exposed to computer programming. This connection is worth exploring, given the current trends of automation and Industry 4.0. Therefore, in this paper we take a closer…
Descriptors: Computer Science Education, Mathematics Education, Programming Languages, Interdisciplinary Approach
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Altin, Rukiye; Tokel, Tugba; Delialioglu, Omer – Journal of Computers in Mathematics and Science Teaching, 2021
The focus on Computer Science Education at the K-12 level has been increasingly highlighted due to today's need for a populace with computational thinking skills, in addition to the expansion of careers related to computing and computer science. Programming helps facilitate students' examination of the nature of a problem and helps students to…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Interdisciplinary Approach, Computer Science Education
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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
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Haroldson, Rachelle; Ballard, Dave – Computer Science Education, 2021
Background and Content: Many children's books related to computer science have been published in the last five years, creating opportunities to integrate these texts into the classroom. Objective: Determine where the children's books support an inclusive computing culture by representing people with diverse intersectional identities engaging in…
Descriptors: Picture Books, Childrens Literature, Cartoons, Novels
Hosseini, Roya – ProQuest LLC, 2018
My dissertation is situated in the field of computer science education research, specifically, the learning and teaching of programming. This is a critical area to be studied, since, primarily, learning to program is difficult, but also, the need for programming knowledge and skills is growing, now more than ever. This research is particularly…
Descriptors: Computer Science Education, Educational Technology, Programming, Skill Development
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Thompson, Ian – Australian Senior Mathematics Journal, 2017
In this paper, an example is offered of a problem-solving task for senior secondary school students which was given in the context of a story. As the story unfolds, the task requires progressively more complex forms of linear programming to be applied. Coding in MATLAB is used throughout the task in such a way that it supports the increasing…
Descriptors: Foreign Countries, Programming, High School Seniors, Mathematics Education
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Nainan, Mariam; Balakrishnan, Balamuralithara – Malaysian Online Journal of Educational Technology, 2019
Studying worked examples has been found to be effective for learning problem solving, especially among students. However, students need to actively process example content to benefit from it and content must be structured in a manner that facilities knowledge construction. This study investigated the use of worked examples for teaching and…
Descriptors: Computer Science Education, Demonstrations (Educational), Programming, Introductory Courses
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Cabrera, Lautaro – Journal of Technology and Teacher Education, 2019
Computational Thinking (CT) is an increasingly relevant concept that researchers are promoting in formal learning contexts. In their mission to prepare teachers to integrate CT into K-12 schooling, teacher educators would benefit from understanding the different kinds of preconceptions of CT that their students bring to the classroom in order to…
Descriptors: Teacher Attitudes, Computation, Thinking Skills, Misconceptions
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Basu, Satabdi; Rutstein, Daisy W.; Xu, Yuning; Wang, Haiwen; Shear, Linda – Computer Science Education, 2021
Background and Context: In today's increasingly digital world, it is critical that all students learn to think computationally from an early age. Assessments of Computational Thinking (CT) are essential for capturing information about student learning and challenges. When programming is used as a vehicle to foster CT skills, assessment of CT…
Descriptors: Computer Science Education, Programming, Thinking Skills, Logical Thinking
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Demir, Ö.; Taskin, B.; Seferoglu, S. S. – Journal of Educational Technology, 2020
This study aimed at examining the COTS (Commercial off the Shelf) games having strong potential for helping to enhance intrinsic motivation and computational thinking skills. To this end, STEAM game store was searched with the keywords of "programming, coding, computing, and algorithm". This search yielded 1,249 games. After eliminating…
Descriptors: Media Selection, Selection Criteria, Computer Games, Game Based Learning
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Aristawati, Feri Ardiana; Budiyanto, Cucuk; Yuana, Rosihan Ari – Journal of Turkish Science Education, 2018
Computational Thinking (CT) skill, as an essential 21st -century skill, is an important problem-solving and survival abilities in the era of disruption. Universal principles generating a pattern of abstraction develop step-by-step troubleshooting instructions in solving similar problems, perceiving similarities/differences between the patterns,…
Descriptors: Educational Technology, Robotics, Programming, Thinking Skills
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Otterborn, Anna; Schönborn, Konrad; Hultén, Magnus – International Journal of Technology and Design Education, 2019
The availability of digital tablets in preschools has increased significantly in recent years. Literature suggests that these tools can enhance students' literacy and collaborative skills. As society becomes increasingly digitized, preschool curriculum reform also emphasises the subjects of technology and science as priority areas of learning.…
Descriptors: Foreign Countries, Technology Uses in Education, Handheld Devices, General Education
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Margulieux, Lauren E.; Catrambone, Richard – Journal of the Learning Sciences, 2019
Subgoal learning, a technique used to break down problem solving into manageable pieces, has been used to promote retention and transfer in procedural domains, such as programming. The primary method of learning subgoals has been passive, and passive learning methods are typically less effective than constructive methods. To promote constructive…
Descriptors: Problem Solving, Learning Strategies, Logical Thinking, Guidance
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